goblin welder (help!)

Legacy timebender

SCORE: 17 | 39 COMMENTS | 8959 VIEWS | IN 2 FOLDERS


Gameover209X says... #1

Playtested this and got a wormcoil out turn 2. +1 from me dude. Ill have to playtest it more and see if I can contribute to it more later.

Cheers

December 8, 2013 7:01 p.m.

timebender says... #2

Hey thanks man!

December 8, 2013 7:05 p.m.

hackerheck says... #3

Maybe Magma Jet could help?I know it isn't as good as some of the other cards digging cards but it isn't a dead card after you have your Wurmcoil Engine out. I think maybe running a couple Lightning Greaves could be a good idea since they function as both protection for your creatures and in a pinch can be used for the combo. Not too familiar with Legacy and what cards are considered good or not in the format but that's my input. Also, awesome deck!!! Definite +1 from me

December 11, 2013 4:32 a.m.

timebender says... #4

Thanks! I'll try those out, see how they do.

December 11, 2013 4:36 a.m.

matbyrne says... #5

You need an alternative beater to Wurmcoil Engine in this deck. The reason being is that, let's say you have a goblin welder on the board already and you use a turn 2 intuition to fetch a Lotus Petal , Darksteel Relic and Wurmcoil Engine . I, knowing that you'll weld the 2 0-mana artifacts into a wurm if I let you keep them, make you keep the wurm in your hand. You then have a big 6/6 wurm that you can't cast sitting in your hand. Another reason is because my Glacial Fog deck, and anything else that is good at protecting itself from creatures without having to kill them, will just laugh at the idea of your wurm. I'd suggest adding Sundering Titan . On top of the fact that he is bigger than the wurm, he also blows up your opponent's lands which, on turn 2-3 when you intend to get him, basically means ending the game then and there. And if you happen to be slow and in a bit of a pickle, you can just use the welder to weld him into a wurm afterwords and basically eliminate your opponent's entire mana-base.

December 11, 2013 8:41 p.m.

timebender says... #6

Oh thats a good idea, thanks. So you think what, two of them? And should I cut wurmcoils or something else for them?

December 11, 2013 11:50 p.m.

matbyrne says... #7

Yeah. Two titans and two wurms sounds perfect.

December 12, 2013 8:55 a.m.

asasinater13 says... #8

what about having a Myr Battlesphere as one of your hitters? Goblin Welder can bring him to the field multiple times, he creates myr tokens to trade for whatever artifacts happen to be in the graveyard, or to buff/damage on attacks.

December 16, 2013 12:40 a.m.

asasinater13 says... #9

also, if you happen to end up with multiple wurms, repeatedly trading them from graveyard to the field is good. like, attack, trade (for creating the tokens, and now your new wurm is untapped), repeat.

December 16, 2013 12:44 a.m.

timebender says... #10

Yeah, that's one of my favorite interactions in the deck. Also, wow, that's insane! I'll try to modify this when I have more time, I need to study for finals. Thanks!

December 16, 2013 2:10 a.m.

Gameover209X says... #11

dude,

Finals are for jabronis. WHo needs a degree anyway ;)

December 16, 2013 2:16 a.m.

Fizzery says... #12

Really good deck! Original idea love it a lot, +1 from me.

Feel free to checkout my deck and let me know what you think Competitive Goblins

September 19, 2014 1:22 a.m.

enpc says... #13

You might consider looking into trample effects. You could even run a Bosh, Iron Golem to bash and sac your Wurmcoil Engine s for more value.

September 19, 2014 1:56 a.m.

timebender says... #14

@Fizzery: thanks, your deck is really cool too! Jund Hackblade might be my favorite card, I have a cheap rakdos aggro deck that I use for fun (not on here, though I should put it up).

@enpc: thanks for the advice, i'll test him out. My one concern is that the only artifact that I will be able to sac effectively is Wurmcoil Engine , but with welder out, that shouldn't be a problem

September 19, 2014 11 a.m.

matbyrne says... #15

Splash blue for Dack Fayden and add Liquimetal Coating . Dack helps throw things in the grave and combos with the coating to steal your opponent's biggest threat for good. It also gives you acess to another artifact land.

September 19, 2014 11:28 a.m.

matbyrne says... #16

Mimic Vat could also be a great card because your welder can fetch it in response to a kill spell, target himself with it, and then get a haste welder every turn to keep your shenanigans up.

September 19, 2014 11:52 a.m.

timebender says... #17

Well, the problem I see with Mimic Vat is that it costs 3 mana to use, and despite all the ramp, this deck can't produce 3 mana very reliably each turn, as the ramp is usually all used up in one or two burst on turn one or two to rip through the deck. Also, Liquimetal Coating is super cool, but it doesn't do quite enough for the deck. It does have some cool synergies with goblin welder, but it is not good enough to take up a deck slot. It would probably just end up as fodder for the welder to sacrifice for 2 mana, which doesn't make much sense since I have a bunch of 0 mana artifacts to sac. Dack Fayden is interesting, I'll try it out, but my gut feeling is that he will be a little slow. He might do something for the long game, but my hand should be pretty much empty after turn 2. We'll see. Thanks for advice!

September 19, 2014 1:18 p.m.

timebender says... #18

Also, usually Wurmcoil Engine is bigger than my opponent's threat, or at least can kill their biggest threat.

September 19, 2014 1:20 p.m.

matbyrne says... #19

None of those suggestions (with the exception of adding Seat of the Synod that was implied in my blue splash) was intended as mainboard options. I was playing against your deck with some heavy control decks, specifically W/B and junk decks and realized that you had a bit of a weakness to them that your current "screw blue" sideboard doesn't answer so I thought of some options that would be good against them.

September 19, 2014 2:44 p.m.

matbyrne says... #20

Also Shrapnel Blast could be useful. Sac a relic for the wurm, swing with the wurm, sac the wurm for a blast and then the babies for the mom.

September 19, 2014 2:45 p.m.

timebender says... #21

Oh OK, that makes more sense, thanks for clarifying. I think if I do put in the blue splash, I'll probably revert to Intuition as my method of choice for getting the wurms in the yard (search for 2 wurms and a land or something, so they have to put in at least 1 wurm). One of the reasons I moved away from the blue was to make the deck a little more wallet friendly, as removing the fetchlands and Intuition shaved off like $400, but I'll test it out again

September 19, 2014 3:55 p.m.

Love the Welder! This was my version that I played a while ago Onulet's Go Infinite, might give you some ideas. +1 for the Welder!

September 20, 2014 9:27 p.m.

matbyrne says... #23

Btw, I still think you need to mainboard at least a pair of Sundering Titan s, on turns 2-3, especially with the prevalence of 3-4 color decks in the format, you can literally blow up your opponent's entire mana base by putting him into play, attacking the next turn, and then triggering his ability again by sacrificing him for either another copy of himself (which would make me laugh) or another wurm.

September 23, 2014 2:17 a.m.

matbyrne says... #24

Also, sideboard either Meekstone or Ensnaring Bridge to defend against Eldrazi or any creature-based glass-cannon build.

September 23, 2014 2:21 a.m.

KingSalmon says... #25

Awsome idea, i really think that you should add in Lightning Greaves though because in addition to the protection they provide, you can also equip they to your fatties to give them haste. +1 from me!

March 9, 2015 5:25 p.m.

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