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Black and green deck built to give all of your creatures +1/+1 counters to win. I would love feedback to make this deck better. Please leave an upvote if you enjoy the deck!

Aetherborn Marauder: In later games, where you have tons of counters aetherborn can be a very devastating creature, with flying and lifelink. It's vulnerable to removal spells such as Murder so be sure to have a Blossoming Defense while this creatures in play.

Armorcraft Judge: A creature that doesn't generate counters, but is good for later games where you have a ton of creatures out with counters.

Drana, Liberator of Malakir: Drana is what makes this deck work, having the ability to give all of your creatures +1/+1 counters and swing for an extra damage per creature, every turn can easily give you the win.

Endless One: This Eldrazi is useful early rounds, and even more useful later rounds, although be warned, when casting him on later rounds, don't use all of your mana, incase you need to play instants.

Syndicate Trafficker: The synergy between syndicate and Tireless Tracker is amazing, and syndicates really only useful if you have tireless out, making him one of the worse cards in this deck, he's still worth playing, but there are cards that I would rather play.

Tireless Tracker: Tireless Tracker is a great card, giving you clues, which you can sac for draws, or use card:sydicate trafficker to get extra counters.

Undergrowth Champion: One of the main cards in this deck, its only weakness is removal spells like Murder and Ruinous Path. Use Evolving Wilds to get extra counters, which work great.

Verdurous Gearhulk: Gives any creatures you want extra counters, although you might just want to stack them on Verdurous because of his Trample ability.

Blossoming Defense(Instant): Blossoming Defense is a crutual spell in any green deck, but only use it for the hexproof, DO NOT use it for attack, or defense, unless it will surely give you the win, or save you from inevitable death.

Grasp of Darkness(Instant): Great Removal spell for low to medium creatues, be sure to remember, that it doesnt just do damage to a creature, it gives them -4/-4, so it CAN be used defensively.

Larger Than Life(Sorcery): This card is only used offensively, and dont forget its a sorcery, its main feature is Trample, which can easily get through the annoying 1/1s that prevent 20 damage from getting to them.

Nature's Way(Socery): Amazing card, that basically kills target creature, and gives one of your creatures Vigilance and Trample, letting more damage get through, and saving yourself a blocker.

Animation Module(artifact): This is a very useful card during later games and works quite well with Syndicate Trafficker. Providing chumblockers, artifacts to sac with syndicate and possibly even more draws with Armorcraft Judge.

Evolving Wilds(Land): I recently took out Foul Orchard in favor of evloving wilds, since it has the ability to give extra clues with Tireless Tracker, and give Undergrowth Champion extra counters, which means extra lives.

Nissa, Voice of Zendikar(Planeswalker): Usually used to get more counters and extra blockers, I usually play her when I have a fair bit of creatures out, then I -2 her, next turn I +1 her and the turn after I -2, killing her, but giving me the counters I need.

Blossoming Defense: Incase your playing a heavy removal deck.

Grasp of Darkness: More removal.

Hazardous Conditions: Not the most useful cards, but certainly works against human decks, and card:Marrionette Master decks, where you can destroy all of their humans/ servos.

Larger Than Life: Sideboard this in when opponents are playing lots of creatures.

Murder: Usually played against decks that have multiple creatures that have more than 4 toughness, like Eldrazi decks, and Gearhulk decks.

Root Out: Basically destroys a vehicle, useful against decks that run the dreaded Smuggler's Copter, and against vehicle decks. Also gives a clue to sac with Syndicate, or Tireless for draws and/or counters

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Top Ranked
  • Achieved #18 position overall 8 years ago
Date added 8 years
Last updated 3 years
Exclude colors WUR
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 0 Mythic Rares

22 - 7 Rares

13 - 3 Uncommons

5 - 5 Commons

Cards 60
Avg. CMC 2.53
Tokens Clue, Plant 0/1 G, Servo 1/1 C
Folders I Like it :D, saved decks, Cool Standard, interesting, Deck Ideas, tokens, Standard, Interesting Standard Decks, Decks to Consider, Likes
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