[Primer] Helming the Host of Heaven *Update*

Commander / EDH Guerric

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kirbysan

Fair to both points!

  • I just figured it was easier to pull off with the mass tokens we can potentially make.

  • Because I think I'm running more top-heavy angels than y'all, it seems worth considering in my case for the sceptre

February 3, 2023 3:03 p.m.

Pulled the new pro red/green sword at the pre-release, think I'm gonna add it Giada. Both modes are something we can definitely use!

February 5, 2023 10:01 p.m.

AngelPrince13 says... #3

Guerric, I've actually tried playing with your Giada build, but I prefer mine. I feel your build doesn't run enough removal (I prefer mass removal because there's more value and hurts opponents more if removal is needed specifically to disrupt their gameplans), and that it wastes too many slots for lifegain antics. Lifegain antics don't work unless you draw the cards with synergy, and so often times your hands brick with insignificant stuff.

I follow a more simple and consistent plan: spam the board with mid-range angels, use removal against whatever your opponent might play and beat them down. I consistently win my games within 12 of my turns against decks below fringe CEDH.

Here's my build for your consideration (any comments or discussions about my card selection is welcome):

Commander: Giada, Font of Hope

Creature (40)

1x Admonition Angel

1x Angel of Condemnation

1x Angel of Finality

1x Angel of Invention

1x Angel of Jubilation

1x Angel of Sanctions

1x Angel of Serenity

1x Angel of Vitality

1x Angel of the Ruins

1x Angelic Field Marshal

1x Angelic Sleuth

1x Archangel of Thune

1x Archangel of Tithes

1x Avacyn, Angel of Hope

1x Avacyn, Guardian Angel

1x Baneslayer Angel

1x Battle Angels of Tyr

1x Blinding Angel

1x Bruna, the Fading Light

1x Dawnbreak Reclaimer

1x Enduring Angel

1x Gisela, the Broken Blade

1x Herald of War

1x Inspiring Overseer

1x Karmic Guide

1x Linvala, Keeper of Silence

1x Lyra Dawnbringer

1x Norn's Choirmaster

1x Resplendent Angel

1x Righteous Valkyrie

1x Sanctuary Warden

1x Sephara, Sky's Blade

1x Seraph of the Sword

1x Serra's Emissary

1x Sigarda's Vanguard

1x Steel Seraph

1x Sunblast Angel

1x Thraben Watcher

1x Twilight Shepherd

1x Valkyrie Harbinger

Land (37)

1x Ancient Tomb

1x Bonders' Enclave

1x Cavern of Souls

1x Eiganjo Castle

1x Eiganjo, Seat of the Empire

1x Emeria, The Sky Ruin

1x Homeward Path

1x Mikokoro, Center of the Sea

1x Nykthos, Shrine to Nyx

1x Path of Ancestry

25x Plains

1x Urza's Saga

1x War Room

Sorcery (8)

1x Austere Command

1x Cleansing Nova

1x Council's Judgment

1x Emeria's Call Flip

1x Farewell

1x Hour of Revelation

1x Ondu Inversion Flip

1x Winds of Abandon

Enchantment (2)

1x Court of Grace

1x Land Tax

Artifact (9)

1x Forcefield

1x Herald's Horn

1x Mana Crypt

1x Mask of Memory

1x Quietus Spike

1x Scroll Rack

1x Sol Ring

1x Sword of Fire and Ice

1x Urza's Sylex

Instant (3)

1x Flawless Maneuver

1x Generous Gift

1x Swords to Plowshares

February 11, 2023 12:12 p.m.

kirbysan says... #4

Elspeth was finally spoiled as an archangel planeswalker which is really nice for flavor. Unfortunately it’s very boring and doesn’t further our game plan of Angel tribal. Pumps out humans instead of angels, turns creatures into angels and recurs stuff for her ultimate but will take too long to get there. Overall I’m pretty sad that this big reveal had disappointing results.

