SHADOWMOOR OF WAR - RULES

This format plays mostly like regular Commander. There are a rew exceptions.

° 98 card decks.

° You choose a Spirit Avatar from Shadowmoor block as your commander. In addition, you have an additional card in your command zone, known as your commander's "boon". Here are the legal commanders and boons:

Godhead of Awe | Steel of the Godhead Ghastlord of Fugue | Helm of the Ghastlord Nobilis of War | Scourge of the Nobilis Deity of Scars | Gift of the Deity Divinity of Pride | Edge of the Divinity Dominus of Fealty | Clout of the Dominus Oversoul of Dusk | Shield of the Oversoul Demigod of Revenge | Fists of the Demigod Deus of Calamity | Runes of the Deus Overbeing of Myth | Favor of the Overbeing

° The boon functions like a commander would. You cannot, however, cast your boon on your commander. This is a gift meant for your God's followers.

° In addition, Demigod of Revenge has three additional copies of itself in the 98. These count towards the total number of cards in your deck, but are explicitly not commanders and do not deal commander damage. Also, if all four Demigods of Revenge attack a single player and are unblocked, that player loses the game.

° Banlist

This format will follow the regular Commander banlist, with a few additonal bans:

Ancient Tomb Chrome Mox Mana Crypt Mana Vault Mox Diamond Sol Ring Every Planeswalker. This is a local, planar conflict. No universe-hoppers invited.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

31 - 0 Rares

19 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Angel 4/4 W, Elephant 3/3 G, Enchantment Cleric 2/1 W, Spirit 1/1 W, Treasure, Warrior 1/1 W w/ Vigilance
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