chuchuoftime says... #2
Ideas: -2 Bioshift , +2 Zameck Guildmage , I'd rather draw a card for my undying guys. Also, Prime Speaker Zegana ? Maybe Champion of Lambholt , who by the way, is the coolest psydo-evolve creature ever.
May 19, 2013 10:21 p.m.
Cobthecobbler says... #3
@Demarge -- I'm taking this deck to a competitive setting next week, so I'll see how Bioshift pans out in that kind of meta, and I'll have a better response for you.
As for chuchuoftime, Same deal with Bioshift, it's up for debate, but it hasn't done me any wrong yet, nor has it been a dead draw in any game.
I love Prime Speaker Zegana and I love Zameck Guildmage . Problem with adding her is that I already have a lot of creatures around her curve, and whether or not she can evolve anything or draw me many cards is dependent on my board state, which means she's not going to do much against Control or Midrange decks where I'm constantly trading creatures. I know it's a lame excuse not to use her but when I had her in here in an earlier brew, I ended up doing away with her for that reason.
Zameck Guildmage for Bioshift though is probably what's going to happen if I find that bioshift isn't doing too well competitively.
Also, Champion doesn't evolve anything except a late Cloudfin raptor, and there are better 3-drops for this deck. If I wanted unblockable, I'd rather run Artful Dodge because it's more reliable than a creature that dies easily and doesn't get big. It becomes a target for kill spells, and my opponent is never going to let it get big.
May 19, 2013 10:42 p.m.
I love the idea of using 'undying' this way with 'evolve'. Nice work!Have you considered incorporating 'scavenge'? just a thought...
May 23, 2013 5:34 p.m.
Cobthecobbler says... #5
Thank you. And yes, but unfortunately Scavenge just doesn't work as well in here as you'd think... Maybe only for Master Biomancer, but once he hits the field, forget about it.
May 23, 2013 6:34 p.m.
Ooze Flux combos well with the undying/evolve too. Especially given that you've got weak evolve creatures - you can often just remove the counters and then immediately they evolve again.
June 7, 2013 4:15 a.m.
You have a good start but my one suggestion a card your missing, Young Wolf
Turn 1: play Cloudfin Raptor 0/1
Turn 2: Cloudfin Raptor 0/1 playYoung Wolf 1/1(triggers evolve1/2) playRapid Hybridization (undying resolves2/2, triggers evolve2/3, 3/3 resolves triggering evolve3/4) Swing for 3
Turn 3: Swing for 8 (without playing anything yet this turn) add in a Strangleroot Geist and Rancor and make it 12. or play Zameck Guildmage to start removing counters starting turn 4 that way by the time Vorapede hits turn 5 you can make sure it keeps coming back for more.
June 9, 2013 12:27 a.m.
Cobthecobbler says... #10
Ooze Flux Is a no because that's only going to be useful when Master Biomancer hits the field, and unless he's dealt with, I've got plenty of counters to play around with but I usually win the game before that.
Young Wolf used to be in here, but considering I use both Experiment One and Cloudfin Raptor, that's too many 1-drops for this kind of deck. Since this isn't an aggro deck, It doesn't need that many 1/1's. If I draw Young Wolf on turn 6 or 7, I lose unless I already have my board set up. Whereas if I draw one of my evolve 1-drops, they have room to grow and make it to the late game. Especially Experiment One, because I can keep regenerating him. Cloudfin has evasion. But Young wolf just dies twice and starts triggering. Turn two I can just play Geist and it's way better than Wolf because he evolves both one drops here.
June 9, 2013 1:21 a.m.
I run a similar concept that has proved very consistent in my local meta. Evolved Aggro Honestly rid it out of spite because the people that ranked top three told me when I discussed this idea with them that it would flop. Boy did they look foolish when I swepped fnm the following week beating them all 2-0 and went undefeated all night. They even sided against me and were powerless. Mostly cuz the side for this (which isn't listed) runs 3 Pithing Needle , 3 Plasm Capture among other control cards. All of which locks them down.
June 10, 2013 6:52 p.m.
miracleHat says... #12
i would add the Young Wolf for the Bioshift s. otherwise, more Zameck Guildmage would be awesome.
June 11, 2013 6:40 p.m.
this seems like a very fun deck to play with. i like this idea. pokemon will never die! lol check out my boros blitz deck tell me what ya think.Boros Blitz Kirsti Wins (SUGGESTIONS WELCOME)
June 11, 2013 6:41 p.m.
infinitemana says... #14
June 11, 2013 6:58 p.m.
Cobthecobbler says... #15
I've never had trouble casting Swaggy, he's amazing in this deck.
