Goblins Besieged

Modern Legendinc

SCORE: 67 | 167 COMMENTS | 11010 VIEWS | IN 26 FOLDERS


ghostless says... #1

I would sideboard tunnel ignus for valakut/ramp decks. I guess it depends on your local meta-game though.

February 1, 2011 3:49 p.m.

Legendinc says... #2

yeah, Control is up the butt here in my town -_-

February 1, 2011 4:03 p.m.

UrzasAK47 says... #3

shrivel silence bsz choking fumes pyroclasm fog virulent wound ezuri's archers disperse slagstorm whitesun's passage condemn disfigure fume spitter

ftw

gg

February 1, 2011 4:10 p.m.

preppypoof says... #4

@kohnx005: thanks for posting a bunch of cards WITHOUT tags, many of which never see standard play. very constructive.

February 1, 2011 4:22 p.m.

Legendinc says... #5

cool.

never seen anybody run a Black-White-Red-Green-Blue deck in standard with all those cards in it before but there's a first time for everything, right?

good luck pulling all that off by turn 3.

February 1, 2011 4:24 p.m.

Jimmer says... #6

No Goblin Chieftain ? He makes a wonderful turn 3 swing for 15.

February 1, 2011 7:40 p.m.

UrzasAK47 says... #7

The point is that hardly any decks are going to be defenseless on the first three turns. In reality, this deck wins based on whether or not any defense is played in the first three turns.

If anyone played silence on your first two turns, or condemned a bushwacker or naturalized a memnite in the beginning...

GG

February 1, 2011 9:21 p.m.

mrstealth says... #8

I think your looking at the wrong angle. Mid-range and especially control decks are about setting up your board in the early turns, gaining small advantages in the middle turns and then exploiting those advantages in the late game. A deck like goblins overwhelms an opponents board and negates those small advantages. I've fought through removal, and walls, and won. Goblins are like the Phoenix Suns under Mike D'Antoni, or the Golden State Warriors under Don Nelson, all offense. Without a fast start a Wall of Omens or a Silence in the early turns can spell doom. But this deck has a consistent explosive start with redundant ways to establish the same effect.

February 1, 2011 11:21 p.m.

Legendinc says... #9

as always, its different for everybody

in my current, local meta, none of the U/W decks play Silence , no black deck runs Fume Spitter other than in draft decks, etc...

in situations that would affect me, might not affect you, as your fellow magic players and friends play different decks, with different game styles and game plans.

February 1, 2011 11:29 p.m.

FrufruLOL says... #10

No Teetering Peaks ?

PS: Go check out my Battlecry Infect deck http://tappedout.net/mtg-decks/oh-no-they-infected-the-cry/

February 2, 2011 5:35 p.m.

FrufruLOL says... #11

No Teetering Peaks ?

PS: Go check out my Battlecry Infect deck http://tappedout.net/mtg-decks/oh-no-they-infected-the-cry/

February 2, 2011 6:23 p.m.

Legendinc says... #12

comes into play tapped.

February 2, 2011 7:05 p.m.

Fatsuno says... #13

BATTLE REPORT:

I played this deck at my FNM. I had the complete list minus the Masticores and the Chandras in the side board.

Round 1: Played vs a Mono Black Discard deck. It was an easy 2-0 victory, and even suggested some improvements for the opponent. Nothing really to mention, the was no reason for me to sideboard so I just let the deck be.

Round 2: Played vs a U/W Control with jace, the mind sculptor and all. To put it simply I got creamed. I couldn't think of anything to sideboard. I thought if I brought in Inferno Titan it more then likely won't hit the field, and there wasn't really an option for anything else. I was at a complete loss as to what to do. In Game 2 I just couldn't do anything to stop his Jace from going off, and I scooped before further embarrassment.

Round 3: Played vs a B/R Vampire deck who was using Bloodchief Ascension . The ascension hit the field twice and rendered all my burn useless. Lightning Bolt was 1 damage to him 2 to me, and Galvanic Blast was basically just free 2 damage for him. After a strong start in game 2 against him, he came back with a top-deck Doom Blade to stop my Inferno Titan and with ascensions demolished me while i grasped at straws to just stay alive.

Round 4: Played another U/W Control deck that had Sculptors, and had the same difficulty. Though a super strong start in game 1 gave me the victory as by turn 4 he was at 1 life when I had Koth of the Hammer final for free mountain damage. Game 2 and 3 were in his favor as with game 2 I got land flooded and couldn't find a solution to 3 Squadron Hawks and a Celestial Colonnade . And Game 3 I had him to 5 life, and couldn't find enough burn in my draws to kill him.

All around I absolutely love this deck, and will definitely improve upon it so that I can make it work vs the match ups at my FNM. I don't think it's weak per se just that it needs tweaking vs some of the heavy end meta game decks.

February 5, 2011 12:22 a.m.