March 23, 2023 11:20 a.m.

kirbysan

Yeah, cool to see her have her moment but seems like a card meant for 1v1 honestly. We also got a flickerwisp-effect angel and a backup angel from what I remember in the spoilers.

March 31, 2023 8:22 p.m.

kirbysan says... #6

Perilous_Percival

Guardian of Ghirapur

2W - 3/3 Creature - Angel Flying

When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

This one could have some uses. At least it's a solid flying body for 3CMC but we don't have too many blink targets.

Boon-Bringer Valkyrie

3WW - 4/4 Creature - Angel Warrior Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Flying, first strike, lifelink

This one is too high costed for what it does so I wouldn't even consider it

There's also the Jeskai Convoke Angel that's the face commander of one of the precon decks, an Orzhov Phyrexian Angel with some sacrifice mechanics and of course Giada came back in Azorius but doesn't really scream Angel tribal.

So far I'm a little disappointed with the angel showings this set. For a deus-ex-machina save they have very little strong representation.

March 31, 2023 11:32 p.m.

kirbysan says... #7

Invasion of Gobakkhan was just spoiled and I wasn’t thinking much of the battle cards but this one seems in line with our strategy. It’s quite cheap at 1W and I don’t care much for the front side. But flipping it would allow all the angels to grow additional counters with every attack. It’s also a free board wipe counter when it’s sacrificed.

April 3, 2023 10:48 a.m.

kirbysan says... #8

Firemane Commando was just spoiled and I think it's pretty good for our purposes:

https://www.reddit.com/r/magicTCG/comments/12bq15p/moc_firemane_commando/

3W - 4/3 Flying Angel Soldier

Whenever you attack with two or more creatures, draw a card.

Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

As we want to attack every turn the first ability is practically a free draw every turn. Not thrilled about enabling opponents but for midrange aggro I think it's helpful to get everyone's life totals lower so we can finish quick before the combo players go off.

April 4, 2023 1:39 p.m.

kirbysan

I like that card too! I also saw Conjurer's Mantle and thought it would be maybe be good here. Every attack with Giada pretty much gets us a guaranteed angel into our hand.

April 4, 2023 10:07 p.m.

kirbysan says... #10

Guerric Perilous_Percival

Now that the full card list is up and searchable I figured this is the current breakdown.

Invasion of Gobakhan  Flip flips to Lightshield Array  Flip

The front side of this battle card doesn't do much except maybe slow down the strongest player. We wouldn't necessarily play it on curve but flipping the battle would be pretty easy and its effects would happen the same turn we flip it. Not only does it grow the entire angel army with continued aggro it serves as a protection piece against single target removal or damage spells which is great. Also, when we sacrifice it the battle goes into graveyard which can then be recurred with Serra Paragon or Emeria Shepherd.

Firemane Commando

I fully suspect this card to be double digits on release as it does so much for white aggro decks. Getting card draw on an angel stick is great and it curves out perfectly. It also encourages others to aggro your opponents, usually the combo players.

Guardian of Ghirapur

There aren't many 3CMC angels and this one has a pretty useful ability. Unfortunately we don't have too many ETB targets for it. Typical targets would be Inspiring Overseer or Sanctuary Warden for the draw or a mana rock to drop more threats.

Chivalric Alliance

This enchantment has the same effect as Firemane Commando but lacks any other useful effects. It fits into the same category as Folk Hero as it'll essentially be a draw a card per turn. While Hero would require Giada to be out, Alliance would require 2 creatures to attack. I figure after a board wipe it would be faster to draw with Hero as you could drop Giada and another angel and draw. If you have Alliance then you could do the same but then need to wait a full turn to attack in order to draw.

Conjurer's Mantle

This equipment is great for tribal decks and can serve as additional card draw for 3CMC total. I'd say it serves a better purpose than Rogue's Gloves as the total cost is 1 less and it provides a slight buff, provides vigilance, triggers on attack instead of combat damage and can pull threats from the deck. On the off-chance that it whiffs then it's obviously worse but with 29 Angels in the deck statistically there's 1.75 Angels out of 6 cards.