So far you guys think Young Wolf is the obvious choice, or even some mana dorks. I would still like some more discussion so I can better make my decision, though. But thank you. Remember to +1 if you love this and haven't already :D
June 11, 2013 7:14 p.m.
Young Wolf is the way to go here. Being able to survive board wipe and trade with opponents threats early game is huge. I'd also try and find a place for Spell Rupture it is great cheap disruption in this type of deck where you usually have some pretty powerful creatures kicking around. Are you only running 2 Thragtusk because of collection constraints or is that a concious choice? If it's an option I would take out Wolfir Silverheart for 2 more tusks. Nice to see a pure simic deck, I ended up going buggy with my deck BUG Bash.
June 11, 2013 8:08 p.m.
Cobthecobbler says... #17
Monetary Value isn't an issue right now. Thragtusk is in here as a 2 of because he's not essential to the functioning of the deck, and Silverheart is amazing in this deck, essentially being an 8/8 for 5 + buffing my already buffed creatures. Thragtusk gives me longer sustain and causes my opponents to use 2 resources to get rid of it, which is invaluable. I might bump him up to 4 but not at the cost of Silverheart. Thank you for the input.
Looks like Young Wolf might find his way back in here.
June 11, 2013 8:13 p.m.
Hi I was wondering how good this deck is I'm newer to MTG and I am thinking of building something like this. Also can this deck do good against modern decks around the same price range or no?
June 25, 2013 3:13 p.m.
Cobthecobbler says... #19
weaver909: Hello, and sorry for the extremely late response. The notification must have gotten lost...
Anyway, this deck would need some major adjustments to work in a modern setting. I'm not sure how I'd work it out but without good ramp, it won't survive in modern, unfortunately. Sorry for the letdown, but a modern deck of this price-range can do a lot better than this.
August 5, 2013 5:53 p.m.
Very well constructed deck, combo's work effectively. Thanks for the advice with Young Wolf and Strangleroot Geist , will have to try those out!
September 6, 2013 8:31 p.m.
Cobthecobbler says... #21
No problem, I've been running this deck casually for a while, and I've had a board full of 13/13's by turn 8 or 9 the earliest. It can be completely overwhelming for your opponent if it goes off right. The only problem here is the lack of ramp that I have. Adding Farseek would help me but I can't seem to find anything worth taking out for it.
September 6, 2013 8:35 p.m.
The Gyre Sage /Forced Adaptation combo really helped me with that problem. With that, Vorel of the Hull Clade and a Primordial Hydra , I can easily get a 40/40 creature out in about two turns if the circumstances are right.
September 6, 2013 8:39 p.m.
Cobthecobbler says... #23
Yeah, Vorel and Hydra are best buds. I bet if Hydra wasn't, you know a... hydra... they'd go to a bar and smack a few down together.
As for the Gyre Sage combo, it's really a clunky kind of thing you'd want in a deck like this. Forced Adaptation is good, but being an enchant creature you run the risk of being 2-for-1'd. Which is not fun when you have a 5/5 you've been building up for a few turns. I ran it in one playtest and it didn't work out too well for me. Gyre Sage can get big enough to produce plenty of mana on her own.
September 6, 2013 8:42 p.m.
Very true, I just like to run a few Forced Adaptations just in case I have no way of evolving a creature, and I'm stuck. Plus it's only 1 to cast, and by the next turn I'll have something decent to use.
But yeah, Vorel and Hydra are a stellar combo, and my friends hate for using it xD Just wish I had another Vorel or two to throw in.
September 6, 2013 8:44 p.m.
Cobthecobbler says... #25
Vorel is really easy to obtain. Especially a foil. Since it's the Foil rare that comes in an intro pack, you can get it for less than $2, probably less than that in trades if you trade with nice guys.
And Forced Adaptation is one of those cards that seems like it's really good. But in the long run, unless it's attached to a Primordial Hydra (A.K.A. a really good card that can benefit from the counters and give you more than just face value) it's utterly too slow and risky. I personally don't like it outside of draft :/
Demarge says... #1
Well the 9 games were all against my current standard brew (the purpose of the games were to get a feel for this deck and assess various problems that come up).
You having only one creature out will happen a lot against control and decks like jund, kill spells and boardwipes a plenty will do that to creature decks.
As for your argument on Bioshift s usefulness the target opponent's creatures bit only works if your opponent is slow enough to not want to attack with everything, or you're resetting undying for them, or you just moved 5 counters from a primespeaker onto a Thragtusk (or worse an angel).the atacking blocking bit would require the game to run so late for Bioshift to be better than just a pump spell.
May 14, 2013 8:22 p.m.