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Green Blue Card Kingdom Chalice

Casual GU (Simic) GWU (Bant) Ramp

SkyEclipse


Sideboard


Keep fast hands but mulligan slower hands if possible Ideal starts--

Turn 1: 1x Land (+ mana dork if possible) Turn 2: 1x land + play 3/4 mana card Turn 3: 1x land + play 5/6 mana card (primeval titan/acidic slime/etc)

Chrome mox usage: Early game- imprint cards that cannot be cast fast enough, like second titan, gaea's revenge, etc) Mana creatures early game is important enough to keep unless a)you have plenty of dorks or b)too many big creatures

Sundering Titans Usage: Try to use early game because you want to disrupt your opponent as fast as possible, even if you blow up your own lands. Try to pick as much lands from their sides as possible but don't be afraid to lose lands.

Fauna Shaman usage: This is your toolbox engine. If you need an early dork early (no more lands drawn) then pitch a bomb for a dork and vice versa. Very useful to have since all creatures are live draws.

Sideboard plan: Autumn's veil: Against control match ups. This is to help protect our creatures from blue and/or black control decks that try to kill or counter our creatures.

Damping matrix: This is used against our opponents who are trying to do creature shenanigans such as kiki-jiki and pestermite combo while not hurting us as much (only fauna shaman is shut off) (This is mainly in here just in case. Feel free to take if you feel that other streamers are not likely to use creature abilities).

Dragon's claw: In case burn or fast red aggro is your opponent.

Naturalize: For pesky enchantments/ artifacts. This is an instant speed sideboard. We have acidic slime mainboard.

Pithing needle: This is also for pesky creatures/ artifacts/ planewalkers. We don't have that many planeswalker answers (besides killing the planeswalker, we don't have many answers).

Dispel/ Flashfreeze: For countering things that stops you from playing your spells or trying to kill you.

Echoing Truth/Cyclonic rift: A bounce effect that tempos your opponents while you attack or if you are trying to disrupt them. Cyclonic rift is in the sideboard also as a win condition.

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Date added 5 years
Last updated 5 years
Legality

This deck is Casual legal.

Rarity (main - side)

11 - 0 Mythic Rares

18 - 4 Rares

4 - 6 Uncommons

6 - 5 Commons

Cards 60
Avg. CMC 3.37
Tokens Beast 3/3 G
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