Good luck blocking

Standard* SimpleFall

SCORE: 156 | 136 COMMENTS | 23115 VIEWS | IN 62 FOLDERS


kevinator says... #1

I disagree with those that think Fiendslayer Paladin should come in instead of Fabled Hero . This deck is all about pure attack aggro. Why worry about defense? I can tell you from my personal matches against your deck that Fiendslayer Paladin just doesn't put as much pressure on me as Fabled Hero . I don't care about removing Fiendslayer Paladin if he's only doing 2 damage to me. 4 damage is a lot more pressure. Then, beefing him up with Boon Satyr makes the opponent very scared.

October 1, 2013 1:18 a.m.

any thoughts on Unflinching Courage

October 1, 2013 6:03 a.m.

SimpleFall says... #3

justbringit9282 I like Unflinching Courage but I don't like being two-for-oned. I would rather have the Brave the Elements instead. I have to agree with you kevinator, I find Fabled Hero to be very agressive and Fiendslayer Paladin to be defensive. I will put Fiendslayer Paladin in the sideboard against Jund or Grixis. MrBlakeJ In a perfect world I would have Giant Growth , Fabled Hero , Brave the Elements and the mana to cast it all but Giant Growth isn't versatile enough for me.

October 1, 2013 2:08 p.m.

SimpleFall says... #4

What does everyone think of switching Rootborn Defenses for Ready / Willing ?

October 1, 2013 2:09 p.m.

Datestamp says... #5

I'm of the opinion that Rootborn Defenses works well with the amount of token interplay going on here. That said, how often would the untap aspect of Ready / Willing save your hide?

October 1, 2013 2:51 p.m.

SimpleFall says... #6

If I'm racing with someone I could untap and wreck their side of the field with Ready / Willing without slowing down the beating. Rootborn Defenses would be better if I had a 5/5 Wurm token on the field but that is if. Ready / Willing always works when Rootborn Defenses only works some of the time. That's my view on the cards.

October 1, 2013 3:13 p.m.

Datestamp says... #7

That in mind, why not just swap it around & see how it plays?

October 1, 2013 3:59 p.m.

TheBatman says... #8

Just play tested 3 or 4 times and I think this deck runs great.

One thing you might want to try would be to run 2x Ajani, Caller of the Pride in place of 2x Voice of Resurgence .

My reasoning for that is if you can get Ajani, Caller of the Pride out turn three and put a counter on Soldier of the Pantheon or Fleecemane Lion ; on turn four you can swing for 6 or 8 damage with evasion. (possibly 10 or 12 damage with trample instead if you can use Selesnya Charm .

But if you cant get Ajani, Caller of the Pride out on turn 3 its not a huge deal because if you get him out later in the game when u have big creatures already, you just get to hurt the enemy even more.

Great deck SimpleFall.

October 1, 2013 6:33 p.m.

SimpleFall says... #9

Imagine that, TheBatman knows something about evasion. Hahah. I do like the idea of Ajani, Caller of the Pride but some people are saying to take out two Fabled Hero for two Ajani. I like the idea of taking two Voice of Resurgence out for Ajani, Caller of the Pride because he would be better late game but that adds more to my three drop slot which is getting kind of crowded if I don't take a three drop out for a three drop.

October 1, 2013 7:07 p.m.

TheBatman says... #10

Well of course I know something about evasion. I am TheBatman after all... "I wish" (he says to quietly to himself)

Anyway I think it would be a cool idea to try for sure. Just let me know if you make any edits to the deck because I would love to try out the deck with Ajani, Caller of the Pride in it.

October 1, 2013 7:19 p.m.

SimpleFall says... #11

Will do TheBatman sir!

October 1, 2013 7:25 p.m.

DeanD says... #12

awesome looking deck! there are just a few changes I would make and that's only by store meta or personal preference probably. With such a low mana curve, id probably go down to 21-22 lands and then remove the Advent of the Wurm and replace with Silence as that will provide the wipe prevention you need. Not only that it will flat out win you games most of the time. I think the Boon Satyr might be just a little too cute at 5 cmc, so I would move in the direction of another one drop like Dryad Militant or Boros Elite . The only thing I don't like is your weakness to a faster agro deck like red but Imposing Sovereign in the main could swing that match in your favor. all in all excellent deck! +1

October 2, 2013 8:35 a.m.

Have you considered Aerial Maneuver or Burst of Strength at all? The Aerial Maneuver is a great removal of flying, especially when your creatures don't have haste and will be able to block first turn anyway. Burst of Strength on a Loxodon Smiter can be just as nasty of a surprise as your Advent of the Wurm for less mana. I recognize the extra creature will be missed, but a simple Skylasher might serve the same purpose! Very much like my own baby, selesnya blitz, I like your deck a lot!

October 2, 2013 11:50 a.m.

