Gob' Wizardry

Casual Falkun

SCORE: 2 | 12 COMMENTS | 1594 VIEWS | IN 3 FOLDERS


AirlockFart says... #1

Cool idea, reminds me of my deck Mad Science!!! I love the idea of giving powerful, ancient magic to a bunch of idiotic, reckless, butt-scratching goblins!! Don't you find Guttersnipe a bit overplayed though? At any rate I suggest card:Chemister's Trick - it makes them poke at you for, like, 3 damage max and then leaves them open to a vicious (possibly Dynacharge d?) counter-attack next turn! You don't even have to call them the next day! XD Anyway have fun with your goblies and +1 for originality!!

January 17, 2013 5:32 a.m.

AirlockFart says... #2

You might also find Goblin Rally to your liking as well! Enjoy!!!!

January 17, 2013 5:34 a.m.

Falkun says... #3

Thanks for your feed back! you are quite right about guttersnipe being overplayed but he is still such a brilliant card. In regards to card:Chemister's Trick, doesn't Blustersquall pretty much do the same without the inbetween?Dynacharge looks like something I'll put in, same with Goblin Rally .

I'll try some changes and depending on how it works out, I'll edit the deck here.

January 17, 2013 8:04 a.m.

xantastic says... #4

Mystic Retrieval is very similar to Call to Mind , except it has flashback and it's regular cost is 1 more. The flashback will help you trigger Guttersnipe even more. It's a matter of preference in the end, however.

January 27, 2013 11:31 a.m.

Falkun says... #5

Yeah, it's a big toss up between Mystic Retrieval and Call to Mind . One of the main reasons I have Call to Mind is to just go back and forth between it and another in the graveyard. Flashback almost means I won't be able to do that (as it will end up exiled). I think I'll only swap out one for Mystic Retrieval , I only need two Call to Mind in the end.

Thanks for the suggestion in any case.

January 27, 2013 12:57 p.m.

Falkun says... #6

I actually decided to get rid of Mystic Retrieval and Call to Mind , I didn't find myself needing them.

January 31, 2013 4:11 a.m.

Remyth says... #7

I have an Izzet-flavored Goblin deck here: Izzet Really Another Goblin Deck?

However, mine focuses more on creatures (specifically, tokens) and mainly uses spells to bring them out. Might give you some ideas.

As to your deck: I've never really found a great use for Izzet Charm when I used to play it. It always seems like there are better options for me, personally, though you may like it. If you are playing casual, why not Lightning Bolt ? It is pretty epic. Two more suggestions: get rid of the Guildgate (it slows you down) and get your land up to at least 20.

Looks like it should be pretty fun! Enjoy playing!

February 4, 2013 6:38 p.m.

Falkun says... #8

Thanks for the feedback!

The the main reason I though of putting the Izzet Charm in the deck is for its versatility. like, I can counter spells I don't like and can cycle cards from my hand to retrieve Guttersnipe /Goblin Electromancer . however, I still haven't payed with it in the deck, getting a couple seems to be a trouble for me (weird as it is), so you may be right.I was thinking of Lightning Bolt , but again I don't have any. what would i take out for it? The charms?

February 4, 2013 7:01 p.m.

Remyth says... #9

I would say probably either the Izzet Charm or Pillar of Flame . I thought from looking at the charm initially that I'd like it, but I found that I just never seem to have a good use for it when I get it... lol Anyway, the Bolts could replace the Pillar of Flames, although then you would lose the exiling ability... However, 1-drop for 3 is killer, both on creatures and on players.

February 4, 2013 7:26 p.m.

Falkun says... #10

Actually, yeah. I don't think I really need more card draw atm, more burn spells would help more, I think I'll try get lightning bolts instead of the charm. Thanks.

February 4, 2013 11:56 p.m.

Remyth says... #11

Glad I could help.

February 5, 2013 1:26 a.m.

CommanderFun says... #12

"that's not my trick... its my ILLUSION!"

April 19, 2013 8:02 p.m.

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