Foundry Street Denizen
: can get really pumped up when half my deck is creatures and they're all red.
Goblin Bushwhacker: I'm usually paying the kicker cost, because
to give all my guys +1/+0 and haste is actually pretty nice.
Goblin Chieftain: Probably the best goblin lord (compared to
Goblin King
and
Goblin Warchief) because it buffs my goblins, and haste is never a bad thing.
Goblin Guide: This guy is super good, even in non-tribal decks (that's why he's so expensive, I mean he's a
Isamaru, Hound of Konda with haste). Dropping him first turn puts you in a big advantage.
Goblin Piledriver
: Similar to Denizen, this guy's power gets huge. The protection from blue is kind of random, but hey I'm not complaining.
Goblin Rabblemaster
: This guy is like Krenko + Piledriver because he takes aspects of both. Makes you goblins while getting himself buff.
Krenko, Mob Boss: He's the boss. Can't have these goblins running around without a leader! He can be a bit slow, but if you get him the goblin production is huge.
Legion Loyalist: A
Raging Goblin
with a battalion ability that can really change battles, not so much the trample, but the first-strike is handy.
Mogg War Marshal: I've been debating this over
Krenko's Command, they both do the same thing, get you 2 goblins, but they have their twist, you don't lose any goblins when targeting marshal with gob grenade since you get that new one when he leaves.
Warren Instigator: I've also been wondering if I should include this over
Goblin Lackey, he isn't a 1 drop but the double-strike can be game changing if he manages to hit a player and you got some big boys in your hand.