Krenkooooooo
Main idea is simple, have a bunch of goblins, mainly thanks to
Krenko, Mob Boss
, than have lords/ battle cry boost em up!
Hellrider and Goblin War Strike = tons of damage once the goblin horde has grown.
And some cards to help me dig my deck like i'm diggelet.
Currently thinking about:
Replacing either
Rummaging Goblin
or Wild Guess with eachather. Wild gues lets me draw 2 cards instantly and has a lower mana cost, however rummaging goblin can by used over and over again, thus helping me dig more in the long run (although the main goal of agro should by fast fast fast!) and counts as a goblin for the effect of
Krenko, Mob Boss
, Goblin War Strike and having that one more goblin has made my game sometimes.
Replacing all
Goblin Arsonist
with
Foundry Street Denizen
. The power of denizen gets insane when more and more goblins start falling. However most of the time he just dies to a blocker, while arsonist can burn down annoying 1 power creatures with an effect. Also arsonists are the best ammo for
Arms Dealer
and Goblin Grenade
Adding Flame Slash,
Shock
,
Banners Raised
, and a goblin that has "whenever you cast a red spell, target creature can't block this turn" for 4 mana, but I forgot his name.
Dropping out 1 land.
Replacing 2x Krenko's Command with 2x
Mogg Flunkies
. Although command synergises better with krenko , war strike and hellrider. And its also better to have 2 weenies boosted up with +1/+1's and battle screams, than one big guy. Flunkies can very easy by a big bully early game, while the 1/1 tokens oftenly have to wait doing nothing until a lord drops.
Could use opinions on my thoughts