Glissa, Never-Ending Value

Commander / EDH* MillionLittleE

SCORE: 197 | 81 COMMENTS | 23352 VIEWS | IN 48 FOLDERS


HezTheGod says... #1

Fleshbag Marauder and Merciless Executioner give you all the dies triggers and are Reanimateable

consider the Squirrel Nest and Earthcraft combo for infinite tokens. Both cards are useful outside the combo too: nest help you break parity of Smokestack, help you keep Contamination around while Earthcraft lets you use your creatures for mana through a Cursed Totem and gives you extra mana to help pay for taxes.

I like your list a lot and I have been wanting to make a glissa deck and this has inspired me!

June 25, 2018 1:46 p.m.

HezTheGod says... #2

Also Tsunami, meta depending

June 25, 2018 1:50 p.m.

MillionLittleE says... #3

I see A lot of try this card out, maybe this combo. Why that's all good and all, it doesn't help me tweak the deck. What cards are better than what? which combos look weak? how can I improve the deck? Those are what I want. I get everyone is trying to be helpful, and I appreciate it, but I'm stuck with a hard 100 card limit and taking things out is hard. Everything has a point, no matter how small.

June 25, 2018 2:26 p.m.

Now if I only had the $8,4000 to buy this deck...

June 26, 2018 7:56 p.m.

MillionLittleE says... #5

Jimmy_Chinchila Just don't get it foiled :P

June 27, 2018 10:46 a.m.

MillionLittleE says... #6

June 27, 2018 11:23 a.m.

Wow that’s crazy how much more it costs to foil out!

June 27, 2018 2:37 p.m.

AdNauseam12 says... #8

If this deck was not like 6000$ I would buy iy

June 28, 2018 5:17 p.m.

IMZ says... #9

You have Glissa as your commander and no Executioner's Capsule. Is your meta just strait black? Because then I don't see the point of Contamination. You also have Reanimate, but with maybe one good target for it in The Gitrog Monster. Sheoldred, Whispering One? Herald of Anguish? Even Marionette Master would be Ok. You also run a few tutors for your combos, and that makes sense. But the draw you have around that is Bob, Gitrog, Ad Nauseam, Necropotence, Sylvan Library, Top, Scroll Rack, and Skullclamp. None of this is bad. In fact, most of it fantastic. But I want you to read Glissa, and tell why you don't also have recursion based draw. Solemn Simulacrum, Filigree Familiar, Moriok Replica, Ichor Wellspring, and to a lesser extent, cards like Treasure Keeper or Junk Diver. While we are on the topic of card draw, lets talk about Skullclamp. You have 12 creatures. 7 of them have 1 health, but if you ever put a Skullclamp on Bob and you aren't at 5 or less health, you should never play EDH again. The Lodestone Golem, Metalworker, and Scrap Trawler have the upside of being artifacts, which you have sacrifice outlets to. But only one. Ashnod's Altar? This one is also good with the creatures above with Glissa's recursion. You have only have 2 good targets for Skullclamp that are also artifacts. Why are you even running it?

The amount of artifact sacrificing, or even just artifacts dying, that this deck has is atrociously low. It looks like you took a couple of combos, shoved them in a stax deck, ditching all of the things that make Glissa Stax good (Glissa Stax isn't very good tho). Things like playing Winter Orb, sacrificing on the end step before your turn, tapping a Forbidden Orchard, killing the spirit, bringing back the orb, and doing it all again. This is a poorly constructed deck, with counter synergies, like the fact that 47 of your cards are 2 CMC or less and you run Trinisphere (which can be ok sometimes, but not in a deck that wants to play a KCI combo, because of Myr Retriever), lack of synergies, like the presence of Urborg, Tomb of Yawgmoth and the lack of Cabal Coffers, and just poor card choices, like Entomb + Reanimate with no game winning targets.

This deck VERY far from polished.

PS - I know that if you have the whole KCI combo, you could sac trinsphere, but this immediately turns on Ceremonious Rejection, Mindbreak Trap, Swan Song, etc. I would honestly just ditch the whole KCI combo idea, but keep all of the cards in, because they are still really good with Glissa, because you are right about Trinisphere being a deck breaking card.

