Welcome to my Glissa Tempo Stax deck!

I would like to coin the term: "Marbles" deck because A. It keeps on rolling. and B. because there are a lot of sphere cards in the deck. (Think Static Orb)

The deck aims to lock out the early- and mid-game, then finish opponents with a combo. I want to focus on the tempo aspect of playing a proactive control deck in a 4p game.

Key strategies:

  • Annihilate tempo advantage
  • Shit on ramp-players
  • Generate expendable bodies
  • Targeted discard
  • Generate value through breaking stax parity

Below I will explain the reasoning behind the cards in the deck, and try to highlight some key matchups and how to handle them; what to tutor for, and how to win.

Tempo Limiters. The marbles:

  • Static Orb
  • Winter Orb
  • Sphere of Resistance
  • Torpor Orb
  • Trinisphere

  • Tangle Wire

  • Strip Mine
  • Wasteland
  • Tectonic Edge
  • Dust Bowl
  • Rishadan Port

Destruction

  • Grave Pact

Resource Limiters

  • Smokestack

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

49 - 0 Rares

14 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.65
Tokens Beast 3/3 G, Copy Clone, Eldrazi Spawn 0/1 C, Faerie Rogue 1/1 B, Goat 0/1 W, Human 2/2 G, Myr 1/1 C, Wolf 1/1 B, Wolf 2/2 G, Worm 1/1 BG, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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