AteTheIsm says... #14

Hey Simple, I have a slightly different idea in mind for this selesnya aggro deck. The problem with these decks is usually they succumb to wraths and kill spells. Boon Satyr is a bit too slow for my taste. Great card, but I think the deck would be stronger with a playset of dryad militants in Boon's place. It will give you more speed, consistency, and another T1 2/1. Also, I think Fabled Hero is a bit slower than you need. I'd try Blind Obedience or mainboarding the Rootborn Defenses instead. The focus shouldn't be to slam creatures every turn until they wrath, it should be to play quality aggro creatures while you dwindle their resources until they wrath your board, then you rootborn. I'd test the changes against esper and Gruul/RDW (the top 3 decks right now) and see how you like it. Oh I read that someone mentioned Imposing Sovereign which I like but Blind Obedience is definitely better since it survives wrath. If you didn't like that then you could try Boros Elite or Experiment One.

October 2, 2013 4:20 p.m.

AteTheIsm says... #15

Oh I also like Mistcutter much more than Boon. The haste after wrath is always good. Plus if you advent after the wrath then you have a 5/5, and a 3/3 at least. And now I see that DeanD said a lot of the same things I did. My argument for Obedience over Soveriegn is based on your match with other aggro decks. They will probably have burn so they can shock or spear sovereign and then they play their spells. They have no mainboard solutions to enchantments. All in all I like the deck but IMO it needs just a bit more tweaking to really be competitive.

October 2, 2013 4:27 p.m.

omniangel93 says... #16

This is probably the best G/W deck I've seen since the last Pro Tour. Well done. +1

October 3, 2013 3:49 a.m.

jimaejackel says... #17

24 lands for CMC average of 2.33, you could squeeze some more cards in there safely I believe.

I suggest -2 lands and +2 Ajani, Caller of the Pride

Here is my version Kitty kats, elephants, and wurms!!

Still taking suggestions from what people think, the more the merrier.

I have played it in two standard tournaments so far and it did fairly well taking top 2 each time.

October 3, 2013 7:26 p.m.

Moosh says... #18

SimpleFall I like the deck, but I feel like you could work on your sideboard a little more. What is your side board plan against the decks that came out from the first SCG with Theros, Worcester?

For control it looks like you have 6 cards in 3x Mistcutter Hydra and 3x Rootborn Defenses , but have you thought about what to side out? Do you need all 6?

What about the rest of your cards? When does 4x Scavenging Ooze , 2x Sundering Growth , and 3x Witchstalker come in? Reanimator is (practically) dead with Unburial Rites rotating so do you even need 4x Scavenging Ooze and if you do shouldn't that really be a main board card? It may cost more but I'd recommend Fade into Antiquity over Sundering Growth if you really want that effect because then you can get rid of any Enchantment, even the Gods of Theros themselves. What matchup is Witchstalker for again?

Here's a few thoughts;

  • Esper Control is real
  • Glare of Heresy can be bad for you
  • While you aren't soft to Aggro I feel you should beef up

What I'd recommend:

First a thing on Imposing Sovereign vs Blind Obedience ; Both are weak to Glare of Heresy while only the creature is weak to spot removal, the catch is that Ranger's Guile can save the creature while it cannot save the enchantment. Plus if the Aggro player is removing your 1 toughness creature and not your 3, 4 or even 5 toughness creatures I think things are going your way.

Red Based Aggro: Side in: 2x Ranger's Guile & 3x Imposing Sovereign - while they may side in Burning Earth against you, you have so many basic lands you'll be happy they did.

White Based Aggro: 3x Imposing Sovereign & 3x Glare of Heresy - Remove the Boros Reckoner or anything else causing issues and slow em down.

R/G Aggro: 3x Imposing Sovereign & 2x Pithing Needle - Wait, hear me out! Sovereign obviously slows them down, but R/G Aggro even from the beginning started out close to midrange. They have Planeswalkers, Monstrosity abilities and Blood Rush abilities that you can stick a Needle in! Pithing Needle does not specify what kind of source (e.g. a permanent) the activated ability should come from, so it can prevent the usage of activated abilities (aka bloodrush) from cards in your hand, graveyard, the battlefield, the command zone, etc.

Control: 3x Rootborn Defenses , 2x Pithing Needle , & 2x Mistcutter Hydra - Save your guys from wrath effects, shut down Jace, Architect of Thought and AEtherling (Should really be the only cards you name in this match up) and race with your Hydra. They cannot bounce, Detention Sphere , Azorius Charm , block it with their AEtherling or counter that Hydra. They want to go long so try to wait till you have the mana for both Rootborn Defenses and Mistcutter Hydra as he's only weak to Supreme Verdict so if you can protect him through that first Verdict they are on a clock they might not be able to handle.

October 3, 2013 8:41 p.m.

omniangel93 says... #19

@Moosh Watch the final match of the Dragon's Maze Pro tour. G/W weenies destroys esper control. It's just too slow to keep up with what G/W is capable of in the right hands. Against any sort of control, I think this deck is good. Fast aggro like this is control's worst enemy. Voice of Resurgence is really the pinnacle for G/W. It makes your opponent really think about whether or not he should play a counter or removal on this deck's turn. Loxodon Smiter can't be countered, Fleecemane Lion can be made hexproof and indestructible, Soldier of the Pantheon punishes opponents for playing multicolored spells. This deck destroys control of any type.

