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Green Power with Galta

Commander / EDH Mono-Green

dkaczynski


Maybeboard


A deck focused on

Primary themes:
- Creatures with high power that impact the game in a threatening way, such as pumping the team, haste, removal, reach, or other utility abilities
- Green card advantage engines: power-based card draw, trigger on creature cast/ETB, trigger on creature doing damage to player
- Taking advantage of high power: power-based pumping, power-based card draw, etc.

Do I care more about protecting my creatures or just pumping out more creatures through the massive card engine?

Do I want to include more non-creature-based removal for fighting and non-creature permanents?

This is not a utility-box creature deck.

This is not a "go wide" deck, but the deck does require a non-trivial creature density for the creature-based card advantage and fighting.

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

32 - 0 Rares

22 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.48
Tokens Beast 3/3 G, Elephant 3-3 G, On an Adventure, Phyrexian Beast 4/4 G, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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