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Gitrog, The Land Eater

Commander / EDH

aaronichi


Sideboard


Play a lot of lands with a lot of utility. Draw a lot of cards. Win.

COMMANDER

The Gitrog Monster: Key concepts in order: Sacrifice lands. Draw a card when lands are put in the grave yard. Play an extra land each turn. The point is to play as many lands that have ways to get to and from the yard and do things when they come into play or get sacrificed. Utility, utility, utility.

LANDS

Cycling, Panorama and Fetch lands allow us to throw a land in the yard and draw a card. That's basically what they're there for. If you want to throw the untapped fetch lands in, go ahead. I didn't put them in here because they're too expensive.

Archaeological Dig, Bog Wreckage, Crystal Vein, Ebon Stronghold, Havenwood Battleground, Timberland Ruins don't replace themselves, but you end up getting a card and some mana for the sacrifice.

Scorched Ruins, Lotus Vale, Glacial Chasm, and Heart of Yavimaya, Lake of the Dead let you pitch other lands to the graveyard for a land with upsides, letting you draw more cards.

Various other lands with various other upsides to sacrificing them.

6 Basics to give you something to fetch.

Land Recursion

Tilling Treefolk, Titania, Protector of Argoth, Creeping Renaissance, Life from the Loam, Splendid Reclamation, and Verdant Confluence all bring lands from your graveyard to your hand or play. Ramunap Excavator is Crucible of Worlds on a stick and a fraction of the cost.

Still Working On

Other Land Fun

Cards that discard or sac lands for an effect, or tutor for lands.

Winning

Big monsters. Exsanguinate. Pox. Death Cloud. Worm Harvest. Dakmor Salvage + Skirge Familiar + The Gitrog Monster infinite draw combo.

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Date added 7 years
Last updated 6 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

30 - 4 Rares

30 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 4.18
Tokens Beast 4/4 G, Copy Clone, Eldrazi 10/10 C, Elemental 2/2 G, Elemental 5/3 G, Human Cleric 1/1 BW, Plant 0/1 G, Spirit 1/1 C, Treasure, Worm 1/1 BG
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