While I do agree with you on Scavenging Ooze , I think all of the other cards are solid for this build. Witchstalker is another great card for fighting control. It's hexproof and punishes opponents for playing blue or black spells, both of which are going to be heavily played with Ashiok, Nightmare Weaver in Theros. Sundering Growth is the better choice for this build. Yes, Glare of Heresy is more efficient at times, the populate effect with Sundering Growth is far better. This deck runs quite a few tokens. He can add another elemental token, scaling whatever elemental tokens were already on the field. He can make another wurm token, or he could make another knight token.

I also think that 3 Mistcutter Hydra is a good number. If this deck has to add in that card in for serious control, you'll want as many as you can get.

Just my two cents, though.

October 3, 2013 9:26 p.m.

Moosh says... #20

omniangel93 The catch is you are not taking into account what M14 and Theros added to Esper Control;

Just on that it might be recommended to side in the 2x Ranger's Guile I mentioned as well. Don't forget that Hexproof doesn't stop you from being forced to sacrifice that Fleecemane Lion due to the Away half of Far / Away . Pithing Needle can handle Ashiok, Nightmare Weaver . Every deck in the world is going to sideboard in Glare of Heresy just for Voice of Resurgence alone (plus Boros Reckoner ).

G/W is solid, not knocking it, but Esper Control picked up a lot of weapons while G/W did not pick up as many, evident by the highest place for G/W was 26th place and Esper Control had 3 in the top 8 at Worcester. I'm just saying not to sleep on Control but also don't spend the whole 15 cards to combat it. Or at least make sure a good portion of the many cards sided in have uses against other decks as well.

I'll concede to your points on Witchstalker and Sundering Growth but I say it's either Witchstalker or Mistcutter Hydra , not both. They are approaching the same plan from different angles and I like the Hydra's haste and being uncounterable. It's getting on the board and smashing a face in, perfect trump after a board wipe.

October 3, 2013 10:37 p.m.

jimaejackel says... #21

Moosh you should check out my deck. Kitty kats, elephants, and wurms!! I built it before I knew of any SCG in Worcester. It did fairly well at a 30 or so FNM and then a small Sunday standard of 12 people (yes only twelve).

I noticed the potential of Glare of Heresy and Fade into Antiquity , after seeing a lot after popping 4 boxes of Theros and sorting through cards getting my play set together.

I didn't find much threat of the Gods as nothing really stayed on the board or didn't last that long. But that Glare of Heresy , solved so many problems.

October 3, 2013 10:45 p.m.

SimpleFall says... #22

Wow, that's one hell of a break down Moosh. I will be the first one to say that I suck at creating a sideboard and knowing what to take out for them. I do have to ask why you chose Ranger's Guile over say Gods Willing . I'm more of a white based aggro deck then a green first off so I have more white sources so I feel that I'd have extra white land more so then I would green. Although Ranger's Guile gives my creature a +1/+1 until end of turn wouldn't Gods Willing be more versatile allowing yet another source of unblockable? That's my thoughts on those two cards, please let me know what you think. Glare of Heresy over Sundering Growth , hmmm, I like how Glare of Heresy hits way more then Sundering Growth does but Sundering Growth gives me more creatures. I will just have to see what my meta will be playing to choose between these two. Moosh which indestructible card do you think fits more in this deck? Rootborn Defenses or Ready / Willing ? I like Ready / Willing just because they already have to worry about Advent of the Wurm and Boon Satyr flashing in but once they know I have Ready / Willing they will just be pissing themselves every time they have combat. omniangel93, Ashiok, Nightmare Weaver would not activate Witchstalker 's ability. I do like Witchstalker but I don't like the double green in the cmc. Mistcutter Hydra I can see running 3 of if I put 2 Sundering Growth in the sideboard but if I run Glare of Heresy since it hits creatures and enchantments I would want 2 Mistcutter Hydra and 3 Glare of Heresy . I thank y'all both for such in depth suggestions and on something I have been thinking about hard for the last couple days. Would y'all both please help me one more time. What would y'all take out for the sideboarded cards? I'm horrible at choosing what to take out for what. Please be detailed. I thank you for your time.

October 3, 2013 10:50 p.m.

omniangel93 says... #23

Moosh Fair enough.

As fair as Witchstalker and Mistcutter Hydra goes, perhaps you're right. It would really depend on what worked with the deck the best. They're both awesome cards in their own right. Mistcutter Hydra might actually be the better option when handling control. Witchstalker seems like a card that would be more inclined to prolong a game, which is not something you should do against control. The longer a control game goes, the more likely they're going to be getting and playing the cards they need to wrap things up. Mistcutter Hydra could potentially end a game after a board wipe.

October 3, 2013 10:51 p.m.

SimpleFall says... #24

Also, I'm not sure but I have had a lot of people say I should take out two land for two Ajani, Caller of the Pride . I really want to put him in the deck but do you think 22 lands will be consistent enough for me to be able to play my double white cmc cards on turn three? Maybe I should take out one land and maybe one Boon Satyr instead? What are everyone's thoughts?

October 3, 2013 10:54 p.m.

omniangel93 says... #25

Before I make any suggestions, what's your plan for Scavenging Ooze ?

October 3, 2013 10:55 p.m.

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