Mono green always had a special place in my heart. It was the color that I fell in love with when I started playing Magic and I've been loyal to it ever since. All my most played decks include green. After high school I stopped playing Magic until a few years ago a friend of mine started playing and reminded me why I loved this game so much. When I "returned" to Magic, the first decklist for a Commander deck that I looked at was Kamahl, Fist of Krosa EDH and my own first Commander deck was mono green. Green cards are the biggest part of my collection.

This deck started as a Selvala, Heart of the Wilds deck which was way to strong for my way too casual playgroup since I sometimes won at turn 3 or 4. For a while I built this as a Hydra-deck with Gargos, Vicious Watcher in front of it but that felt too slow for too many reasons. Goreclaw has reasonable mana costs and brings out big creatures faster. Also in the last years Wizards printed everything for green that you normally know from other colors. (Cariddis does an awesome job explaining what you want and need in green and how you can build a green Commander deck in his Kamahl EDH deck that I already mentioned. But for this deck I'm going to explain a few things.

Mana: You're in green so I don't feel like explaining too much. You have land based ramp whis is the safest and most reliable ramp. I use Snow-Covered Forests because for a while I played Extraplanar Lens and when you're the only one with snow-covered lands no one else is profiting off your lens. I also like the full art lands from Modern Horizons and I wanted to give this deck an extra treatment. Castle Garenbrig is a must-include in creature-heavy decks. It got me ahead a couple of times.

Card Draw: Green card draw is mostly dependent on creatures but lucky for us this is a creature deck. When including draw spells you don't wanna go exclusively for the ones that get you a lot of cards one time only like Shamanic Revelation. You wanna ensure a constant flow of additional cards with stuff like Colossal Majesty, Elemental Bond or its strictly improved version Garruk's Uprising which also helps your aggressive strategy.

Single-Target Removal: Although green mostly deals with removing artifacts, enchantments or in general non-creature permanents we have a few tricks up our sleeves like the staple Beast Within. Also Duplicant is a great creature removal on a stick. And we can always choose to include fighters like Voracious Hydra that wolf down an unwanted threat. For artifacts and enchantments we focus on creatures that remove them when they enter the battlefield. As the Professor from Tolarian Community College once explained, it's crucial to keep the mana curve in mind when including those. Start early with a Reclamation Sage, continue later with an Indrik Stomphowler and finish in the late game with a Woodfall Primus. Also I noticed in a lot of green decks that Reclamation Sage is an auto-include but Manglehorn isn't. In my opinion this is a grave mistake since Manglehorn saved me a few times when my opponents tried to ramp with their Sol Rings but had to wait a turn to untap them.

Mass Removal: We don't have a Wrath of God in green but over the years we got pretty darn close. Apex Altisaur is one of my favorite removal options since it can swallow a lot of small creatures or up to two bigger creatures dependent on size. And this effect is repeatable under the right circumstances. Ezuri's Predation is a fantastic late game card since it removes everything 4 and smaller and in the best case leaves a few bodies behind that you can use for your next trample parade.

Other strategy keypoints: We evade / ensure damage goes through with stuff like Bellowing Tanglewurm or Overrun which I will swap out with Overwhelming Stampede or a Pathbreaker Ibex. We recur with Moldgraf Monstrosity and Greenwarden of Murasa and maybe in the future I'll find a place for Eternal Witness to balance the mana curve. (like I did with the artifact-removal-on-creatures-curve) We protect our stuff with Archetype of Endurance or Soul of New Phyrexia and our Commander with these Boots or those Boots.

If this helps you in building your own mono green deck you're very welcome! I know this deck isn't as focused or optimized as it could be but for my playgroup it's already threatening so I'm good with it.

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94% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

30 - 0 Rares

22 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.16
Tokens Beast 3/3 G, Beast 4/4 G, City's Blessing, Phyrexian Beast 4/4 G, Plant 0/1 G, Wurm 6/6 G
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