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Destroy all the lands. Replay yours.The deck utilizes Crucible of Worlds to mitigate the cost of sacrificing lands, mutual land destruction and man-land removal.

Tech notes: Boom/Bust + Darksteel Citadel or other sacrificial land: breaks the synergy giving us 2 CMC LDSurgical Extraction to exile fetch lands or a destroyed land. Ghost Quarter + Crucible of Worlds in the current modern meta, decks run 4.5 basic lands and after that Ghost Quarter becomes a repeatable Strip Mine Genju of the Spires + Red Sun's Zenith or other removal: can enchant and animate opponent's mountains then burn them off the field Evolving Wilds / Terramorphic Expanse used instead of other fetches to avoid paying life to fetch. Life tax too heavy when used recursively to thin lands from deck.Buried Ruin mitigates artifact removal

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Revision 9 See all

(3 years ago)

+4 Anger of the Gods main
-4 Anger of the Gods main
+2 Boil side
-2 Boil side
+4 Boom / Bust main
-4 Boom / Bust main
+1 Buried Ruin main
-1 Buried Ruin main
+2 Crucible of Worlds main
-2 Crucible of Worlds main
+2 Darksteel Citadel main
-2 Darksteel Citadel main
+1 Druidic Satchel main
-1 Druidic Satchel main
+2 Evolving Wilds main
-2 Evolving Wilds main
+2 Expedition Map main
-2 Expedition Map main
+4 Fulminator Mage main
-4 Fulminator Mage main
and 54 other change(s)
Date added 10 years
Last updated 3 years
Legality

This deck is not Modern legal.

Rarity (main - side)

24 - 4 Rares

11 - 7 Uncommons

17 - 3 Commons

Cards 60
Avg. CMC 2.83
Tokens Saproling 1/1 G, Spirit 1/1 C
Folders NON-STD
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