Sideboard


Maybeboard


Welcome to my Glissa decklist!

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Do you enjoy reusing cards from the graveyard? Do you enjoy artifacts but want something not in blue or red? Do you enjoy causing mass misery to all who attempt to defy your vice grip of control? Then this Glissa, the Traitor deck, is for you! Glissa is a unique commander as she's the only one who aims to use artifacts to interact with other players as a focal point. My list makes excellent use of her traits, emphasizing reusable artifact removal with our commander. The plan is to reduce opponents' resources, reuse removal to break parity, and eventually assemble a game-winning combo. Aside from being highly disruptive to opponents' plans, Glissa is highly protective of her own win conditions as it's trivial to retrieve any piece and try again - often on the same turn.

I've created descriptions for every card organized by card type for your viewing pleasure. Additionally, I've included strong synergy, combo piles, and a detailed explanation of why cards were removed over the deck's long history. **Remember, EDH is a format of expressing who you are as a deck builder, and there are many alterations you can make in your own Glissa, the Traitor decklist. **

  1. Firststrike + Deathtouch: This is a rare attribute for any card. Commonly known as a rattlesnake this combination effectively makes Glissa the best blocker around for convincing opponents to attack someone else. This strong defensive attribute contributes significantly towards damage mitigation throughout the match. Glissa wouldn't be nearly as effective without this as we play a long game and early damage is punishing once we begin to pull ahead. Obviously, this does nothing to stop flyers, which long-time Glissa players will find are highly problematic if not addressed quickly.
  2. Low mana cost: This is vastly underappreciated by most people, as ~75% of all general legal cards are over 3 mana. This means our game plan comes out faster than most decks and allows for our deck to dedicate fewer slots to the ramp than most decks.
  3. Glissa's recursion is incredible, beyond allowing for powerful synergy across the deck with cards like Grave Pact; Glissa has fantastic endurance, turning most removal into nothing more than returning all of the things cast so far to your hand. From my many games of EDH, I've seen countless players pull ahead only to fall victim to a wipe and be unable to retain their advantage. Glissa never has this issue with the only cards that cause problems are Merciless Eviction and the broken Farewell. Even a one-shot exile graveyard effect is usually insufficient to exile enough valuable cards to set Glissa back. The reason for this, unlike all other graveyard decks, is that Glissa gets cards back out of the graveyard so quickly that a large buildup is rare. Short of Rest in Peace, Glissa is not weak to typical graveyard disruption.

Moons of Mirrodin

Glissa Sunseeker was a Viridian Elf living in the Tangle. Her life was an ordinary one, except for her distrust of the Trolls who controlled Tel-Jilad. Her distrust led her to often ignore the rituals the trolls perpetuated in order to ease the memories of the elves, and as a result, she began having vivid hallucinations she called flares. Her hallucinations became a part of her everyday life, and soon she began to ignore the strange occurrences. Her paranoia of the trolls seemed to bear fruit, for one night, they abducted her. She was taken before a mysterious troll who had no metal upon him at all. This troll called himself Chunth and explained that they had taken her to protect her. She seized a weapon and fled as soon as possible, only to discover that the trolls had not been lying.

When she returned home, she found it a charnel house with levelers milling about. She fought them, and they eventually retreated, incidentally having captured and wounded Glissa. She awoke in a vast cavern the following day. With the help of a goblin named Slobad, she freed herself and sought out help to deal with her wound, which had become badly infected. Slobad led Glissa across the glimmervoid to the Leonin capital of Taj-Nar. There, her wound was treated and she befriended Kha Raksha. He related to her that he too was attacked in the same instant she was. An unlikely alliance seemed in order, and with the leonin help, she struck out to learn who her mysterious enemy was. This search led her deep into the Mephidross where she and Slobad encountered a dilapidated golem. The construct turned out to be sentient after Slobad fixed it, and introduced himself as Bosh. With the golem's help, the trio managed to penetrate to the heart of the dross, a structure called Ish-Sah ruled by the necromancer Geth. After defeating him, she struck a deal to spare him for information, data he was glad to share so long as it rid him of the troublesome group. This data led to the next leg of her journey, towards the Quicksilver Sea and the Vedalken city of Lumengrid. Along the coast, she allied herself with a Neurok wizard named Bruenna who desperately wanted to strike out against the vedalken overlords that held her people enslaved. After a harrowing journey across the sea, tucked safely inside Bosh, Slobad and Glissa emerged in Lumengrid. Here, she confronted the mysterious individual orchestrating the attacks, Pontifex, and with help, she managed to kill him... only to have the true culprit revealed.

