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Enchantment (2)

Instant (6)

Sorcery (2)





This is my Golgari-Midrange deck that iv been building with the help of the are fantastic community. Here ill explain how to get the most out of a Golgari deck using your graveyard to its fullest, beefing up your creatures, maximizing your field threat and control.

The Horde

One of the most important factors that makes a Golgari Deck deadly is your creature synergy.

  • Gravecrawler- for his 1 black cost returning him from the graveyard to the battlefield pretty much free counters its awesome only down side is he cant block but seeing as you can cast him from the grave yard as soon as he dies feel free to attack with him every turn recklessly
  • Slitherhead - right off the back this card is gold with its 0 scavenge cost you can discard it to the grave yard feeding your troll and then scavenge it for a addition +1/+1 for a grand total of +2/+2 making your troll a 4/3 with trample and you could do all that on turn 2! setting you up for a very solid field presence
  • Varolz, the Scar-Striped - At a 3 drop this badass gives each creature in your graveyard scavenge for there mana cost making any creature in this deck valuable in the grave yard. do not be mistaken this does not mean you want your creatures in the grave yard but if for what ever reason they end up there your not losing there attack or defense cause you can just bolster it onto another card still in play.
  • Desecration Demon - playing a powerful roll in this deck this behemoth is a MVP alive and dead. lets focus on his battlefield threat first on turn 4 dropping a 6/6 flyer now your opponent can either block him turn 5 or sacrifice a creature to tap him preventing his attack but also giving him a +1/+1 counter so they hold him off for a turn just for him to come back malicious! So your opponent has dealt with your demon pal and hes pushing up daisy's in the graveyard that would really be sad if it wasn't Varolz, the Scar-Striped - allowing you to gain +6/+6 for 4 mana!
  • Dreg Mangler - good old Dreggy is 3 drop 3/3 with haste making him a good early game card both offensively and defensively with a bonus scavenge for 5 mana which i admit is a little high for +3/+3 but with his utility early game and haste you cant complain cause end game 5 mana is nothing if you have nothing else to spend it on there he is
  • Corpsejack Menace- remember back to the beginning when i said synergy ill say it again with this card a solid 4/4 for 4 mana with the outstanding ability to literately double the strength of are horde this creatures presence just makes everything more fun you remember all those counters we talked about for Lotleth Troll DOUBLED! so lets look back at Gravecrawler +2/+2 or Slitherhead +4/+4 but wait there is more! using Varolz, the Scar-Striped s ability we can now use Desecration Demon as a +12/+12 for 4 mana or were have Dreg Mangler now a +6/+6 for 3 mana need i really say more?
  • Vampire Nighthawk- Flying, Lifelink and Deathtouch... for real thought he brings a strong flying defense and if you can throw some counters his way some life gain. additionally people don't like to attack you when you have a deathtouch blocker even if they have a beast creature they don't want to lose.

    The Darkness

  • Jarad's Orders- with all the creature combos iv share above you can see why pulling out a creature of choice and putting another in the grave yard lets say i have a Corpsejack Menace on the field and a Desecration Demon in the grave yard now i search my deck for a Varolz, the Scar-Striped and a Slitherhead placing the Slitherhead in the grave yard for a free +2/+2 and then once i have Varolz, the Scar-Striped on the field i scavenge my Desecration Demon for a addition +12/+12 to any create i have effectively i just used Jarad's Orders to gain +14/+14 if i throw that on a Vampire Nighthawk or a Lotleth Troll the either the life gain or the trample could almost assure a win
  • Putrefy- pretty basic removal spell with a twist to hate on artifacts if needed
  • Tragic Slip- again pretty basic removal with a morbid twist to deal with large creatures for very cheap if used right
  • Rancor- this card can literately be a game winning factor with its awesome +2/+0 and trample added to the right creature it can cause some serious problems for your opponent especially early game if they don't have multiple or strong blockers forcing them to quickly deal with the threat just for you get get rancor back in your hand and add it to another creature!

    Side Board

  • Abrupt Decay- again basic removal spell that cant be countered this is more for aggro decks and getting rid of early game threats.
  • Alpha Authority- much like Rancor Alpha Authority can change the game very quick protecting a powerful gaming winning creature from kill spells and other threats and making it so that they can only block you will one creature maximizing your trample effects. i use this mostly against control decks and or heavy removal decks.
  • Gaze of Granite- A gift from the MTG gods A end all solution to those pesky tokens for 3 mana! you can clear a field of all tokens! or if you really need to you could nuke a whole field of low cost creatures unless its end game you might have mana for more but killing your own creatures isn't really beneficial i just use it to eat tokens
  • Golgari Charm - 3 different ability all just as helpful as the next. starting with All creatures get -1/-1 until end of turn useful against aggro decks with small creatures and tokens. Second destroy target enchantment if ever up against a deck with alot of enchantments. Finally the biggest reason i use this card Regenerate each creature you control allowing you to survive field wipes and or preform a reckless attack knowing your enemy will be forced to do defend and lose creatures only for you to regenerate all yours escaping the battle unharmed.
  • Deathrite Shaman- with 3 tap abilitys and the utility to recycle lands from any graveyard for mana, exile a spell from a graveyard to deal damage to a opponent and exile creatures from any grave yard to gain health your not only making the most of your grave yard yet again but your using your opponents against them they cast a spell exile it do damage they lose a creature gain some health for what ever reason they discard land or your milled all your cards are still useful with this guy out on the field.
  • Skylasher - good against those pesky mono blue or even blue/white control decks also provide addition anti air when needed alternative could be Deadly Recluse.
  • Suggestions

    Updates Add

    I will be going to FNM the next few weeks as well as playing against some friends and reporting weak spots that need adjusting. also im working on a new Naya deck if you want to head on over and show it some love and leave some pointers Naya-ihilation =] (seeking advice)

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    Revision 6 See all

    (11 years ago)

    -2 Appetite for Brains maybe
    -3 Crypt Incursion maybe
    -4 Farseek maybe
    -2 Garruk Relentless  Flip maybe
    -2 Jarad, Golgari Lich Lord maybe
    -2 Primordial Hydra maybe
    -3 Strangleroot Geist maybe
    -2 Titanic Growth maybe
    Top Ranked
    • Achieved #2 position overall 11 years ago
    Date added 11 years
    Last updated 11 years
    Legality

    This deck is not Standard legal.

    Rarity (main - side)

    2 - 0 Mythic Rares

    21 - 10 Rares

    18 - 5 Uncommons

    3 - 0 Commons

    Cards 60
    Avg. CMC 2.58
    Tokens Assassin 1/1 B w/ Player Killer
    Folders golg stnd, Golgari, g/b, Cool Decks, Standard-DrMaz2013, Ideas, Aggro, Decks That Interest Me, decks to revisit, Golgari
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