Goblin Horde - Very fast deck with a potential 3 turn win.
Cards needed In 1st turn Mountain + Goblin Guide Cards needed in 2nd turn Mountain +
Warren Instigator
Cards needed in 3rd turn
Teetering Peaks
+
Blood Lust
First turn you drop Mountain + Goblin Guide. If your enemy has no blockers hit them for 2 damage.
Second turn, Drop a Mountain +
Warren Instigator
. if your enemy has no blockers hit them for 2 more damage with the Goblin Guide already on the field.
Third turn. Drop
Teetering Peaks
and target
Warren Instigator
for +2/+0, If your opponent hasn't played a blocker Blood Lust
+
Warren Instigator
for +4/+0. 7/1 double strike for 14 damage plus your Goblin Guide for 2 more.
If you go first, it's 20 damage by your opponents second turn.
Combos
1st combo Kiki-Jiki, Mirror Breaker
+
Siege-Gang Commander
will give you 3 free permanent Goblins
2nd combo Goblin Matron
+
Kiki-Jiki, Mirror Breaker
Will give your free range of your library to get goblins in your hand
3rd combo Goblin Chieftain
+
Kiki-Jiki, Mirror Breaker
will give your goblins a +1/+1 boost until end of turn
4th combo Goblin Settler
+
Kiki-Jiki, Mirror Breaker
will let your destroy a land every turn.
5th combo Kiki-Jiki, Mirror Breaker
+
Voracious Dragon
when the dragon hits the field it's a game-ender, however if they survive it's first direct damage (or there is another opponent) you can devourer again for another game-ender after all
Krenko, Mob Boss
will keep goblins on the field.
6th combo Blood Moon + Goblin King
what good is mountain walk if your opponent doesn't have mountains? Well not a problem just remember if your opponent has goblins you give your opponent mountain walk too. When this happens it's a number game so play Goblin King smart.
7th combo Blood Lust
+
Warren Instigator
most players will block a 1/1 double striker, but this combo brings 10 damage when it hits.
You may use Conjurer's Closet in place of Kiki-Jiki, Mirror Breaker as shown in the fallowing combos.
8th combo Conjurer's Closet
+
Siege-Gang Commander
will give you 3 free permanent Goblins
9th combo Conjurer's Closet
+
Goblin Matron
Will give your free range of your library to get goblins in your hand
10th combo Conjurer's Closet
+
Goblin Chieftain
will give your goblins a +1/+1 boost until end of turn
11th combo Conjurer's Closet
+
Goblin Settler
will let your destroy a land every turn.
12th combo Conjurer's Closet
+
Voracious Dragon
when the dragon hits the field it's a game-ender, however if they survive it's first direct damage (or there is another opponent) you can devourer again for another game-ender after all
Krenko, Mob Boss
will keep goblins on the field.
13th combo Krenko, Mob Boss + Purphoros, God of the Forge
when this hits it doesn't matter how many opponents your playing against. If you tap
Krenko, Mob Boss
with Purphoros, God of the Forge on the field that's 2 points of damage per goblin to each opponent!!!
Warren Instigator
Is the back bone of this deck, If you can get him to hit you get two free goblins from your hand to the battle field. That means most of the combos above can be played by the end of the 3rd turn.
Example:
Warren Instigator
hits, play Kiki-Jiki, Mirror Breaker
+
Siege-Gang Commander
Kiki has haste, use it and copy the commander. Your opponent will be staring at Kiki-Jiki, Mirror Breaker
+
Siege-Gang Commander
+
Warren Instigator
and 3 1/1 goblin tokens. 5 goblins by the end of the turn.
Weakness Any field clear cards Blasphemous ActPlanar Cleansing Nevinyrral's Disk You will find it hard to keep cards in your hand, but to protect against an upset like these cards will cause, try not to play your copies of goblins already on the field you will need them if your opponent clears the field.