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My own Volton/equipment deck with Zurgo as the commander. Artifact heavy, with creatures and spells to act as as catalyst the commander.

Start fast by using mana rocks to get Zurgo out by turn 3 at the latest

Once Zurgo is on the battlefield it is crucial to start pushing damage through by making him unblockable, or giving him trample, plus double strike and/or protect is a must have in

There are 9 cards that give additional combat phases and a lot of double strike, in multiplayer remove the largest threat 1st then move to the rest.

This deck's biggest weakness is it's biggest strength, Zurgo! He must stay on the battlefield! So he needs protection, Both boots, champion's helm, mask of avacyn, and there is some non-blue counter magic. All of the Swords of X & Y can be rotated in and out depending on the colors you are playing for the protection abilities, I'd keep the Sword of Feast and Famine in as a permanent staple.

Wincons

1) Infinite attack phases

Zurgo + Sword of Feast and Famine + Aggravated Assault.

Zurgo equipped with the Sword of F&F must deal combat damage to a player. The SF&F triggers and untaps all lands you control, must have at least 5 lands and 2 of them must be a source of red mana. During the 2nd main phase activate Aggravated Assault and repeat the process, this combo only works when Zurgo deals combat damage to a player so giving Zurgo unblockable or protection gives this combo a much higher success rate.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 9 Mythic Rares

44 - 17 Rares

27 - 5 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens 4/4 C Token Legendary Creature Avatar, Copy Clone, Emblem Elspeth, Knight-Errant, Human 2/2 G, Kor Soldier 1/1 W, Soldier 1/1 W, Stoneforged Blade, Wolf 2/2 G
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