Surge of Salvation

This was mentioned in an article as the best white card of the set. I think it serves as a decent protection spell for 1 but I'm not sure how many we'd actually want in the deck.

Invasion of Dominaria flips to Serra Faithkeeper

Apparently this card isn't in the database yet but gaining 4 life and drawing a card is OK for 3CMC. It'll help trigger the lifegain payouts when there's no lifelinker on board. It also flips into a Serra Angel which is decent although you need 5 damage to flip it. I also like how it's recurrable like Invasion of Gobakhan  Flip.

Boon Bringer Valkyrie

5CMC for its effects just aren't that great.

Archangel Elspeth

No specific angel buffs :(

April 12, 2023 1:16 a.m.

Lord_of_Lords says... #11

What about Invasion of Dominaria? It gains life and draws a card, then transforms into an angel. It doesn't seem to be in the TappedOut database; any idea how to let the website managers know?

April 16, 2023 6:52 p.m.

kirbysan says... #12

VVriter47 it's up now. Invasion of Dominaria  Flip

Apparently Aftermath was leaked on reddit and there's a new angel spoiled that looks legit.

Metropolis Reformer - 2W

Creature - Angel Cleric

Flying Vigilance (2/3)

You have hexproof

Whenever Metropolis Reformer is dealt damage you gain that much life?

April 20, 2023 1:29 p.m.

kirbysan says... #13

Aftermath also leaked a new Sigarda that I'll probably be trying a new build around. Would play similar to my Nalia party deck. Also, the art is real nice.

https://imgur.com/a/oOBJNnK/

Sigarda, Font of Blessings - 2GW

Legendary Creature - Angel

Flying (4/4)

Other permanents you control have hexproof.

You may look at the top card of your library at any time.

You may cast Angel spells and Human spells from the top of your library.

While it doesn't have the ramp and explosive power of Giada, it does solve the card draw issue and running green should solve any ramp issues. I figure for those that prefer running more battlecruiser rather than mid range aggro, this commander will be perfect for them. Humans will fill a low CMC control role while Angels would be high CMC damage. We could remove all the low CMC Angels and the lackluster white removal / card draw options.

April 21, 2023 12:10 p.m.

kirbysan says... #14

All,

Grabbed all my 3+ pod gameplays and the recent MOM gameplay and swaps and posted it on my own decklist. I'll keep commenting on Guerric page as it gets more traffic. Let me know your thoughts and if my thinking is sound. Thanks!

Help Me Giada, You're My Only Hope

March of Machine Upgrades (x12) - Blink/Tutor Show

Game 1 (3-man Pod vs. Sigarda Voltron & Lathiel Lifegain) Show

Game 2 (4-man Pod vs. Sigarda Voltron, Lathiel Lifegain & Wilhelt Zombies) Show

Game 3 (4-man Pod vs. Prosper Exile, Sliver Tribal & Muldrotha Reanimation) Show

May 7, 2023 8:02 p.m.

kirbysan

Not sure if it's just me but nothing happens when I click Show for each. I do see them on your page comments tho

May 8, 2023 11:29 p.m.

kirbysan says... #16

Perilous_Percival

Ah, I guess spoilers don't work in comment boxes, that's annoying.

1. Guardian of Ghirapur IN Angelic Curator OUT

After nearly a year of playtesting, I'm not the biggest fan of the low CMC angels, especially Angelic Curator. While it's a 1/1 flying angel body for 2, the protection for artifacts is more of a hindrance than a help. It helped defend against a Blightsteel Colossus once but being unable to equip it hurts more. By turn 3 when we want to drop Angelic Curator we would rather want to drop a 3-4 CMC angel or an impactful Artifact, Equipment or Enchantment.

Guardian of Ghirapur is a far superior body to Angelic Curator at 3/3 for 3. Initially there weren't that many blink targets for this deck but I've tweaked it to have more relevant targets and provide some outs to accelerate our gameplan. Typical targets would be Stoneforge Mystic, Recruiter of the Guard, Inspiring Overseer, Karmic Guide, Sanctuary Warden, Bruna, the Fading Light  Meld.