She began to unravel Mirrodin's secrets and found that Memnarch was responsible for the attack. She wielded the Kaldra artifacts, after journeying to acquire them, but was betrayed by the avatar when Memnarch gained control of them. It was revealed that her latent planeswalker's spark was Memnarch's final goal, but she escaped when the green sun erupted from the core. She returned to the Tangle to find it a changed place and was immediately arrested by her own people for the murder of her parents. As it turned out, her sister Lyese had not perished during the attack. After the levellers attacked at her trial, she was cleared of charges and put together an alliance of her friends and family, intent on toppling Memnarch's reign. She returned to Ish-Sah, to find Geth no longer the head of the Dross, where she became trapped in a time-bubble for five years. When she was released, she found the world totally different from what she remembered it. Taj-Nar had fallen and Slobad had been missing since her mission. Her sister had risen in prominence to head the alliance, which had barely survived Memnarch's constant onslaught. Glissa dared to dive into the heart of the world once more to end Memnarch once and for all. When she arrived in the core she found Memnarch had transformed it into an enormous spark-transfer machine, planning on using the souls of all those above to fuel it. Sadly enough, she found Slobad strapped to the machine, horribly tortured, and used to engineer it. With righteous fury, she flung herself at the twisted and insane golem, knocking both herself and Memnarch into the core. Much to Slobad's surprise, her spark was accidentally transferred to his battered form, which was whole for the first time in years. After meeting Karn and learning what had happened, Slobad willingly relinquished his newfound spark and powers to save his friend, Glissa, and all the life that had been stolen to be placed on Mirrodin. In the end, Karn left Glissa, Slobad, and Geth as the new guardians of Argentum (Mirrodin) and the Mirari.

Mirrodin Besieged

When Glissa and Slobad returned to the surface, they were set upon by hordes of panicked goblins. Glissa was separated from Slobad and retreated back into the interior, where the tiny Memnite constructs kept her safe, sound, and sleeping. Or so they thought...

While trapped in the core, the elves above accused her of all the damage that had been done to their community: the destruction of the Radix, the death of many elves, and the extinction of the trolls. With the Vanishing, the only remaining beings who knew what good she had actually done were pulled from the plane. The natives of the Tangle took to calling her Glissa, the Traitor as more and more woes were heaped upon her shoulders. With the corruptive powers of Phyrexia working their way to the mana core, she too was eventually corrupted just by her proximity to the glistening oil. Completed by Vorinclex she became the champion of the praetor and an extremely powerful warrior for Phyrexia's goal.

Glissa's toolset facilitates a very potent game of attrition warfare. We generate an advantage by removing key cards, killing generals, and slowing the game down by reusing cards with Glissa. With an insane level of cross-deck artifact synergy and select parity-breaking threats, Glissa keeps opponents' heads down by making them afraid of even attempting board development. Should adversaries ever fail to produce a credible threat, the deck easily pivots into presenting a combo kill of its own that is nigh impossible to truly stop without exile. Combo options are varied, with redundant options that reduce the exposure profile of the combo. Does a card choice seem weird? Check out the detailed description and combo profiles as the nuances of this deck are extensive.

