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Goblin King of the Darkstorm Galaxy

Commander / EDH* Aggro Combo Competitive Goblins Primer Tribal

choonami


Maybeboard

Enchantment (2)

Instant (1)

Sorcery (1)

Creature (1)


Here is my nearly tuned and highly competitive Krenko, Mob Boss deck. It is a goblin tribal & combo deck with quite a lot of ways to finish out your games quickly. The primary objective is to make as many goblin tokens as early and as frequently as possible. This sets you up for your win conditions. Here's how to crank out swarms of tokens in preparation to obliterate your enemies.

Haste: There are enough haste enablers in the deck that you should be able to activate Krenko, Mob Boss on turn 4 when he comes into play (the latest he should be on the field if not sooner).

Copying abilities: Illusionist's Bracers allows you to copy his ability. If you have 3 goblins in play and activate Krenko you will make 3 more. Once one of the copying artifacts triggers it will see 6 goblins in play and make 6 more.

Untapping Krenko during the same turn: Magewright's Stone / Staff of Domination / Thousand-Year Elixir / Umbral Mantle give you the option to untap Krenko on the same turn you initially tapped him to make goblin tokens. With at least two of these on the field at once you can produce an incredible amount of tokens in a single turn.

Once you begin to make insane amounts of goblins, it's time to use them to crush your enemies. Next we will go over the three ways we can win.

Combat - Turn 'em sideways.

Enchantments: Fervor (Make them fast.) / Shared Animosity (Make them hit hard.)

Artifacts: Door of Destinies / Caged Sun / Coat of Arms (Make them big. Make them scary.)

Creatures: Bloodmark Mentor / Ogre Battledriver / Goblin Chieftain / Goblin King / Goblin Warchief (Make them punch first, fast, and hard!)

Spell Damage/Non-combat Damage - Use your large numbers to deal direct damage to your enemies.

Goblin War Strike / Last-Ditch Effort / Burn at the Stake. With a lot of goblins on the field, these cards can do a massive amount of damage.

Kyren Negotiations / Furystoke Giant let you tap those tokens to deal damage to your opponents.

Purphoros, God of the Forge / Impact Tremors are monsters when you pour out tokens from Krenko.

Goblin Bombardment / Boggart Shenanigans / Outpost Siege let any tokens that die damage your opponents.

Combos - Let's destroy our opponents without them realizing what even happened.

Kiki-Jiki, Mirror Breaker + Lightning Crafter + sac outlet. This is infinite direct damage. Kiki-Jiki makes a copy of Lightning Crafter, championing Kiki-Jiki. Tap the copy of Lightning Crafter to activate its ability, dealing 3 damage to your opponent. Sacrifice the copy to Skirk Prospector / Goblin Bombardment which brings Kiki-Jiki back to the battlefield untapped. Then do it all over again. You want to tutor Goblin Ringleader, Kiki-Jiki, Lightning Crafter, Skirk Prospector, and another goblin of your choice. Be sure that Goblin Ringleader is on the top so you can put the rest of the combo into your hand and get to work.

Krenko, Mob Boss + Thornbite Staff + sac outlet. This makes infinite Goblin Tokens. Equip Krenko with the Staff, tap Krenko to make Tokens, sac a Token, untap Krenko. Repeat this and destroy your enemies.

Voracious Dragon + Boggart Shenanigans / Outpost Siege. Another fun way to destroy the opposition is to bring out Voracious Dragon on a full board of goblin tokens. He will eat them up and spit out twice the damage at an unsuspecting enemy. Then you'll get to deal damage from one of the two (or both) enchantments as well.

Mogg Infestation / kindred charge + Purphoros, God of the Forge / Impact Tremors. Nothing is more satisfying than destroying ALL of your own horde of goblins then doing a bunch of damage to everyone else for each goblin you get from it.

We all know that red struggles with card draw. And in this deck you can dump your entire hand pretty easily leaving you top decking for pieces you need. We can alleviate this problem with a few cards.

Skullclamp is our combo card draw engine. If you know a token is going to die; throw skullclamp on it and get some card advantage from it. If you’re comboing off with Skirk Prospector as your sac outlet you can continue to put Skullclamp on the next goblin you're about to sac and end the turn with a full hand.

Slate of Ancestry is a great way to refill the hand. The downside being if you have over 7 goblins on the board you may end up having to discard some when your turn ends. Minor setback in an aggro deck.

Wheel of Fortune & Wheel of Fate allow you to dump your hands then refill them. This has the added bonus of possibly hosing your opponents who were holding on to key pieces of their own combos.

Vanquisher's Banner pumps up the horde and draws us cards when we cast goblins. Serious value that we need to keep our hand as full as possible!

You need a contingency plan in case things are not going your way.

Blasphemous Act will most likely cost next to nothing to cast due to how easy it is to have a mass of creatures on your side of the board.

Thank You!

I hope this guide helps anyone that wants to run Krenko this way. I am open to suggestions, corrections, and additions that I may have missed in the guide.

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Date added 9 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

37 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.23
Tokens Copy Clone, Goblin 1/1 R
Folders Liked Decks, Cool Decks, EDH, Deck likes, Decks, EDH.IDEAS., Commander
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