Golgari v5 Reaniwhip

Standard zandadoum

SCORE: 78 | 161 COMMENTS | 31653 VIEWS | IN 32 FOLDERS Top 8: 10/18


zandadoum says... #1

Heya,

Undying Evil doesn't quite fit into the deck. i would have to remove something more important.

i have been considering Mikaeus, the Unhallowed but he is quite mana expensive and will cycle out in 2-3 month so it's a "no-no" too.

July 15, 2013 9:45 a.m.

laccol says... #2

Do you already have an idea if you would change anything in this deck as soon as M14 becomes standard legal?

I am thinking about trying the following cards: Doom Blade , Enlarge, Scavenging Ooze , Shadowborn Demon . As far as I see, none of them is really impressive in this deck. But I'll try at least :)

July 16, 2013 5:31 a.m.

zandadoum says... #3

Heya laccol

I haven't really seen any card in M14 that I would use right now, because everything I have will still be valid.

Once the old block cycles out tho, I will certainly use some M14 stuff, but I want to see first what will come with the next expansion

As for now... Putrefy and Abrupt Decay are better than Doom Blade and I will still be able to use those in october. I need a new card to substitute Tragic Slip tho

Scavenging Ooze is cool, but doesn't fit into the deck right now. But I think it will substitute my Strangleroot Geist when it cycles

same with Shadowborn Demon as long as I have Desecration Demon I don't really see it in my deck.

July 16, 2013 5:36 p.m.

sylvannos says... #4

Solid deck! Personally, I'd run Golgari Guildgate over Evolving Wilds and Devour Flesh over Glaring Spotlight . Golgari Guildgate still comes into play tapped, but it makes getting that double-colored mana easier (vs. a basic land). Devour Flesh deals with Bant Hexproof, but is more versatile and can be used against several different decks, such as Aristocrats.

July 18, 2013 7:22 p.m.

zandadoum says... #5

sylvannos thx for your comments.

July 19, 2013 1:53 a.m.

sylvannos says... #6

July 19, 2013 4 a.m.

zandadoum says... #7

We'll just have to agree to disagree.

  • I still prefer to search for a precise mana I need (either a forest to cast my planeswalker or a swamp for a Mutilate ) and be able to reuse Evolving Wilds in the end, both the searched land or a Golgari Guildgate enter tapped. besides, many many times I trick the opponent into thinking I don't have a possible response for something and then BAM suddenly I have one more mana for any of my combat tricks/removals thx to the shaman. MTG is not a simple card game, strategy and "mind tricks" are important too.

  • i'd rather follow up a Tragic Slip with Liliana of the Veil . as said, the problem is not the Bant hexproof deck per-se, the problem is a damn Geist and angel token hitting for 6 in T3 which if the opponent started, is nearly impossible to counter until 1-2 turns later and by that time I am almost dead. And generally speaking, in T3-T4 they're hitting you with a 12/12 trample lifelink double strike... i'd rather kill it WITHOUT him gaining 12hp

  • i'm probably gonna use Devour Flesh when Liliana of the Veil cycles out tho.

July 19, 2013 4:39 a.m.

zandadoum says... #8

Changed some stuff around, as mentioned in my last report.

Included Gaze of Granite against tokens or Bant Hexproof (instead of Glaring Spotlight and I am fooling around on Cockatrice with Scavenging Ooze a bit, tho I am already seeing I could use more green mana and more selfmill to feed it properly. But I won't use selfmill mechanics until Theros comes out (and maybe not even then).

The Ooze only costs 2 mana but it's actually much better when cast in mid game, so you can inmediately feed it and get rid of some stuff from opponents GY.

July 21, 2013 12:39 p.m.

Oregon says... #9

Love you keep it updated how the deck worked in FNM and so on. Very inspirational.

July 27, 2013 3:08 a.m.

zandadoum says... #10

thx mate ;) I'll keep doing it.

July 27, 2013 3:27 a.m.

Beetall says... #11

Have you considered 1x Pithing Needle in place of Witchbane Orb ? It's VERY rare for me to run across a deck where pithing needle does nothing at all, and I'm considering running it mainboard, but that's just a down-the-road maybe.