Keep in mind this does not contain every combo as I value my sanity. I'll add more when I can. Some synergies and combos may contain references to cards that have been cut from the latest version. This is intentional and should be used when altering your own list Glissa list. Additionally, when considering the probability of assembling these combinations, I’m not listing the eligible tutors. A general rule of thumb would be that assembling anything or an analog of it is at least 5x easier than it first appears.

  • The primary win condition for this deck is Bolas's Citadel / Mystic Forge + Sensei's Divining Top / Sarinth Steelseeker / Grinding Station + Aetherflux Reservoir: Now many will say this is boring and frankly I agree. However, unlike the typical list that rolls its face in Citadel + Top, we have a plan beyond that. First, the alternative combo of Mycosynth Golem + Walking Ballista or any similar combo makes Aetherflux not required for a genuine same-turn kill while easy to include such a combo in the list having it totally comprised of cards that are useful in the neutral game is something I don't commonly see in other's combo piles. Secondly, everything in this combo actively fuels the completion of the end goal. Some combos may be cheaper or require fewer cards, but none are as consistent as the Top combos in Glissa.
  • Glissa, the Traitor + Mycosynth Golem + Walking Ballista + (Hangarback Walker with sac outlet) / high artifact count / Imotekh the Stormlord: I hope you like math! While not the easiest combo to actually play Mycosynth piles have some distinct advantages. First is that the entire combo is artifact creature-based, which enables the whole pile to be tutored off of Survival of the Fittest or Buried Alive, which makes getting the cards trivial. Beyond that, with enough artifacts, the affinity pile can protect itself, similar to how KCI is nearly untouchable. With >10 affinity, Ballista can kill our Golem and save it from exile. Finally, affinity allows Ballista to kill opponents quickly by having excess damage chip into life totals. There are a ton of nuances to this combo that go beyond a simple description so play around with it and see if you can spot lines of improvement.
  • Glissa, the Traitor / Life from the Loam + Possessed Portal: While not technically an instant win it might as well be. Unless an opponent can remove the portal or win that turn, it will eat away both their hand and permanents from play at a rate no deck can easily overcome. This also becomes more effective the more players are still alive >:)
  • Life from the Loam + Possessed Portal: Fun fact: you don't need Glissa in play for this lock! It obviously helps a ton, as, without her, you are going to struggle to get anything going, but with just these two, you can keep most of your cards in play while everyone else will starve. In the worst case, you wait until nobody has any lands left, then let the portal be sacrificed. You can rebuild easily by hitting lands using loam and go from there.
  • Glissa, the Traitor + Hangarback Walker / Walking Ballista / Heap Doll + Grave Pact / Dictate of Erebos / Butcher of Malakir: A fun combo that locks players out of creatures. Cast for x=0, it kills itself from being a 0/0 and triggers the pact. Opponents sacrifice, and Glissa gives you back 1+x artifacts, depending on the number of creatures. Other creatures work as well but are typically constrained by mana.
  • Glissa, the Traitor + Grave Pact / Dictate of Erebos / Butcher of Malakir + Hope of Ghirapur: An unassuming thopter has managed to make this list. Attack the chosen blue player with hope and sac it triggering pact. Watch the hope drain out of the poor blue mage who will locked out of casting the majority of his deck. All for the low price of one mana!
  • Glissa, the Traitor + Grave Pact / Dictate of Erebos / Butcher of Malakir + Haywire Mite: Similar to the hope combo just a different focus. It is worth noting this is more mana intensive but can be activated the turn Mite is played.
  • Glissa, the Traitor + Yavimaya Hollow + Oblivion Stone / Nevinyrral's Disk / Plague Boiler: Simply play and activate when needed with Glissa to bring back the wipe if anyone is stupid enough to play a creature. Very mana intensive but easily assembled.

