Remember to give the deck a +1 if you like it!
This is a spin off of the various Golgari decks I've seen floating around. None of the decks that have been popping up have been appealing to me at all. They are either too aggressive and creature based, rely too much on the graveyard, or are too weak in general.
I feel like this list works best against the widest range of decks we are facing in standard right now. The main board features answers to most cards in the format, and the sideboard is well tuned to go against control more aggressively and to keep aggro in the dirt.
I'll explain my card choices and why they are here one-by-one starting with the mana base and working my way up the curve
4 Overgrown Tomb - We need mana fixing and this is just the best card we have for G/B right now.
4 Golgari Guildgate - More mana fixing. Going to be replaced by the scry land as soon as it's relaeased.
3 Mutavault - This land is so versatile and it's essential against U/W/X decks right now. Just a great card here.
7 Forest - No Explanation Needed
7 Swamp - No Explanation Needed
<<++Let's Climb the Curve!++>>
4 Thoughtseize - This card is just amazing against any deck that runs 1 or more non-land cards. Arguably the best turn 1 play in standard.
4 Abrupt Decay - This is a great removal card, and it hits a huge amount of things right now, namely Detention Sphere and Nightveil Specter.
4 Sylvan Caryatid - This is just a great card. It taps for both our colors, functions as a nice little blocker, AND has hexproof. It really helps us get going.
3 Scavenging Ooze - This little guy is really great. He can get huge and gain us a bunch of life. It's also nice to get Sphinx's Revelation out of people's graveyard before they crack an elixir.
1 Golgari Charm - This card is pretty good, but it doesn't work well against some decks. 1 in the mainboard, but the other 2 copies are in the side.
1
Ultimate Price
- Just removal. Always great, but it doesn't hit stuff like Nightveil Specter or Boros Reckoner
3 Read the Bones - This is just a really nice card draw mechanic. It's pretty much a short, sweet version of Underworld Connections that works better in a jiffy. Connections is in the sideboard for games where we have more time.
3 Hero's Downfall - Instant speed creature OR planeswalker removal. Absolutely wonderful in the current meta game.
1 Putrefy - This is similar to downfall, but it hits enchantments rather than planeswalkers
4 Polukranos, World Eater - I've found that this guy really wins most games in this deck. He gets big, FAST. He can devour enemies, and a turn 3 5/5 is very hard to deal with. Just a very strong creature card.
4
Reaper of the Wilds
- This is one of the cornerstone creatures of the deck. I play lots of removal, and the scry ability is great. Being able to make it hexproof as well as giving it deathtouch is just fantastic. Options are the best.
3 Vraska the Unseen - Vraska is really good in my opinion. It hits any non land permanents and if they let you ultimate, with the amount of removal in our deck it's usually game over.
Thanks for looking at the deck! Make sure to play test it and give it a +1! Leave any suggestions and constructive criticism in the comments below