Fatsuno says... #14

My ideas for some adjustments:

4x Chimeric Mass in the sideboard. Since it's not a creature unless you pay the 1 to get it out, it'll avoid Wrath of God effects and can be a front game artifact for Kuldotha Rebirth , or a late game beater. It's easily swappable with ornithoptors in a control situation.

4x Scalding Tarn and 4x Arid Mesa . Though I understand mono-colored decks just don't work well with fetch lands, but I personally think it's worth putting them in for the deck thinning, as the chances you'll have to deal with mountains coming up will lessen.

2x Contested War Zone. This is a beastly card since it grants Battle-cry without needing the extra creature on the board. It'll boost all the swings and can't be stopped with a bolt or a Doom Blade . Only thing I dislike is that it isn't red mana.

2x Tectonic Edge This is a great sideboard card that could stop multi-colored decks in their tracks. Though you lose the red mana for it, you can take out a lot of the dual lands decks use to play. I think it especially useful vs. something like R/B Vampires that have only dual lands for red mana. You deny them that, they have no burn to use on you. It's worth being a sideboard swap with the Contested War Zone.

I'll probably think of something else sooner or later. I'd love to hear what you think, and how your personal play has gone so far.

February 5, 2011 12:24 a.m.

Legendinc says... #15

obviously, a very different build than what I had last

but this is currently the build I have for standard FNM. I had been playing my deck:ping-poison-counters deck and this week i wanted to play it. i got some input from my friend and mentor and he changed the deck up a little so that my curve was at 2, which means faster game play. the Chimeric Mass was extra sac fodder and offense/defense. the Spikeshot Elder is an amazing card when it gets pumped up with battle cry, and a Devastating Summons on turn 3 is too much for control to handle. My curve is at 2 anyway, i'll get more land. when i can get Contested War Zone they'll be in.

Jinxed Idol is boarded in against control, Perilous Myr and Pyroclasm is for mirror matches. Shatter and Crush are for the pesky Caw Blade decks that have been dominating the format for a couple weeks now.

February 27, 2011 1:37 a.m.

bubkus55 says... #16

+4 Contested War Zone is a must for Kuldotha Red

February 27, 2011 5 p.m.

bubkus55 says... #17

+4 Contested War Zone is a must for Kuldotha Red

February 27, 2011 5 p.m.

bubkus55 says... #18

+4 Contested War Zone is a must for Kuldotha Red

February 27, 2011 5:01 p.m.

Legendinc says... #19

yep, i know that. currently i only have 1, hoping to trade for more.

February 27, 2011 5:23 p.m.

Will145 says... #20

Wow. On a perfect draw you can get 36 damage on turn three after already getting in for 4 on turn two. unless you decide to play first then you get in for 32 on turn three after getting in for 3 on turn 4. Not only is this an incredibly sick deck but it is also incredibly cheap. I might actually decide to play standard now because of this. Thanks.

February 28, 2011 12:03 a.m.

Legendinc says... #21

why thank you.

happy to help out in that way i guess hahha

February 28, 2011 12:25 a.m.

Legendinc says... #22

why thank you.

happy to help out in that way i guess hahha

February 28, 2011 12:26 a.m.

sporkife says... #23

i have to say that personally i prefer being a pest and going

turn 1:

mountain, Signal Pest , Memnite , Mox Opal sac'd into Kuldotha Rebirth , Mox Opal sac'd into Kuldotha Rebirth .

turn 2:

topdeck Contested War Zone, swing for 22.

but hey, that's just me. :P

really, though, that deck is somewhat less consistent. Contested War Zone is pretty darn good in RDW, particularly as you start getting into what for you is lategame - turns 4-5 - as you have lots of dudes and can use a slight mana sink. The only real question I see is Ichor Wellspring , and the only thing that I would put in there is Goblin Guide . Other than that, this looks really solid, and terrifying to pretty much anything short of what I'm playing right now (Red Rock) on a god draw.

oh, btw? Jinxed Idol in the side is win. I expect to see this card cropping up in pro-level RDW and maybe even Boros builds as a counter to UW, UB, and other control, as well as in the mirror and in certain aggro matchups.

February 28, 2011 5 p.m.

Legendinc says... #24

i really like Ichor Wellspring in any case but mostly, the reason why i put it in this deck is for the draw power and sac fodder for Kuldotha Rebirth

with a deck like this, you usually find that you're in topdeck mode, without a hand on turn 3 or 4 and against most decks, especially control decks, you feel very vulnerable. I love cantrip cards, drawing cards whenever its not the draw phase feels so awesome

and yeah Jinxed Idol in the sideboard is amazing against control decks. its like "I play Jinxed Idol . OH HAI GOBLIN TOKEN. I sac you. You can haz my Idolz nao."

and the only creatures they usually have are Squadron Hawk or Stoneforge Mystic so they're like "FFFFUUUUUUUUUUUUUU."

February 28, 2011 5:18 p.m.

Legendinc says... #25

woooooo 2 more till 50!!

thanks for the votes, guys!

March 1, 2011 1:08 a.m.

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