August 21, 2018 3:46 p.m.

ZuesAwoken Your Judgement of the deck is so far off, i have a feeling you are judging from a casual point of view.

Executioner's Capsule is a trap, is too much to destroy a non-black creature, Its hard thinking of a creature that sees play that this hits that isn't an one, or two drop. Even Three drops is mana neutral value, so the only things that it efficiently hits are four drops and higher. Can you name any relevant creatures that size in Cedh?

Cabal Coffers can make make mana when you have 3 swamps out on the field,as you can tell i have no slow lands, everything enters untapped and produces mana in all situations. Cabal coffers does not, early game matters more than late game. Urborg, Tomb of Yawgmoth is here because it synergizes with Mana Web and that is enough.

Solemn Simulacrum, Filigree Familiar, Moriok Replica, and Treasure Keeper these are all too expensive for what this deck wants to be doing. Notice most of my draw is 2 mana or less, the exceptions being Ad Nauseam, Necropotence, The Gitrog Monster. Ad Nauseam isn't actually a draw card its a win condition, the times I Ad Nauseam and don't win on the spot is low, but can still happen. Necropotence always fills my hand and replaces the dead cards in it. The only one that stands out is Gitrog Monster, he is a repeatable draw engine that doesn't need to be recast and helps with the sub land theme of the deck, could he go? yes, but i wouldnt replace him with a card that needs to be recast to get value.

Ichor Wellspring was in the deck originally, but was removed for a lack of being able to get it in the graveyard at will, there aren't many good free artifact sacrifice effects to be worth it. Winter Orb is in the same boat, with lack of ways to abuse it, and remove it at will.

Junk Diver is just a more expensive myr retriever, and a worse scrap trawler, we don't need more of this effect, two is plenty.

Ashnod's Altar is a KCI for creatures. The main use for this effect would be for the combo in the deck. I would rather have KCi over alter because of the sheer number of cards that feeds it over Alter.

Skullclamp along with Contamination best cards are Bitterblossom, and Bloodghast. These are repeatable cards that doesn't require cast glissa in a bad spot. If i have glissa out i also get to add Walking Ballista (walking ballista on two equip skullclamp and ping a 1/1 and draw two cards and return walking ballista to hand)

Reanimate, and Animate Dead are just value reanimate effects, cheaply returning a needed creature, or if i can't cast glissa again. Good Cards are Good.

P.S. you can easily go off with trinisphere in play, I've done it multiple times.

August 22, 2018 7:35 p.m.

Abysswalker- says... #11

ZuesAwoken Have you ever played in a cEDH pod before? You would do well to learn from Million's analysis if you want to improve your deckbuilding. Also, no need to be rude...especially when you don't know what you're talking about.

August 25, 2018 1:08 p.m.

How about Ratchet Bomb? Blows up any tokens and gets itself back w/ glissa.

August 31, 2018 7:52 a.m.

luther The problem with Ratchet Bomb is it is slow. It Answers zero drops perfectly, but now many zero drops are actually a problem. But having an answer that takes multiple turns to answer a troublesome three drop would take 4 turns, until then it is negative card advantage. Even more so, if they played something even worse at a lower cmc it will never be able to go back to get that instead.

August 31, 2018 9:33 a.m.

I feel as though Ratchet Bomb is not ever for the 3+ drops, like you said that is too slow. But I don't think using it against 1 drops is unfeasable. Over 1/3 of your castable cards are 1 drop or less, and aren't most cedh decks about in the same boat? That isn't even with adding in any of the token producers people may have. I wouldn't probably use it very reactively to any bombs, but more proactively to keep the board state under control. That being said, I totally understand if you don't use it as your deck seems pretty solid as is. +1 from me

August 31, 2018 10:03 a.m.

Metachemist says... #15

This deck is hell on wheels and I love it. +1 from me

September 1, 2018 11:27 p.m.

Abysswalker- says... #16

So this was just spoiled for the new set. Could be a fantastic include.

Assassin's Trophy

September 10, 2018 12:33 p.m.

Abysswalker- 99% sure that is going in for Maelstrom Pulse

September 10, 2018 1:01 p.m.

