Maybeboard


Trying to reconfigure a Case of the Locked Hothouse topdecking ramp shell to fit in an Anzrag, the Quake-Mole payoff. It's a different way to try to play Anzrag than the turn 3 haste aggro shell that seems to be what people think they have to do.

The Hothouse shell needs to build around enchantments and extra lands, especially Forests. With extra mana, you can set up Anzrag as a must-block threat using damage doublers like City on Fire or Zopandrel, Hunger Dominus. Invasion of Ikoria   can fetch the Anzrag and it's tough for the opponent to let Anzrag unblocked to flip the battle.

Azusa's Many Journeys  , Topiary Stomper, Flourishing Bloom-Kin, Vorinclex  , Ojer Kaslem, Deepest Growth   blister out the ramp. Even Jugan Defends the Temple   and Spelunking and Shigeki, Jukai Visionary and Bushwhack are mainly ramp cards. Bitter Reunion gives some extra card draw and helps Halana and Alena, Partners with giving Anzrag haste.

Removal isn't a priority, but Bushwhack and Kogla and Yidaro can pitch in. And Incinerator of the Guilty with haste can so a bit of sweep. I tried some versions with more removal or lifegain with Tranquil Frillback for example, but it just feels like you need to maximize ramp speed.

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97% Casual

Competitive

Date added 10 months
Last updated 10 months
Legality

This deck is Standard legal.

Rarity (main - side)

10 - 0 Mythic Rares

31 - 0 Rares

8 - 0 Uncommons

4 - 0 Commons

Cards 61
Avg. CMC 3.44
Tokens A Mysterious Creature, Human Monk 1/1 G, Spirit 1/1 C
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