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Enchantment (4)

Instant (3)

Sorcery (2)


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Red/Green devotion variant. The deck aims to make as much mana as quickly as possible to play huge threats or game ending spells.

Nykthos, Shrine to Nyx

  • The centerpiece of the deck - allowing you to do some borderline degenerate things with all the mana it generates. Used in conjunction with effects that allow you to untap it, and the latest version of the legend rule, its not uncommon to be producing 30+ mana in a turn.

Arbor Elf + Utopia Sprawl

  • These two, in conjunction, are the beginnings of the engine of the deck. This little combo will allow you to do things like power out a turn two Garruk Wildspeaker, or turn three Primeval Titan. Because Utopia Sprawl acts as an "instant speed" ramp card (if you have more than one Forest); If Arbor Elf is played on turn one and Utopia Sprawl is played on turn 2; you then have access to four mana left on turn two! Casting a Garruk Wildspeaker from there is where things get really crazy!

Garruk Wildspeaker

  • A true Devotion All-Star, Garruk Wildspeaker may be the most powerful devotion card ever printed (even though it was printed well before Devotion was in existence. The original Garruk plays a dual role here. For starters, his +1 ability allows you to untap two lands. ANY two lands. With lands like Nykthos or enchanted Forests, the ability to use them twice in one turn opens up many possibilities for abuse.

  • Further, his -4 is not only achievable but can act as a win condition on its own if you a reasonable board presence (which devotion decks often do). It's easy to get to (requires only one turn of +1), and it is powerful. The ability to Ovverrun your creatures (even at sorcery speed) is very powerful in decks with many creatures on board.

Oath of Nissa

  • As a 1-mana enchantment, it sits on the field creating devotion and allows the player to "dig" for all of the essential pieces (Nykthos, Primeval Titan, Garruk Wildspeaker, etc.).

Forest

  • While it may seem obvious, it is important to every Green Devotion deck to run actual "Forest" primary lands. Utopia Sprawl and Arbor Elf both only work with Forests and much of the land destruction utilized in Modern is for Non-Basic lands. Land destruction can be tough on devotion; so it is important to ensure your enchanted lands are generally forests. While shock lands are technically Forests (and any deck splashing a color should use them); every devotion deck has to run basic Forests.

Burning-Tree Emissary

  • BTE is an interesting devotion card due to its EBT trigger, low cost, and high devotion. It essentially "nets" you mana when it is played (as it's cost is equal to it's devotion AND it adds mana to your pool). Turns with multiples of BTE and a Nykthos, Shrine to Nyx are the lightning fast turns that lead to turn 2-3 wins.

Courser of Kruphix

  • A great card for building card advantage with a lightning bolt proof "butt" to boot. The life gain and large body make it great for burn and aggro match ups, and the digging for land ability and 2-devotion make it an extremely powerful mana-generating tool for the deck. It also has really great synergy with fetch lands, Oath of Nissa, and any other card interested in the top card of the deck.

Craterhoof Behemoth

  • The "go to" green win-con since its printing; Craterhoof is a great way for any green deck with creatures to win. While it requires un-summoning-sick creatures to pump; often times the huge hastey Craterhoof alone deals enough damage to win the game. And while 8-mana is high; it is extremely obtainable in Green Devotion. Craterhoof is a card that can be played in low quantities and still be hit.

Primeval Titan

  • The fact that Primeval Titan can "fetch" our three most powerful lands (Nykthos, Shrine to Nyx, Kessig Wolf Run + Inkmoth Nexus) pushes him well past a "vanilla" 6/6 Trampler for 6-CMC. Generally Prime Time is used to grab a Wolf Run and end the game the following turn. 6-CMC is a "sweet spot" for the deck (as we can technically hit 6-mana on turn 2 with our best hands and often times will have 6-mana on average by turn 3). A turn 2-3 Primeval Titan will win a vast majority of games; and even a turn 4 Titan will end over half of the games with a win.

Kessig Wolf Run

  • This is a great additional win-con for any deck splashing red. Having the ability to turn any creature (including any many dork, especially birds of paradise) into a large trampling threat.

Inkmoth Nexus

  • Flying infect. Easy win against an opponent who can't deal with it.

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Date added 9 years
Last updated 8 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

29 - 10 Rares

8 - 5 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.62
Tokens Beast 3/3 G, Human 2/2 G, Wolf 2/2 G
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