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Maybeboard

Draw (1)

Man Land (4)

Wrath (2)

Edict (4)

Life Loss (1)


One Way Ticket! ONE WAY TICKET! ONE WAY TICKET!

This is my paper Rack/Pox paper deck atm, ratios could be off but it can win games, it's effectively 11 racks with ~16 removal, it runs no creatures because it wants to blank people's creature removal game 1 (most decks won't have anything relevant to bring in, but they'll pull their removal once they're sure I'm not on any creatures). I'm fine with having a lot of dead cards here if people aren't running creatures, but this deck doesn't adore Blue Control. The deck tends to win early on good hands, with the 'best' hands featuring 2 or 3 Racks and some ongoing discard, this doesn't lock the opponent out of playing by any means, but it makes it very hard to hold onto cards that aren't optimal to play right now. It's not unusual for my Burn deck to lose to this, and that deck features Draw 3 for 3 mana spells.

I've replaced my Smallpox with Bontu's Reckoning and Ensnaring Bridges, Smallpox played poorly with my Hives, as is they can finish someone off (possibly). Reckoning is a 3 mana wipe, which is very cheap, but the drawback normally makes it a bad card; However, in this list I might not care about casting another spell and intend to win via Racks and ongoing discard, but the deck really wants ways to prevent my opponent from just accumulating value.

Suggestions

Updates Add

I'm thinking of switching out Davriel, Rogue Shadowmage for Bandit's Talent; Talent comes in at 2 mana and is a 'better' Discard effect than Davriel (who's easy to kill in a pinch for opponents), and if I can actually dump the full 3 I get a slightly better Rack than Davriel on top, nabbing Life Loss instead of damage. On the other hand switching out Davriel will leave me with less total discard, but forcing opponents to discard an actual card (or 2 lands) isn't exactly bad, and I've had lots of situations when Davriel's 3rd mana up front meant I couldn't do anything; it's pretty easy to get stuck on 2 lands in a 20 land deck, and I don't want more lands if I don't run Smallpox, and if I run Smallpox I don't want Hive, and I want Hive because this deck desperately needs something like Hive! I have thought about Mishra's Factory, maybe as x2? I REALLY wish WotC had the cojones to print another Innocent Blood, I swear the card isn't THAT busted guys! It's been so long, and power has been crept SO MUCH, people don't always want Swords in Legacy, surely we're at the point where we can have copies 5-8 of Innocent Blood? Anyways, in the meantime I keep Geth's Verdict, a 2 mana Edict that can pinch an opponent for their last life (and can do the life loss even if the opponent has no creatures fwiw, it's like incredibly bad Burn in this list because I can't hold onto cards either). I wasn't expecting it to come up very much, but Bandit's Talent also comes with a 3rd level, where you gain access to card draw... it's a big dumb pile of mana to potentially draw a card if you're set up, and while this deck can pull off very fast wins, it can also get stuck in slugfests where I draw poorly and getting a Phyrexian Arena that doesn't cost me life could be sweet, even if it cost 4 mana, it'll even help dig to a Hive if I need it!

Huh, now I'm wondering if I throw in a couple Bandit's Talent maybe I should through in at least x1 Raven's Crime? Also, should I throw in Nether Spirit as a random blocker I can draw into? I run no other true creatures, so any time it's in the bin it's online, so I can discard it instead of paying it's MV if I have one of my 9 discard permanents out (each is symmetrical), I feel like I'd run a free 2/2 that's as sticky as this? I've thought about Bloodghasts, but this is a $0.5 card, so it'll be easy enough to test out. Raven's Crime is a card I've never used, but if I can draw extra cards it seems like a better card? I can be stuck in slow games against decks and this can turn extra land drops into discard if I want, I just can't decide if I actually want that or not, the ceiling is reasonable on Raven's Crime, but the floor is low (what if I don't draw lands? it happens), a Mists or Pit are both more consistent about what they do, especially if I don't have a draw engine out, but Raven's Crime can come out turn 1 some games, though I'd almost always prefer to play either a Rack or Dark Ritual turn 1, not sure I need more turn 1 options!

Comments

Casual

90% Competitive

Date added 1 year
Last updated 1 month
Legality

This deck is Legacy legal.

Rarity (main - side)

4 - 0 Mythic Rares

14 - 7 Rares

14 - 4 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 1.90
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