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Great Goblins of Justice

Casual Aggro Combo Goblins Tokens Tribal

Morgemil


There are actually a lot of interactions in this deck that specifically target my meta and I will explain them, but first a summary of my meta.

The local kitchen table meta is casual and mostly based on creatures, specifically tribals (elf, werewolf, faerie, zombie, vampire, soldier, kithkin, fungus, cleric, goblin, ally, spirits and pretty much every single tribe except merfolk and treefolk). None of us have expensive decks (except all those elves) so the only real discouragement is dependable infinite combos, too many board wipes and stuff like Ghostly Prison (although those guidelines only seems to apply to me since I've earned the group's animosity through excessive use of such). Those are just guidelines though and the only completely shunned deck is infect (all of us refuse to play with those decks).

The main focus with this deck is to use Goblin Recruiter to line up the field for the Krenko, Mob Boss which benefits greatly from Goblin Chieftain's haste to start cranking out tokens. Almost inevitably he will become the table's target, but haste usually allows him to do his job first. The enemy creatures in play determine the five-mana drop set up for after Krenko. Depending upon the kill/burn spells, Goblin Chirurgeon can keep Boss Krenko alive through a lot of hate. Not fancy, but a live Krenko is worth more than any number of dead ones.

The secondary point is to use Boggart Shenanigans to just allow my goblins to attack and I won't care if they die. Obvious, effective, and boring.

The third point is Legion Loyalist. This is an amazing card which I feel was printed specifically upon my request. My friends' elf decks are my most hated rivals and all their iterations seem token-based so as to exploit Wellwisher and other equally unfair cards. Given this, Legion Loyalist makes them sorry that they resorted to such trickery (but only if I can take them out before they really get those tokens pumped out).

A fourth very obvious possibility is Boggart Shenanigans + Voracious Dragon or Mogg Infestation which allows me to sack all my goblins and ping my enemy to death.

A slightly not as obvious interaction is the devious use of Mogg Infestation to sack an enemy's creatures and then use Legion Loyalist to run by their missing defenses. Almost no one expects it for some reason.

Goblin King often makes goblins hard to catch and Ib Halfheart, Goblin Tactician makes it so no one wants to catch the goblins.

An inefficient combo that works poorly is Boggart Shenanigans + Goblin Warrens and sometimes Skirk Prospector to just continually sack for ping damage.

In summary, this deck is not meant to be well-rounded against everything. Nor is this deck meant to be burn-oriented mainly because this deck needs to scale to handle free-for-alls and X-headed-giant just as well as dueling. The main weaknesses are the vampires, control decks and board wipes which is why most teams have at least one control deck to cover the tribes' backs. I suppose I really just built this as a somewhat fair and cheap(ish) hate-letter to my friend's elf decks.

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Date added 11 years
Last updated 11 years
Legality

This deck is Casual legal.

Rarity (main - side)

18 - 0 Rares

6 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.47
Tokens Goblin 1/1 R
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