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Golgari midrange

Standard*

deagleinacan


Sideboard

Enchantment (1)

Instant (3)

Sorcery (3)


my version of golgari mid range for standard as of December 2013. so far this deck has seemed rather solid, have not played aginst esper or UW control in person, but does have the tools to take it on. using duress to rip spells and plainswalkers from their hand is a good way to stop both decks, along side golgari charm to protect from heroes downfall, doomblade, etc. and a nice big mistcutter hydra to force out supreme verdict or any spot removal. then for more pain for the match up reaper of the whilds makes a anoying threat with its hex proof, and if anything were to get detention sphere aburbt decay or purify can make quick work of it. as for mono blue from my experince there is nothing it can do but overwhelm you with frostburn weirds if you get a bad hand, since master of waves dies the second it hits the board with all the removal this deck and run out on it. whip of erebos allows for the deck to get life back in aggro matches and this paird with shadowborn deamon makes a burtial combo netting you one turn to kill something and have a large blacker then next turn sac it and use whip to get its kill effect again and swing in for a nice chunk of life back and nice chunk out of your opponet.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 1 Mythic Rares

28 - 8 Rares

7 - 2 Uncommons

4 - 4 Commons

Cards 60
Avg. CMC 2.78
Tokens Assassin 1/1 B w/ Player Killer
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