2. Karmic Guide IN Angelic Page OUT

Following the same logic as Angelic Curator, Angelic Page simply doesn't do enough when it hits the board. Karmic Guide was initially pulled due to lack of use as 5CMC is a lot for simple recursion and the deck was more focused on mana efficiency. However, with the re-introduction of tutors and blink mechanics it may have a place again.

3. Recruiter of the Guard IN Mangara, the Diplomat OUT

Mangara has proven its worth in a few games if opponents continue with their strategy and play through it. However, like Smuggler's Share, if opponents decide to play around it, it's kind of a dead card on board. The first ability generally doesn't do much since opponents aren't swinging into our board and depending on the deck they can cast one big spell on their turn and save their instants for opponents. Recruiter of the Guard was in my initial build but pulled in favor of more angels. Typical line would be Recruiter of the Guard into Stoneforge Mystic to grab either Lightning Greaves for protection or Sword of Hearth and Home for protection, ramp and blink shenanigans. While it seems like adding 1 card for a maybe synergy seems inefficient I was able to pull it off in 1/3 games so it's not as inconsistent as it seems.

4. Firemane Commando IN Angelic Sleuth OUT

While the clues generated with Sleuth have saved me before, I would much rather have more consistent draw to keep my hand topped off rather than wastinga turn after a wipe to refill my hand. Firemane serves double duty as not only being a solid 4/3 angel body but also provides "free" draw through attacking which we want to do. It also helps direct combat decks towards opponents if they want the draw.

5. Invasion of Dominaria  Flip IN Thorough Investigation OUT

In the same theme as Sleuth, Thorough Investigation provides draw for later with the added benefit of going through the dungeon. I've completed dungeons twice before with this card but the benefits haven't been as strong as I hoped. Invasion of Dominaria  Flip provides lifegain and draw immediately and as long as we have 2 angels (Giada and 1 other) then we can defeat this battle the turn we drop it providing a 6/6 Serra Angel. When you staple all 3 together then that's incredibly efficient. Late game when we're trying to close out the game we may choose to not swing at the battle but instead go for lethal but the option remains.

6. Invasion of Gobakhan  Flip IN The Ozolith OUT

In the dozens of games I've played with Ozolith I've only had it successfully work once. Late game it may seem like a dead card as it sort of hinges on either an opponent playing a board wipe and us refilling the board to swing again or using Pyre of Heroes on a stacked angel to grab something relevant. I much prefer Gobakhan as it slows down an opponents gameplay, easy to flip and provides benefits right away by buffing our board the same turn it comes out and also has "free" protection for later.

7. Conjurer's Mantle IN Mask of Memory OUT

Mask has been pretty great overall but sometimes slows down the game too much by making us filter. While there's a recursion package, it's not always guaranteed, so pitching relevant angel bodies early can be detrimental for late game, especially against graveyard exiles like Bojuka Bog. Yet, we'll still want to draw our cards so the discarding is necessary. Mantle is great not only because it costs the same, has a buff and vigilance and grabs relevant bodies off the top 6 without having to discard.

8. Clever Concealment IN Cosmic Intervention OUT

Cosmic seems good on paper but exile effects like Farewell or Merciless Eviction can make it useless. It also doesn't protect the angel tokens which can sometimes be the main body of threat. Concealment allows us to not just protect the tokens but lets the vigilant angels tap for a surprise protection. Oftentimes opponents will check untapped mana before blowing everything on a boardwipe so the convoke mechanic is super relevant for a well timed protection spell. Depending on the success of this swap I may consider Wand of the Worldsoul as well for some sneaky convoke shenanigans.

9. Chivalric Alliance IN Tome of Legends OUT

In the same line of thinking as Firemane Commando, "free" draw is better than costed draw. They both cost the same but having to pay for Tome of Legends can slow us down as well as if Giada is removed too much in the beginning. At most we'll ever get 1 draw per turn anyway so this swap was pretty simple.