    Survival of the Fittest Show

  • Mox Opal: Yes it needs to be exactly Mox Opal! First tutor and deploy Mycosynth Golem followed by tutoring for either Scrap Trawler or Myr Retriever along with Arcbound Ravager depending on if your ability to get back the creatures you have been discarding. Obviously, if you need the tools to do so, tutor for them. This also may be required to build up enough affinity to cast the Golem as well; no two games will be exactly the same. But once you have Mox Opal, Mycosynth Golem, Scrap Trawler, and Arcbound Ravager, you are ready to begin. First add via Opal then sacrifice it, then sacrifice either an artifact with high enough CMC to get back a creature with Trawler & tutor for Retriever or play it if you already have it. Following this, cast Retriever and sacrifice it to Ravager, Trawler will pickup Opal and Retriever will get any artifact creature CMC3 or higher, then play Opal and repeat by adding green then sac, with this mana tutor for another artifact creature. With this process you can tutor out all artifact creatures and use Scrapyard Recombiner to create an arbitrarily large Walking Ballista to kill all opponents with.

Mycosynth Golem Show

Butcher of Malakir Show

Soul of New Phyrexia Show

Noxious Gearhulk Show

Kuldotha Forgemaster Show

Rankle, Master of Pranks Show

Scrapyard Recombiner Show

Metalworker Show

Scrap Trawler Show

Myr Retriever Show

Hope of Ghirapur Show

Hangarback Walker Show

Walking Ballista Show

Possessed Portal Show

Nevinyrral's Disk Show

Krark-Clan Ironworks Show

Sword of Feast and Famine Show

Oblivion Stone Show

Crucible of Worlds Show

Nim Deathmantle Show

Lightning Greaves Show

Wayfarer's Bauble Show

Triangle of War Show

Sol Ring Show

Sensei's Divining Top Show

Soul-Guide Lantern Show

Expedition Map Show

Executioner's Capsule Show

Mana Vault Show

Urza's Bauble & Mishra's Bauble Show

Mana Crypt Show

Mox Opal Show

Engineered Explosives Show

Grave Pact Show

Defense of the Heart Show

Survival of the Fittest Show

Vampiric Tutor Show

Scapeshift Show

Life from the Loam Show

Demonic Tutor Show

As with any format, a critical portion of deckbuilding revolves around tuning the list around the local metagame. I figured it would be worth including a section on some of the choices I made that may not be as obvious to someone less familiar with Glissa. This section is formatted with three sections per comparison with first an objective assessment, followed by a scorecard outlying pros of each, and finally, my opinions to wrap things up.

Argentum Masticore vs Steel Hellkite Show

Near the end of 2018 I thought back and realized how much this deck has changed And that cards that I've removed over time while not necessarily good inclusions in how my current deck is shaping. Some are applicable to either other possible Glissa archetypes or are 'trap' cards that many people unfamiliar with how Glissa ends up playing will include to their detriment. Cards in this list will be rated on two scales out of 10 (5 being average) first being overall power as a card and the other in synergy with a typical Glissa deck that would include it. This will probably be refined over time and just because a card was not fit for my list does not mean it cannot fit in yours.

10.17.18 REMOVED

Marionette Master POWER: 4 SYNERGY: 7 Show

Dictate of Erebos POWER: 8 SYNERGY: 7 Show

Misty Rainforest & Wooded Foothills POWER: 10 SYNERGY: 5 Show

Strionic Resonator POWER: 7 SYNERGY: 9 Show

Verdurous Gearhulk POWER: 6 SYNERGY: 6 Show

Vorinclex, Voice of Hunger POWER: 10 SYNERGY: 5.5 Show

Triplicate Titan Show

Meteor Golem Show

Wurmcoil Engine Show

Steel Hellkite Show

Underrealm Lich Show

Mishra's Self-Replicator Show

Solemn Simulacrum Show

Dross Scorpion Show

Sylvok Replica Show

Phyrexian Revoker Show

Stonecoil Serpent Show

Mindslaver Show

Smokestack Show

Birthing Pod Show

Plague Boiler Show

Ashnod's Altar Show

Dowsing Dagger   Show

Viridian Longbow Show

Nihil Spellbomb Show

Chromatic Star Show

Pattern of Rebirth Show

Suggestions

Updates Add

While my updates have not had breakdowns, I have not forgotten you! I've made big changes, and I'll be going over the most recent changes. I'm also working on updating the cut cards section, which is in dire need of updates to reflect the current thinking on our favorite girl. So, without further ado, here are the 9/2/23 Glissa the Dirty Girl changes!

