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Sythis CEDH/High power stax, enchantress, and card draw shenanigans. Draw loads of cards, slow the game down to a manageable speed, play lots of enchantments and win!

Stax packages in this deck look to shut artifacts, graveyards, and life pay triggers and cards off completely effectively dealing with many of the current meta's threats IE : Breach, AD Naus, Necropotence etc. Cards like hush bringer, while affecting our deck are a powerful deterrent to a meta filled with Thoracle combo. I chose to add a lot of ramp and land fall to help with reaching critical mass with enchantments. Having a total lack of artifact ramp slows us down, by bringing the table and game back to us by shutting down all artifacts, our ramp and landfall equalizes the battlefield. I've tried to add a lot of enchantment and artifact hate as well to help deal with the stuff that does make the battlefield. Elesh Norn, the enchantment spells, and swords help to deal with problematic creatures.

This deck looks to win via Heliod and Walking Ballista Combo, Nature's chosen loops drawing infinite cards with infinite mana and casting a huge finale of devastation, Siona and Shielded by faith make infinite warrior tokens hasty with concordant crossroads.

Thanks for taking the time to check out my deck! This is version 4.0 with lots of play testing and changes in the near future. I appreciate any and all feedback and thank you in advance!

Updates

I've been working to streamline the deck and remove any non-performing cards, to that end song of the dryads is great but too expensive mana wise, jukai naturalist doesn't hit enough spells to be useful, light-paws had big potential but it requires too much work to get an aura out and then change its target and with so few other targets it seemed like a dead card. Lastly I cut the big spell hallowed haunting; I have tried and tried and it just never happens with this card and if it does hit the battlefield I'm short on enchantments to make the cast worth it.

I've added authority of the consuls; incidental life gain is never bad and having opponent's creatures enter tapped helps to slow down turbo decks, kiki-jiki lines, and other combat based decks which I can be weak to. Earthcraft is just too good not to have, it's an enchantment, gives free mana, and continues to do work with testing. Land tax and paladin class are in for additional coverage on hitting all my land drops and making pesky opponents pay for their cheap spells on my turn when they try to disrupt my gameplan.

05/28: Out: Meticulous Excavation, Endurance, Devoted Druid, and Swift Reconfiguration. In: Jukai Naturalist, Ground Seal, Aura Shards, and Burgeoning...okay okay here me out. I've tried meticulous excavation and it's in every list on here and Moxfield... but it doesn't do anything. It just sits there and does nothing. Doesn't add to my game plan, doesn't spike my amount of ramp, doesn't save my permanents on other people's turns it does nothing. It needs to go I'm open to convincing but I JUST DON'T GET IT. Endurance while a good card I've replaced with Ground Seal for 2 cards with Sythis and enchantment count. Lastly, I've swapped out Devoted Druid which is by itself rather dead and swift reconfiguration just doesn't have the zing I thought it would have. Jukai is back because it's kind of great, Burgeoning helps ramp, and Aura shards is one of the most evil cards ever printed and I love it to pieces.

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Casual

97% Competitive

Top Ranked
Date added 2 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

48 - 0 Rares

22 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 1.96
Tokens Human Soldier 1/1 W
Folders green white decks
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