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Hello everyone, I'm here to bring you to my take on the Goblin/Burn Mono-Red archetype. This deck is very aggro, as Goblins should be, and aims to damage and destroy your opponent as soon as possible. The core cards for the strategy for this deck are as follows:

Goblin Grenade - This is a pretty great burn spell that provides cheap burn for quite a significant amount of damage, so it's an auto-include here.

Lightning Bolt - Classic and powerful burn spell, essential to apply the pressure early.

Goblin Guide - 2/2 haste with a drawback, but generally a turn one 2-swing makes up for it:).

Goblin Chieftain - Great card to supply the goblin army with buffs and early swings, that's about it. Simple but great card.

Goblin Arsonist - Pretty great card, supplies a 1/1 pinger that the opponent is reluctant to get rid of. Not that much of a threat late game, but good early.

Valakut, the Molten Pinnacle - Unfortunately quite slow to get going, but unless the opponent is playing land removal they're going to have a difficult time dealing with this monster of a burn source.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Modern legal.

Rarity (main - side)

14 - 4 Rares

6 - 3 Uncommons

16 - 8 Commons

Cards 60
Avg. CMC 1.94
Tokens Goblin 1/1 R
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