Big update time! IN

  • Orcish Bowmasters: Why? Oh god, is this card overpowered. Orks basically require an opponent to have removal for it if they intend to use a draw engine or combo. This is an auto-include in any serious Glissa list due to shoring up the critical combo vulnerability this Glissa lists have a difficult time addressing. Even if Orks only stopped draw combos I'd be running it but it also removes the only "real" way to beat Glissa with any reliability - powerful methods of refilling hands to overwhelm our removal capacity. Honestly, I fully expect this card to be banned from EDH in the near future. It's overpowered and is comparable to Dockside in the amount of impact it has for zero downsides. I don't like cards like this as it removes all nuances of deckbuilding and in general, only hurt the format. Also, collaboration cards don't feel like magic to me, and I can easily see decks 10 years from now just being a mix of overpowered collab events with no real identity behind them.

  • Beseech the Mirror: Why? The year is 2023, and WOTC can't stop printing overpowered black cards, it seems. The reasons to run this are obvious but lets run over the main points that apply to our favorite girl. Notable targets are Mystic Forge, Aetherflux, Grave Pact, Defense of the Heart, Imotekh the Stormlord, Orcish Bowmasters, Nevinyrral's Disk, and Terisiare's Devastation. AKA you can combo, perma wipe creatures, wipe everything, or with one turn delay, win the game without any supporting cast. My opinion on Beseech is if your list is like mine, with many powerful but unique effects that are always looking to be combined with others, I would yes. This deck is getting very tight in terms of slot flexibility, as there are certain densities required for everything to function properly, so be careful with what you cut.

  • Lokhust Heavy Destroyer: Why? Let's get one thing straight. This card isn't very powerful especially compared to everything else being changed. But I have good reasons, specifically, Lokhust is intended to replace Noxious Gearhulk, which has definitely overstayed its welcome. Due to Nim Deathmantle being cut in this update, Gearhulk is finally out of worthwhile utility. Lokhust is cheaper and, while absurdly mana-intensive, is fully self-sustained with only Glissa. Lokhust earns its slot because it is an incredibly efficient way to return artifacts. While the ceiling on Lokhust is not high, the ease at which it can have Glissa bring back two additional artifacts is worth being aware of. I've found myself tutoring for it many times off of Survival of the Fittest as part of getting combos assembled, for example. Some other changes to this patch have increased its base viability considerably so keep an eye out for them.

  • Lotus Petalfoil: Why? Wow it took five years but Lotus Petal finally made it into the list. No I hadn't forgotten about it I swear. But this change is for a good reason, back then EDH was a far slower format where generating mana early wasn't nearly as important as having what you needed to win was. Win conditions weren't so cheap nor as numerious. And longtime Glissa players will remember that Gliss was severely lacking in tools at the time. Today things have changed, we need to be faster and we have a huge selection of options to work with. Also, it doesn't hurt that Petal breaks up the CMC three clump that has plagued Glissa forever and as a bonus makes casting Lokhust multiple times far easier.

  • Portal to Phyrexia Why? A bit less obvious than one might think considering the implications of having expensive cards in a Bolas Citadel list, but I assure you it's worth it. Within the context of being Plague Boilers replacement, this was only considered viable due to Beseech the Mirror keeping the hit rate on wipes acceptable. Naturally, the portal brings a lot to the table with the long-awaited ability to buyback nonartifact creatures (Butcher, Orcish, and Steelseeker being the important ones) and giving Kuldotha Forgemaster the much-needed ability to have a tutor option that wiped without further mana investment.

