I think you should run 17-18 Mountains and 2 Arc Trail to make room for the Chieftains. I've been testing this deck nonstop with buddies and that's pretty much all I've changed with it.
January 21, 2011 8:38 p.m.
kainslance2000 says... #3
I have something close to this deck, I run a little more heavy end creatures. mainly 3 molten-tail masticore and wurmcoil's, with 4 koths, but why no goblin guides?
January 21, 2011 10:19 p.m.
kainslance2000 says... #4
sorry missed them in your deck list, I should go to bed, after 20 hours of being awake
January 21, 2011 10:20 p.m.
well with Arc Trail in hand, i can easily dispose of a Gatekeeper of Malakir and Memnite (not sure while they'll be in a deck together but you get the idea) or deal enough damage to planeswalkers (should, somehow the game goes long enough for them to cast one)
and thanks everybody.
January 22, 2011 2:46 a.m.
only one time out of 10 did this not win by turn 4. great job +1
January 23, 2011 6:23 p.m.
Signal Pest + Goblin Wardriver would really be nice after a rebirth with a couple of Memnite /Ornithopter on the board. just saying.
January 23, 2011 6:42 p.m.
that would be cool
when i actually make this deck, I might slip those in instead of Goblin Guide s because i can't find any of em.
January 23, 2011 6:50 p.m.
fetchlands? I think you need 6. pulling a mountain with 4 out seems like a waste
January 24, 2011 5:52 p.m.
Also, have you thought of Knight of Oxid Ridge in place of koth?
January 24, 2011 5:56 p.m.
you mean Hero of Oxid Ridge ?
anyways, i appreciate your suggestions, but as this is a Goblin deck, I'd rather not add a high costing creature that disrupts the flow of the game style of this deck.
Koth of the Hammer is another win condition, or a very powerful distraction, as most players will either have to deal with my aggro swarm of Goblins, or deal with Koth of the Hammer
January 24, 2011 6:22 p.m.
brennanmtgplayer says... #16
i would skip the fetchlands unless you have them all the number crunching on them points out that you will only see a difference after about 4 have been used and since this deck wins so fast i dont see dropping that kind of money for such a small card advantage at the cost of 4 life
January 24, 2011 8:01 p.m.
yeah, i wouldn't get fetchlands in this particular deck because:
- They're pretty expensive, and I'm already a broke college student
- I don't really think using a dual colored fetchland in a monocolored deck such as this would utilize the card to its fullest potential. i'd rather use an Arid Mesa in a boros metalcraft build or a Scalding Tarn in a Pyromancer Ascension deck.
January 25, 2011 12:07 a.m.
Definitely loving the deck here. I think Signal Pest certainly needs a home in the deck, but not necessarily at the cost of goblin guides, unless of course you really can't find them. They will boost all of your attacking creatures and basically have chemistry with everything in this deck. I like Arc Trail , but the sorcery speed and the two mana cost works against you. Signal Pest will win you more games, I think, especially considering the 8 other burn spells you have. Just my thoughts here. I do have to agree with Koth here. While Hero of Oxid Ridge has great synergy with this deck and fits in as a 4 drop, if you have to bring him out, something went wrong with your opening, and Koth is exactly what you need to fix it. I agree with your points about Koth, basically. Finally, if you want to read the math on fetch lands and deck thinning, you can do so right here:
http://forums.mtgsalvation.com/showthread.php?t=201619
January 25, 2011 6:24 p.m.
thank you.
yeah, i can't get those Goblin Guide s.
maybe like 1 or 2, but at this moment in time, i'm sure i wouldn't find a playset with my name on it.
i agree about Signal Pest and it does make sense to remove a 2 cost sorcery speed spell for a creature that'll help the offense of this deck.
i'll keep Arc Trail in the sideboard as removal for things like Vampires or Elves.
January 25, 2011 6:32 p.m.
I like the signal pest idea...i might try it out over panic spellbomb, thanks
January 26, 2011 1:09 a.m.
codyhutchinson615 says... #22
solid deck, but needs fetchs, and maybe another opal
January 26, 2011 11:53 a.m.
too mana expensive for this kind of deck, at least in my opinion.
you either beat them by turn 3 or 4, or you're screwed, as a deck like this isn't supposed to survive the ravages of other decks like U/B Control, with its Grave Titan and the tokens it creates, ramp decks with Primeval Titan and other stuff like that.
i'd rather use the three mana i could have used playing a Goblin Chieftain to play a Goblin Bushwhacker kicked, or a burn spell or something.
January 26, 2011 11:57 a.m.
lol i know people mean well when they suggest things, but i kind of hope they'd read the other comments first, before offering up advice.
thanks though hahah
jcdrummer says... #1
I've never played goblins and I've been looking for a reason to try them out. I think I've found it. +1 very nice deck. I would have to agree with everyone who's suggested Goblin Chieftain if you can find some way to fit him in. How important have you found Arc Trail to be? That might be a place to consider slipping in a couple Chieftains.
January 21, 2011 8:04 p.m.