Go forth and populate

Standard* Timekeeper

SCORE: 63 | 77 COMMENTS | 79041 VIEWS | IN 56 FOLDERS


Timekeeper says... #1

I may also consider using: Gather the Townsfolk , Midnight Haunting , and Intangible Virtue

September 2, 2012 1:39 p.m.

Timekeeper says... #2

Making a mental note here to add Trostani, Selesnya's Voice and Rancor in asap.

September 10, 2012 3:25 a.m.

bondye says... #3

September 20, 2012 1:51 a.m.

ironbrad says... #4

i don't like to rain on people parade but Jund Charm isn't in standard or in RTR

September 21, 2012 2:27 a.m.

Timekeeper says... #5

@ bondye

I like the idea of Lambholt, do you have any suggestions for what I should cut to fit her in?

@ ironbrad

If you actually bothered to read the description you would know that Jund Charm (which obviously has no place in this deck) is just a proxy for Rootborn Defenses, which despite being the first RTR card to be spoiled is still not in Tapped out's database.

The only reason I can link the card (as above) is that there was a forum thread detailing the problem.

September 21, 2012 2:47 a.m.

You have so much ramp and no spells larger than a 4 drop. (Granted, there is the 5 mana land ability). I think Armada Wurm could go in and be the game finisher/heavy beater you need.

September 23, 2012 1:12 a.m.

Timekeeper says... #7

I've certainly considered the wurms. The ramp is mostly just to get everything out as fast as possible, be it Wayfaring Temple , Growing Ranks ,, or card:Trostani, Selesnya's Voice herself. The deck takes a lot of setup for everything to work properly. (This is actually a problem I have against heavy removal, as they can cut off my supply of tokens before it really explodes.)

So I guess what I need to say is, what would Armada Wurm replace?I think I'd almost rather have some sort of draw mechanic to get me more two-drop effects. ANy suggestions on that front?

September 23, 2012 1:28 a.m.

starkquark says... #8

Two thoughts:

Any reason to use Naturalize instead of Sundering Growth? (Side note, is Sundering Growth wrong/not a real card? http://www.magicspoiler.com/mtg-spoiler/sundering-growth/)

It's probably just me, but I would love to see one or two card:Death's Presence to make use of all that mana ramp.

September 23, 2012 1:28 a.m.

Timekeeper says... #9

Armada Wurm is also a $12 card, according to Star City. -_-;

September 23, 2012 1:32 a.m.

I think you could cut a Growing Ranks and an Arbor Elf for the wurm. And I agree with the way to fuel your hand, I was thinking the same thing earlier but had no ideas. I thought a little harder and the only ideas I had were Triumph of Ferocity , which I'm skeptical, or the one I like a bit more Garruk, Primal Hunter . He puts out tokens, decently sized, makes use of some ramp, and then can be used to draw plenty of cards. Although figuring out more cuts is tricky for him.

September 23, 2012 1:36 a.m.

Timekeeper says... #11

Hmm, card:Death's Presence could be fun. I certainly chump block a lot. As always though, what to take out for it?

Sundering Growth looks awesome. I will definitely be swapping that for NAturalize as soon as Tapped out lets me. (It is real, tapped out just hasn't added it as it hasn't been completely absolutely 100% confrimed by wizards yet. I mean, they haven't even added Rootborn defenses, which was literally the first RTR card leaked.)

September 23, 2012 1:37 a.m.

Oh dang, that's too bad. I hadn't seen how much it costs. Well whatever works man, I like the deck. +1.

September 23, 2012 1:37 a.m.

Nice deck, it turns very nasty pretty quick. The only suggestion I have is to add an Armada Wurm as a finisher. +1!

September 23, 2012 8:50 a.m.

Timekeeper says... #14

Okay, just to clarify. This deck does not need a finisher. It wins by swarming with buffed-up tokens. Any extra mana goes into flipping Grove of the Guardian or using card:Trostani, Selesnya's Voice's ability (or Vitu-Ghazi Guildmage 's if that ever makes it in here).

What I could really use is some kind of draw engine (I've considered Mentor of the Meek , but I'm just not fond of that card and I wouldn't get to use its ability that often). I have plenty of mana, several ways to create tokens, and a good populate engine. I just need to get to all of that faster. I would much prefer something like that over attempting to drop a 6-mana creature/enchantment. If I were going to use 6-mana cards, I would run Collective Blessing .

September 23, 2012 9:36 p.m.

Neberus says... #15

you can splash a little black for sorim (tokens with lifelink and the emblem) and lingering souls for the flashback, and black give you more options, yeah it can work GWb

September 25, 2012 3:30 a.m.

Neberus says... #16

forgot i think 4 Grove of the Guardian its to much you need 5 mana and tap other 2 creatures to get the token

September 25, 2012 3:32 a.m.

Timekeeper says... #17

Alright, if you guys think I need a mana-sink, how about Slime Molding ? What could I swap for that?

September 27, 2012 8:25 p.m.

Neberus says... #18

Increased devotion > slime molding, and it help the wayfaring temple

September 28, 2012 11:42 a.m.

Timekeeper says... #19

So after all that complaining about the expense of Armada Wurm , I managed to pull one at the RTR Pre-Release. XP

So, that's definitely going in there. I swapped him out for one of the two card:Trostani, Selesnya's Voice's, since that's a card that I'm unlikely to find more than one of (I'm very glad I managed to pull at least one of her though :D ).

September 29, 2012 11:18 p.m.

mansfordm says... #20

Yeah with four pilgrims and four elves I would def put in Increasing Devotion for Eyes in the Skies .

October 1, 2012 3:52 p.m.

Timekeeper says... #21

The advantage that Eyes in the Skies has is that it lets me make more 3/3's, 5/5's, and 8/8's, all of which can actually attack, unlike the human tokens which would usually only be good for chump blocking.

October 1, 2012 5:08 p.m.

I love the card Druid's Deliverance in this deck. It allows you to let the enemy alpha strike you, or at least swing with a finisher, and you can just not block, prevent that damage, and get a creature on their turn which you will use on your next turn to smash the enemy's face. Its almost like having another rootborn in that your creatures wont get hurt (because your not blocking) and you populate!

The ONLY downside is they have to deal damage to YOU not your premanants, so don't swing first Deliverance later. You have to at least pretend to be on defense.

October 3, 2012 2:58 a.m.

Timekeeper says... #23

I really like card:Druid's Deliverance myself, but I find it hard to fit in here. Are you saying it should be in my sideboard in place of Rootborn Defenses ? In that case, the rootborn is there to counter creature removal more than damage.

My problem is that I don't want to have more populate than I have tokens, and most of the 2-mana cards are token producers. So I really don't know what I would take out in favor of Deliverance.

October 3, 2012 3:04 a.m.

I just had this cool idea man! get rid of the selesnya guild gates (because you have enough of the mana of those two colors :D ) and get rid of midnight haunting.

INSTEAD run 4 golgari gates and run lingering souls! worse case scenario you have a green mana that you play early, or a midnight haunting. best case scenario you get to flashback souls for more populate targets and keep card advantage!

Just an idea you can test in the deck while thinking of other ways to gain card advantage! :D

October 3, 2012 3:12 a.m.

Timekeeper says... #25

I hadn't thought about that, thanks! The only advantage Midnight Haunting has over Lingering Souls is the instant speed and I must admit I'm not really very good at taking advantage of that. So I'll try that out tomorrow and see how it goes.

Also, I would never have known I had that many views if you hadn't told me. XP

October 3, 2012 3:16 a.m.

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