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Giant Jund Hydras Hastely Trampling Theros

Standard BRG (Jund) Competitive Midrange

kinetyk


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Maybeboard


Post Theros Jund deck I made with help from a couple friends.

Plays pretty well and can be very devastating very quickly. The ooze and whip give decent access to the graveyard. Feels like it has a decent amount of flexibility. Appears to be vulnerable to removal like -3 on Elspeth, Sun's Champion overloaded Mizzium Mortars, Anger of the Gods and Supreme Verdict; i feel like mainboarding all 4 golgari charms might help with those matchups, might also help deal with the plethora of Enchantment Creatures that might be seen as well.

After additional testing, the deack appears to play well vs control for the most part but has a very hard time with a friend's Boros deck featuring - most notably - Purphoros, God of the Forge, Assemble the Legion and Elspeth, Sun's Champion with lots of other removal in Magma Jet, Mizzium Mortars and whatnot... not sure what else to sideboard to deal with that beyond bringing in all 4 golgari charms, and maybe sideboarding a couple Illness in the Ranks to help stall all the toke generation, since i could see the Purphoros, God of the Forge and Assemble the Legion / Elspeth, Sun's Champion combo possibly gaining some traction in the meta.

Any and all suggestions welcome.

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Played at FNM and a local tourney for provincials.

FNM didnt do all that well, went 1-3

The provincials only went 2-3-1

Felt like the deck was a little too one dimensional, relying too heavily on the Kalonian Hydra which is a little too vulnerable to removal. When i got on (or two) out for more than one attacking turn it was usually GG, but that didnt happen all that often. Although for the Provincial tourney my friends convinced me to change the deck a little, taking out the 3 Dreg Mangler for three Elvish Mystic, taking out the three Ogre Battledriver for two Lifebane Zombie and an extra Stormbreath Dragon. The only change that really felt decent was the extra Stormbreath Dragon.

Not too sure how to alter the deck to make it more playable, felt like it needed some more removal, maybe a couple Putrefy and sideboard the Golgari Charm or something. I also think a couple of Ruric Thar, the Unbowed might have helped vs the plethora of control, which i seemed to have some trouble with.

It seemed to play ok vs RDW. Didnt have enough instant speed removal to deal with decks that had Obzedat, Ghost Council or AEtherling

That is about all for now.

Again, would appreciate some more suggestions.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 0 Mythic Rares

37 - 8 Rares

3 - 4 Uncommons

1 - 3 Commons

Cards 60
Avg. CMC 3.05
Tokens Emblem Domri Rade, Enchantment Golem 3/3 C
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