Metachemist says... #18

Damn that is super sexy. It's like hear, lemme destroy that combo piece/flip land/other win con and let you have a basic land for it. Good trade right? And all at instant speed? Hawt.

September 10, 2018 2:10 p.m.

patronmacabre says... #19

This is a really awesome deck list and it's pretty similar in concept to my Sultai Thrasios and Silas Renn deck. If I could make a suggestion, Ancient Stirrings is absolutely fantastic in artifact decks that run green.

October 8, 2018 4:11 a.m.

CyborgAeon says... #20

Your land count is too high. While I appreciate that it was once a lands-list. If it still isn't, then include bazaar of baghdad over a swamp. I playtested this a few times and your entire game-strategy includes more than enough acceleration for the number of lands you use.

Furthermore, in some playtesting I was struggling to meet metalcraft when faced with a win from inventor's fair or the one mana I'd need (meaning a turn slower) from mox opal. So consider one or two of the artifact lands.

Lastly ritual mana isn't the best for a stax build. But often a t1 lily or t1-2 ad naus lead to undeniable wins

Conversely I've been looking into tiny leader builds and cutting out the land package... this is insane in tl!

October 8, 2018 8:36 a.m.

Diseased.Clay says... #21

Love the deck and love the idea of Glissa Stax, my one request is that you fill out the Opening Hands tab, because deciding what to keep and what not to keep is definitely the hardest part of piloting this deck for me.

Once again, love the deck and all of the degeneracy it pulls off. +1 from me.

October 30, 2018 10:23 p.m.

muse99 says... #22

Some thoughts:

  • I don't particularly like Necropotence in this deck. It's quite slow and anti-synergistic with the recursion plan.
  • How has Smokestack been performing for you? I think including a 4CMC card that needs to build up charges is debatable.
  • What about Exploration? With 30 lands chances are you won't get that much mileage out of it. I think in a build like this I would prefer things like Adventurous Impulse and Night's Whisper to smooth out the early game.

Something to consider is Defense Grid, hurting the blue decks at the table more than you. If it is destroyed, you can probably recur it when you're going off by destroying a hatebear or something.

January 6, 2019 7:59 a.m.

muse99 CyborgAeon patronmacabre

Adventurous Impulse is pretty much a worse Ancient Stirrings as it digs 5 and gets lands and colorless card (which includes most of my creatures), that being said i dislike theses cards because of being limited to only a select few cards. Both of these miss important cards like Ad Nauseam , and creature removal like Toxic Deluge .

Exploration is better than you are giving it credit for. A turn 1 exploration, allows me to potentially have 4 mana on turn two, which lets me cast my relevant spells ahead of time. Using it twice is enough of a bonus. Plus it helps for some locks later in the game. Example having a Smokestack on 2 and a loam lets me keep up with sacrificing, or even with Life from the Loam and fetches or Wasteland / Strip Mine lock.

Necropotence verses Night's Whisper Is cheaper 1 time draw better than slower recuring draw? The amount of time that Necropotence does nothing in my years of playing this deck was limited to one time ( Reanimate Sire Of Insanity ). I prefer the ability get my hand to seven multiple turns in a row, which is how i use it. (first turn is usually 10-cards in hand, onward is 7-minus cards in hand+ dead cards in hand)

Defense Grid stops counter spells, which is great for combo turns, but does nothing to stop others from winning on their turns, in fact it helps them because they don't have to worry about counter spells.

January 14, 2019 12:48 p.m.

Patolea says... #24

ONE HUNDRED COMPETITIVE!!

OH MY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD!

This is insane!

January 14, 2019 12:59 p.m.

CyborgAeon says... #25

Thanks for taking the time to respond, but you misunderstand. I personally play a competitive Gitrog edh deck. A dedicated lands deck - so I really do appreciate the engine and the power of exploration type effects. The only thing to consider is: in order to have 4 coloured mana t2 you need to use 5 cards in hand. Which is a lot to ask for.

Furthermore, another combo package may be smart - like reorganising your manabase to include bazaar of baghdad (same as my last suggestion. The card is nuts). Also it's a solid mention that with very few changes you could include a hermit druid pile - which may increase the competitive viability of the deck.

January 14, 2019 8:05 p.m.

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