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One Way Ticket! ONE WAY TICKET! ONE WAY TICKET!

This is my paper Rack/Pox paper deck atm, ratios could be off but it can win games, it's effectively 11 racks with ~16 removal, it runs no creatures because it wants to blank people's creature removal game 1 (most decks won't have anything relevant to bring in, but they'll pull their removal once they're sure I'm not on any creatures). I'm fine with having a lot of dead cards here if people aren't running creatures, but this deck doesn't adore Blue Control. The deck tends to win early on good hands, with the 'best' hands featuring 2 or 3 Racks and some ongoing discard, this doesn't lock the opponent out of playing by any means, but it makes it very hard to hold onto cards that aren't optimal to play right now. It's not unusual for my Burn deck to lose to this, and that deck features Draw 3 for 3 mana spells.

I've replaced my Smallpox with Bontu's Reckoning and Ensnaring Bridges, Smallpox played poorly with my Hives, as is they can finish someone off (possibly). Reckoning is a 3 mana wipe, which is very cheap, but the drawback normally makes it a bad card; However, in this list I might not care about casting another spell and intend to win via Racks and ongoing discard, but the deck really wants ways to prevent my opponent from just accumulating value.

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Just how many various Racks does a deck like this need? I know 'tradition' was somewhere from 4-8, but in the games I lose it's very often failing to draw any/enough Racks that ends up costing me the game (occasionally it's not enough Discard vs One Ring decks lol). I like the new Bandit's Talent since it offers a discard effect stapled to a Rack (and it's not stapled to a PW like Dr EasyToKill), but I don't like that it's stuck at only 2 damage, that's a VERY slow clock, and it only works when they have a tiny hand. I guess the question atm is if I want to replace Quest for the Nihil Stone with either a 3rd Bandit's Talent (for the increased versatility), for a Raven's Crime for the cheap repeatable discard effect that can get rid of an extra land if I'm using Ensnaring Bridge, or a Nether Spirit for the hell of it. I like Raven's Crime and another Bandit's Talent more, but I have times when I'd like a recursive 2/2, I only have 8 cards that interact badly with it in the list.

The other question is whether this deck should look at 1 or more Mishra's Factory? Yeah I need Black mana REALLY BADLY, but if I only run 2 of them SURELY I won't draw in my opener very often? That said I know what my luck is like lol, so that's why I'm very hesitant. Factories are good blockers in a deck like this, and they are technically a clock in games where I lack a Bridge. Maybe this will have to be a 'test it and see' kind of thing?

Comments

Casual

90% Competitive

Date added 1 year
Last updated 3 days
Legality

This deck is Legacy legal.

Rarity (main - side)

4 - 0 Mythic Rares

14 - 7 Rares

14 - 4 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 1.90
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