10. Land Tax IN Smothering Tithe OUT

I've loved Tithe for awhile thinking it's a great ramp card. While it is good, it hinges on the decks it's played against. I've been most successful against my friends Jhoira's deck which colored my view when bringing it into pub matches. After reflecting on it for a year, it simply isn't worth it in mid to high powered casual decks that don't use draw as part of their strategy. In 90% of games I'll get 3-6 treasures before it gets removed or the game ends. Figuratively, you would drop it on turn 4 and if no one pays the tax then by turn 6 you'll have at most 6 treasures which is only net +2 mana. If the game lasts till turn 7 then you could have +5 mana but at that point opponents would either have game ending spells or plenty of open mana to pay the tax. Land Tax on the other hand can come down T1 before Giada even hits the field, thins out the deck while filling the hand with relevant plays and synergizes well with Emeria Shepherd or Emeria, The Sky Ruin. It was in the initial build of this deck before but was taken out along with the other artifact ramp to add more angels in.

11. Plains IN Bonders' Enclave OUT

As one of the few available card draws in mono-white, Enclave was a land for hail-mary draws. I've only ever used these abilities in 1 game when I was desperate for any card draw and it felt terrible. Paying 4 to draw a single card is terrible use of mana. Also, there were too many colorless sources from lands so I was struggling early game to play 2 relevant white cards in one turn.

12. Mistveil Plains IN War Room OUT

Same line of thinking as Enclave. Mistveil's ability is more of an experiment as tap lands are generally too slow. Typically recursion would just put the creatures back on the battlefield but Mistveil can possibly help with the Blink/Tutor package we've introduced.

Considering Wand of the Worldsoul and Excise the Imperfect

Opponents: Sigarda, Host of Herons & Lathiel, the Bounteous Dawn

Starting hand: Windswept Heath, Fabled Passage, Path of Ancestry, Bruna, the Fading Light  Meld, Folk Hero, Righteous Valkyrie, Invasion of Dominaria  Flip

Game lasted only 20 minutes as this hand curved out nearly perfectly.

T1 - Path of Ancestry tapped, drew Lightning Greaves

T2 - Plains (drew) into Lightning Greaves

T3 - Myriad Landscape tapped into Giada, Font of Hope, equipped Lightning Greaves swung with Giada

T4 - Windswept Heath into Plains into Folk Hero, swung with Giada, cast Righteous Valkyrie, drew a card

T5 - Mutavault (drew) into Invasion of Dominaria  Flip and swung both Giada and Valkyrie into the battle flipping it to Serra Faithkeeper  Flip to gain 8 life this turn and triggering Valkyrie's +2/+2 anthem

T6 - Cast Herald of War and equipped it with Lightning Greaves.

T7 - Cast Lyra Dawnbringer and Invasion of Gobakhan  Flip. Equipped Lyra with Lightning Greaves. Swung in for lethal ending the game.

Lightning Greaves did work this game as it not only protected Giada from early single target removal but also accelerated combat damage each turn. While I did draw into both battles this game I didn't have a chance to test out Invasion of Gobakhan  Flip except making a Krosan Grip more expensive which likely helped my Folk Hero or Lightning Greaves survive till the end.

Opponents: Sigarda, Host of Herons, Lathiel, the Bounteous Dawn & Wilhelt, the Rotcleaver

Starting hand: Cavern of Souls, Scavenger Grounds, Mutavault, Guardian of Ghirapur, Folk Hero, Winds of Abandon, Battle Angels of Tyr

Initially I believed this hand was amazing as I had draw, removal and aggro all in one but failed to realize I had 0 colored mana except for angels. It ended up working out as the 2 Selesnya players ramped hard in the beginning allowing Tyr to do some work.

T1 - Cavern of Souls

T2 - Mutavault into Giada, Font of Hope

T3 - Scavenger Grounds into Battle Angels of Tyr, Giada sworded by Lathiel

T4 - Ancient Tomb into recasting Giada, swung with Tyr drawing a card and generating a Treasure token

T5 - Plains into Folk Hero and Herald's Horn and swung again with Tyr and Giada drawing a card and generating a Treasure token. Using the 3 open mana I cast Recruiter of the Guard fetching Stoneforge Mystic.

