Goldnight Strike

Standard Corvus_corax

SCORE: 6 | 32 COMMENTS | 2542 VIEWS | IN 3 FOLDERS


Fatty_Lumpkin says... #1

I just posted this deck with a few tweeks for testing. I might try it out this FNM.

August 17, 2012 2:53 a.m.

Fatty_Lumpkin says... #2

lol! just swung for 24 dmg against GW humans on turn 5.

Turn 1: LandTurn 2: Land + Kruin StrikerTurn 3: LandTurn 4: Land + Goldnight CommanderTurn 5: Thatcher Revolt

August 17, 2012 3:28 p.m.

Fatty_Lumpkin says... #3

Here's my current List:

Creature:4x Champion of the Parish4x Doomed Traveler4x Goldnight Commander4x Kessig Malcontents4x Kruin Striker2x Odric, Master Tactician

Enchantment:3x Vigilante Justice

Planeswalker:2x Ajani, Caller of the Pride

Sorcery:1x Bonfire of the Damned4x Gather the Townsfolk2x Increasing Devotion4x Thatcher Revolt

Land:3x Cavern of Souls4x Clifftop Retreat6x Mountain9x Plains

Sideboard:3x Oblivion Ring3x Divine Offering3x Celestial Purge2x Norn's Annex2x Thalia, Guardian of Thraben2x Grafdigger's Cage

For maindeck I added:+1 Vigilante Justice and Goldnight Commander, they both win games. +2 Ajani, he beefs up your guys or adds tokens for Goldnight Commander.+4 Doomed Traveler, he's a must.

For sideboard I added:+2 Thalia for those spell-heavy opponents (Delver decks)+2 Grafdigger's Cage for zombie decks+2 Norn's Annex for aggro decks (GW Elves, Goblins, Humans, etc)

I feel like I'm forgetting to add something to this deck, but I really like it so far.

August 17, 2012 3:30 p.m.

Corvus_corax says... #4

Yeah, I know... It's pretty nice. :)

I often have 6-7 5/5 (+) creatures by turn six, possibly by turn five if Battle Hymn hits just right. Ten 10/10 (+) by turn seven. Not unusual for Crusader of Odric to be 12+ by the end of the game, if they entered the field.

The deck packs a huge punch, that's for sure. I just need to make it a little more consistent, which is why I'm testing Mentor of the Meek and Battle Hymn (the latter being awesome for playing Increasing Devotion and its flashback). Additionally, I think I've decided that Vigilante Justice isn't worth it despite it having won me a few games. The reason for this is because it competes for the 4 drop slot with Goldnight Commander and I want to get him out as soon as possible.

At the moment I'm trying to get 6-7 creatures out at 5/5 or above by turn five, and get it consistently(!). Thinking about running a test of Infernal Plunge next. With it I may be able to shorten the steps:

  • Turn 1: Land, Gather the Townsfolk /Kruin Striker
  • Turn 3: Land, Mentor of the Meek - Infernal Plunge ?
  • Turn 4: Land, Goldnight Commander - Infernal Plunge /Battle Hymn ?
  • Turn 5: Land, Increasing Devotion - Infernal Plunge /Battle Hymn ?
  • If I hit it right I can get Mentor of the Meek out on turn two and increase my card draw, or get Goldnight Commander and Increasing Devotion out one or two turns earlier, giving me a huge advantage. I have to check and see if it's doable.

    August 17, 2012 8:04 p.m.

    Fatty_Lumpkin says... #5

    Yeah after many play tests I'm thinking about taking out Vigilante Justice, it's just too slow.

    What are your thoughts on Stormblood Berserker? I know it competes for the 2 mana slot, but I think it's really good, especially when it can only be blocked by two or more creatures.

    Also, red does offer some really good card draw options. Ever consider Faithless Looting?

    August 17, 2012 8:28 p.m.

    gbspot says... #6

    you may want this card:Slayers' Stronghold but it's magic will appear on mid game..

    it allows you to have a 1 creature blocker.. it may not hurt you to have 1 :D

    August 19, 2012 5:40 a.m.

    Corvus_corax says... #7

    I had a couple in the deck not too long ago, but I guess I forgot to add them again after I'd been fiddling with it. Thanks for the reminder. :)

    August 19, 2012 6:27 a.m.

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