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Maybeboard


To sum up: "What if you had a library full of enchantments and then you had a graveyard full of enchantments and then you had a battlefield full of enchantments? Surely Wizards R&D never printed a spell that lets you reanimate a bunch of enchantments all at once. That would never happen."

So I got the extremely original idea to make a enchantment centered control deck with stax-y / prison-y end game strategies using Hanna, Ship's Navigator as the commander some time ago and decided on it over some other U/W ideas I had after Solemnity was printed because making Decree of Silence a good card is just too hilarious to not do.

Also:

The deck's ideal lines of play are to a) Slow others down, b) abuse enchantment based removal and other effects through recursion via Hanna and other effects + sac outlets, c) make it hard to keep creatures around, and d) make it hard to attack me with the creatures people manage to keep.

End games are to assemble one of several interactions that either a) lock people out of the game, b) essentially be able to remove opponents board in perpetuity at instant speed, and/or c) steal the board from my opponents and use it against them.

Last Updated: Midnight Hunt

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Casual

97% Competitive

Revision 106 See all

(7 months ago)

+1 Insight side
Date added 7 years
Last updated 7 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 1 Mythic Rares

54 - 9 Rares

18 - 7 Uncommons

5 - 3 Commons

Cards 100
Avg. CMC 3.06
Tokens Angel 4/4 W, Kraken 8/8 U w/ Hexproof, Spirit Cleric */* W, Treasure
Folders Active EDH
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