MISSION OBJECTIVE: Make two awesomely cool, funky "hand" spells into a Standard deck.
Rejigged to be post-Theros block and post M15, which unfortunately leaves us without Dictate Of he Twin Gods and Anger of the Gods plus other amazing stuff. But hey, Theros and M15 can TALK TO THE HAND!
Soulfire Grand Master: The crux of the deck, and also very lonely as the only creature. Both of its unique abilities make the crappy cards in here better. The lifelink to instants and sorceries drastically raises the ability of Deflecting Palm and
Mindswipe
gapping your opponent. The returning ability of the instants and sorceries is also fantastic, especially for the bevvy of two-mana spells like
Valorous Stance
and
Roast
but most notably can enable neverending Talk To The Hand Awesomeness.
Deflecting Palm: Talk To The Hand.It's the closest thing this deck has to a win condition.
Mindswipe
: The Psychic Bitchslap. It's another lovely situational cheap rare, but the ability to trade with a spell plus deal damage makes it one of the few ways this deck can actually shuffle towards winning.
Myth Realized: Mithril Eyes here loves instants and sorceries and can grown rather large over the course of a game. Also a nice mana sink.
Ojutai's Command
: Not sure how good this is, but the opportunity to return [[Soulfire Grand Master[] into play AND draw seems swag, and if I don't have targets for that ability or the counterspell option, 4 life and a card isn't terrible.
Burn:
Roast
is a fantastic way to serve Rhino: with potatoes.
Burn Away
in the SB does a similar thing but gives me the option to attempt to hose graveyard-based decks.
Twin Bolt
can ping lil' tokens/take out a morph or manifest and also has the nice option to strike players, which the deck sorely needs.
Removal: Disdainful Stroke is another, much better counterspell than Psychic Bitchslap.
Valorous Stance
pulls double duty as both important removal of out-of-range targets (I'm looking at you, Dromoka) while also gving me the option to protect Soulfire Grand Master.