The reason I say this is that pithing needle can completely stop the gate draw from Maze's End , it can stop planeswalkers, it stops special lands like Nephalia Drownyard Gavony Township and others, as well as a large number of game-winning creatures such as Olivia Voldaren , Pack Rat , AEtherling , and many others.

July 27, 2013 1:15 p.m.

zandadoum says... #12

Hi, I already had Pithing Needle in the past, but turns out my deck can already handle all the things you listed with all the removal I have and in case of planeswalkers I have lots of creatures + Rancor and/or flying.

Ofc if you play this deck, feel free to modify it for your local meta, but around here, the needle became useless to me (and too easy to remove with a Abrupt Decay

I have been re-considering the needle for maze end decks, but i am currently working on a better solution against decks with massive damage prevention ;)

July 27, 2013 2:09 p.m.

Beetall says... #13

If it's just the damage prevention that you're worried about, what about 1-2 sideboard Duress ? They're great against control decks, and if they have any damage prevention, you can trash one for 1 black. Also works on planeswalkers, enchantments, etc...

July 27, 2013 11:32 p.m.

vejiita says... #14

Pithing Needle cannot prevent using Nephalia Drownyard or Maze's End or any that you listed - as they ARE mana abilities?

July 28, 2013 4:43 a.m.

zandadoum says... #15

@beetall

thing is 1-2 or even 1-4 Duress is not enough against Fog decks that have around 12 damage prevention cards

@vejiita

the second abilities of those lands are not considered mana ability, thus can be prevented with Pithing Needle

July 28, 2013 5:15 a.m.

trope says... #16

Wow, I run an alarmingly similar Golgari deck. What are your plans for replacing Strangleroot Geist and Vampire Nighthawk when they rotate out? I see you've already worked in Scavenging Ooze . Perhaps Kalonian Tusker ? Unfortunately it doesn't have haste, but it is a 3/3 straight up for GG. Unsure what I'm going to do about my own Nighthawks once they're out.

July 28, 2013 11:28 a.m.

zandadoum says... #17

Hi trope

I am still waiting to see ehat Theros will have to offer to replace all parts of my deck that cycle out. I am not so much worried about creature replacement TBH, but more concerned about stuff like Tragic Slip and Rancor which are center pieces of my deck.

Chances are I will change the deck drastically (I already have some propotypes running) and include Lotleth Troll again and probably something around Corpsejack Menace and Kalonian Hydra

July 28, 2013 12:27 p.m.

vejiita says... #18

@zandadoumI don't think so - they need mana to be activated... or you can point me any official rule ?

July 28, 2013 2:01 p.m.

zandadoum says... #19

vejiita trust me, it is like I said. I played the needle for a long time...

a "mana ability" is an ability that PRODUCE mana, not one that USES mana, because if it was that way, EVERYTHING would be a mana ability.

here some links:

  • http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/twtw/212
  • quote: "Naming a card such as Tomb of Urami doesn't prevent players from playing its mana ability, but it does keep players from using the Demon-Spirit-creating ability."

  • http://community.wizards.com/go/thread/view/75842/29420343/?pg=last

  • http://mtgtutorials.tumblr.com/post/47648777762/can-you-explain-how-pithing-needle-works

  • http://tappedout.net/mtg-questions/can-i-pithing-needle-a-pithing-needle/

  • quote: "Kessig Wolf Run (You can't stop it producing mana, but you can stop its second ability)"
July 28, 2013 5:42 p.m.

zandadoum says... #20

15000+ views and 50+ votes. awesome! thx guys.

July 29, 2013 9:10 a.m.

whaletaint666 says... #21

replace Ghost Quarter with Cavern of Souls . its worth it. more dual lands looks necesary too

+1

August 5, 2013 3:11 a.m.

whaletaint666 says... #22

colors** not duals. need more colors. kuz wilds

August 5, 2013 3:12 a.m.

zandadoum says... #23

whaletaint666 tried Cavern of Souls long ago, didn't work. I don't care if one creature get's countered. But caverns screwed me many times when I needed a specific mana for a Abrupt Decay or whatever kill spell/combat trick and the caverns doesn't help me there.

August 5, 2013 5:13 a.m.

zandadoum says... #24

notheless, my deck is currently undergoing some changes on cockatrice, stay tuned ;)

August 5, 2013 5:13 a.m.

whaletaint666 says... #25

cool =D

August 5, 2013 6:03 a.m.

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