T6+ Cast Stoneforge Mystic to fetch Lightning Greaves but Stoneforge was promptly exiled. I had originally planned to use Guardian of Ghirapur to chain blink Stoneforge into Sword of Hearth and Home but instead used her on Recruiter of the Guard to fetch Thraben Watcher. I finished the game by casting Avacyn, Angel of Hope and equipping it with Lightning Greaves to give my board protection and started swinging away with indestructible vigilance angels.

I was nearly knocked out by the Sigarda player in the second to last turn because she was equipped with Sword of Hearth and Home making her unblockable as well as a Kaldra Compleat and finally a flashed in Sigarda's Vanguard for double strike. Luckily I had left mana open for Oblation and targeted the Sword of Hearth and Home allowing me to block with Ghirapur and Giada preventing lethal damage.

Opponents: Prosper, Tome-Bound, Sliver Overlord & Muldrotha, the Gravetide

Starting hand was pretty slow with only 2 tapped lands but I figured Luminarch would win me the game provided I wasn't attacked early game.

Starting hand: Kabira Takedown  Flip, Windbrisk Heights, Luminarch Ascension, Invasion of Gobakhan  Flip, Herald's Horn, Bruna, the Fading Light  Meld, Generous Gift

Prosper started off the game insanely fast with a T1 Dark Ritual into Bucknard's Everfull Purse where he rolled 4 to cast Prosper on T1. They proceeded to dominate the game with a Reckless Fireweaver and later a Storm-Kiln Artist draining us to the low 10s. They attempted to finish us off with a Delayed Blast Fireball to wipe our board and swing with lethal. However, Slivers flashed in a Spiteful Sliver and Sliver Overlord to deal 30 damage back to Prosper bringing them down to 3. I used Luminarch Ascension to drop 2 angels before Giada died and got a 7/7 & 8/8 body that survived the fireball. While Slivers could have knocked me out with the Spiteful Sliver they had no real way to deal with Prosper after the fireball so I was able to knock out both players on my turn. Muldrotha had no answers so was dead on my next turn.

May 9, 2023 12:08 a.m.

DranDraggore says... #17

Stroke of Midnight could be a replacement for Oblation?

On the other Hand, shuffling into the library is harder to get around than destroying.

October 19, 2023 10:13 a.m.

kirbysan says... #18

DranDraggore

Use Excise the Imperfect instead. Exile is better than destroy or shuffling and doesn't give them the advantage of card draw.

October 25, 2023 9:04 p.m.

We got a new clue angel on the way!

December 9, 2023 6:31 p.m.

am3ience says... #20

any update on this? Was wondering if any of the new angles that came out would be added to the deck

March 25, 2024 5:51 p.m.

Lord_of_Lords says... #21

Wojek Investigator is pretty good. She has decent stats, good keywords, and in the game I played her, she made a lot of clue tokens. Having innate vigilance is something I look for in angels, mainly to help cast Clever Concealment or convoking with Wand of the Worldsoul if you're running that.

Aurelia's Vindicator is powerful, but expensive. I like her. I've tried her. I'm not sure what I want to swap out for her though. Early game, she fits your curve and late game, she provides flexible removal. Ward 2 helps her stick around.

I haven't tried Merchant of Truth, and I don't plan to. Exalted doesn't fit the deck's strategy.

An angel ox has been spoiled for Outlaws of Thunder Junction. It's named is Holy Cow. 2/2 for 3 with flash and flying that gains 2 life and scrys 1. Funny, but not too exciting.

March 25, 2024 8:43 p.m.

kirbysan says... #22

am3ience : Doesn't look like Guerric has been on in over a year so his list is a little outdated. He also made some budget choices. Depending on the power level of your pod you may want to look at stronger support. I've been playing Giada semi-regularly since release and my list has evolved over time:

https://tappedout.net/mtg-decks/help-me-giada-youre-my-only-hope/

There a few notable angels in the year since this list:

Inspiring Overseer - while it released the same time as Giada, Guerric didn't include it. When you're going for a blink theme and Sword of Hearth and Home is out then you can essentially gain life and draw an extra card once per turn.

