I guess I have to try to make a mid Slime Against Humanity deck. Like everyone has to make one. It's a requirement.

I'm going for the Arcane Bombardment angle. And I'm going for Buried Treasure and Big Score to ramp it out earlier.

I'm also going hard on draw/discard to get key cards into hand as soon as possible. Discarding Slimes early is something I want to do to make sure the early Slimes I play have extra counters already. Slimes are terrible for board presence, they're so slow to get going. If you can't even get them early buffs, there isn't much hope.

I'm also doing the Invoke Calamity angle as another way to reuse the Slimes.

Defense is Bushwhack, Into the Fire and Burn Down the House. But I seem to always use the alt modes on each. Bushwhack is almost always fetching lands. Into the Fire is almost always draw/discarding the entire hand. Burn Down the House is almost always making the creatures.

The Discovery cards help trigger the Bombardment on the opponent's turn.

I'm trying a Thirsting Roots in case the Proliferate mode matters. The Fall of Kroog is probably not going to do anything but maybe the Bombardment land destruction can do something interesting.

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Casual

96% Competitive

Date added 8 months
Last updated 8 months
Legality

This deck is Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

17 - 0 Rares

3 - 0 Uncommons

23 - 0 Commons

Cards 60
Avg. CMC 3.47
Tokens Devil 1/1 R, Ooze 0/0 G, Treasure
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