  • Terisiare's Devastation: Why? While it pains me to say it as I loved this whole Scapeshift plan, Terisiare's does it far better with the need to apply constant pressure being greater than ever before the ability to turn ramp (which I still contest this is to be treated as) into a wipe is incredible. Furthermore, the ramp being powerstones fuels the Walking Affinity combo often powering it out far sooner than otherwise possible. And because of Beseech, the ability to have another wipe option is incredible. I'll discuss lands in the Scapeshift section.

OUT

  • Nim Deathmantle: Why? Deathmantle has always suffered from a case of not being impactful by itself but always strong when Ironworks was down. This meant that while Deathmantle could be incredibly strong, it was often rotting in hand due to the relatively few ways to tutor for Ironworks. Even back then, it was most commonly surpassed by Scrap Trawler, who remains dominant. Thus, I had trended towards having synergistic piles that didn't require completion to impact the game in significant ways (Sensei Top, Grave Pact, and Walking Ballista). And by extension, Deathmantle became even less useful. While its counterpart Ironworks, has always been incredible, even with these changes, Nim has continued to suffer. So, I am forced to conclude that Nim Deathmantle must be retired. Long live Nim Deathmantle. You were an incredible card and enabled over four years of Glissa dominance. Its replacement by Orcish Bowmasters should be a warning of this game's direction.

  • ??? At this point, I don't have a set card to be removed to fit Beseech the Mirror. It will be added, but I'm unsure. Possible cards atm are Wurmcoil Engine, Jhoira's Familiar, and Steel Hellkite. These all have strong reasons to remain, so I'll be testing over the next few months.

  • Noxious Gearhulkfoil: Why? As previously explained, Noxious has only really stayed around due to the life gain to pad Citedel delving and for the limited ETB synergy across the deck. Lockhust Heavy Destroyer is cheap and has more impact than Gearhulk at the cost of board presence, which is of limited concern. Gearhulk is a relic from a simpler time in EDH, but I would say it's had a good run.

  • Chromatic Starfoil: Why? First off, Star is by no means bad. The reason it's being cut isn't an issue with it but rather the overarching problem of not having room for everything I want. I would not fault anybody for keeping it around.

  • Plague Boilerfoil: Why? Despite Plague being an arguably worse Oblivion Stone I've had plenty of situations where it has been the reason I'm able to win. Its only crime was it required time, not unlike Nevinyrral's Diskfoil. Similar to Star, I would not say Plague was "bad" specifically in the context of Glissa, but we now have better options. Phyrexian Portal is typically only slightly slower than Plague, and while it's a weaker source of removal, the creature reanimation gives us an out where we might not otherwise have one.

  • Scapeshift: Why? Cutting this hurts. I still say that the complex land piles are worth it even today, but Scapeshift can all too often be just slightly slower than it needs to be. While I would not say this needs to be cut, it can be a liability in very competitive games. The Cabal Coffers and whatnot are still in due to the ease Expedition Map can get both parts for you, but I am cutting Deserted Temple as it feels a bit much. Still not sure if that was the right move, but the reduced variance and the slight improvement to shuffle effects with the additional fetch have felt worthwhile.

Comments

Casual

99% Competitive

Revision 112 See all

(5 months ago)

+1 Arcbound Condor side
-1 Forest main
+1 Shifting Woodland main
Date added 7 years
Last updated 5 months
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

18 - 1 Mythic Rares

51 - 3 Rares

16 - 3 Uncommons

8 - 2 Commons

Cards 100
Avg. CMC 2.81
Tokens Construct 0/0 C, Myr 1/1 C, Necron Warrior 2/2 B, Orc Army, Plant 0/2 G, Powerstone, Spirit 1/1 C, Thopter 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders ARTIFACT CMDR DECKS, Neat Decks, EDH, inspirational decks, Commander, idk, EDH Ideas, Glissa, the Traitor, Decks to look at
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