Guardian of Ghirapur - if you have any ETB effect angels then this one can help immensely. Or if you picked up Throne of Eldraine then you can reset it, leaving 4 white up on opponents turns which is typically the magic number for protection.

Metropolis Reformer - It's a cheap angel at 2W, has vigilance as a keyword, provides us hexproof from targeted spells and semi-lifegain from blocks or a Blasphemous Act

Firemane Commando - While it's a 4 drop it provides much needed draw off attacks which you should be doing every turn.

Roaming Throne - Not technically an angel but it doubles all the triggers. If you check my list I have categories of Angel Triggers. Anything with the keywords "At, When, or Whenever" will be doubled. Unfortunately it doesn't double Giada herself as that's a replacement effect but it can still get out of hand very quickly.

Wojek Investigator - Also a cheap angel at 2W with vigilance and usually a free clue every turn I'd consider it a strict upgrade over Angelic Sleuth. However, if you need more card draw support I'd personally pick Esper Sentinel, Archivist of Oghma or The One Ring.

I didn't add Aurelia's Vindicator or Merchant of Truth because their abilities don't justify the mana cost.

If you like Aurelia's Vindicator ability I'd recommend Angel of Serenity as the Disguise cost and ability is the same as Serenity but you don't have to jump through hoops of turning it face up. Also, you can target it with an Ephemerate or Teleportation Circle to get more than one usage out if it.

March 26, 2024 1:10 p.m.

AngelPrince13 says... #23

I disagree re the negative comments on Aurelia's Vindicator. It's a must-include in any Giada deck. Its ability is just a bonus. The real value comes from the fact that it's a 4 drop, 4 power angel with lifelink. Giada decks are supposed to be aggro, and I tend to run less lands and mana ramp with my most of my high costing angels at about 5cmc. For this type of deck, Aurelia's Vindicator is an auto-include and it's an upgrade over Gisela the Broken Blade.

March 28, 2024 8:02 p.m.

kirbysan says... #24

AngelPrince13

When you drop Aurelia's Vindicator as a disguise you're paying 3 generic for a 2/2 non angel, non flying body. Then you flip it up for 4X to target X creatures. So at minimum you're paying 8 mana to disguise and flip to target 1 creature. If you're only looking for a stat line then sure it could beat Gisela, the Broken Blade  Meld but most people don't run it for the stats, they run it for the meld ability. The only real difference between the 2 is you're swapping first strike for ward 2. I've only melded Gisela twice and people see it coming a mile away so they use single target removal and prevent the meld from happening.

There have been quite a few 3 drop angels released in the past year so I've been pulling angels that are just bodies. I usually want them to have 1 extra ability. If you compare a 4 drop Aurelia to any of the following it pales in comparison due to the lack of extra abilities.

Archangel of Tithes

Battle Angels of Tyr

Firemane Commando

Linvala, Keeper of Silence

Serra Paragon

Angel of Jubilation

In the end it comes down to power level. My original list was close to this one and I won a ton of games when Giada was first released. Since then the store's power level has jumped several levels and you won't keep a board state past turn 5. Giada is also a lightning rod for cheap removal so you'll need some form of protection or be prepared to cast her for 8 mana. If you're still able to have good games with a basic angel aggro deck then that's great but if your pod begins the arms race then be prepared to be outclassed.

March 29, 2024 1:35 p.m.

AngelPrince13 says... #25

Ah, true. I should've mentioned that my Giada deck is primarily a 1v1 deck. I always assume MTG decks are primarily meant for 1v1 play. I sometimes play multiplayer EDH but no more than 3 players precisely because Giada aggro is susceptible to removal which the more players there are the more likely they'll draw some.

March 29, 2024 1:48 p.m.

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