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Green White Monsters

Unknown

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Sideboard


Edit of Green Red Monsters

**FUN COMBOSPart of the reason this deck is a thing is because of this combo:Elvish Mystic, 2 Burning-Tree Emissary, 1 Forest, 1 Nykthos, Shrine to Nyx, and 1 Kalonian Hydra. Kalonian Hydra turn 2, swing in 12 turn 3, even more if i also have the Mistcutter Hydra. Super Rare to get though

(Some of these are obvious)Swing in with a few creatures and flash in boon satyr bestowed on a creature not blocked

Nylea with her bow, swing in with trample and deathtouch

Turn 1 Experiment One Turn 2 Burning-Tree Emissary into Sylvan Caryatid and double evolve experiment 1, swing in 3. Then I have 4 mana turn 3.

**SPECIFIC STRATS FOR SPECIFIC CARDS:Garruk, Caller of Beasts is an option for this deck, but it is still being worked through. Garruk would give me pull for more creatures but for now i chose Nylea because she lets my creatures damage actually get through.

There are 3 reasons Burning-Tree Emissary in the deck: 1. To get more devo to green 2. to get higher creature presence 3. For the very unlikely hand where I get 5 mana access turn 2.

Kalonian Hydra is kind of the bomb of this deck, it is almost always killed the turn it comes out, but when it isnt killed it does wonders for the deck. Even when it is killed off there should be enough creatures that they are going to lose anyways. He also may be able to make half of my other creatures slightly bigger!

Boon Satyr is amazing at smacking your opponent in the face, flash him in at the end of a turn so that your mana dorks can still block, bestow your creatures and make them big, then get the security of keeping him out if the creature you bestow dies. I take him out against aggro because he dies too easily

Elvish Mystc is pretty obvious, just out to get a turn ahead of my opponent.

Experiment One Is around as an alternative to elvish mystic if i dont have an elvish mystic in hand. Swing in slightly bigger turn 2 from experiment one, and he is pretty versatile. once I play 2 creatures, which happens pretty fast, i get a good chump blocker too

Temple of Plenty & Temple Garden & and basic lands are in there for obvious reasons, for easy mana. The 1 specific plains would be replaced by a single Mana Confluence. I only have 2 temple of plenty because i dont want to have very many tapped lands, it slows me down a turn which hurts my deck.

Nykthos, Shrine to Nyx Is in because it can be amazing mana ramp.

Ready / Willing is in basically to stop supreme verdict, also on rare occasions i actually get to fuse and cast both, with 2 white sources and Sylvan Caryatid which makes my creatures awesome. Only 2 are run main board because I don't have room for any more than that, if I know they will super control me I put more in though. I was thinking about replacing Ready / Willing in the sideboard for Ajani's Presence, though I don't think I want to. The reason would be that most of the time I don't need all my creatures indestructible.

Fleecemane Lion is part of the reason white is splashed into this deck, he is a great 2 drop at 3/3, and in 1 or 2 turns you can make him REALLY hard to kill. He is normally targeted though, before he becomes monstrous. He also beats most other 2 drops is standard.

Loxodon Smiter is another amazing 3 drop, a 4/4 that can't be countered, it is hard to say no to that. Also it would be really funny if someone forced me to discard him and I got to play him, But that has never happened to me. He can normally come in turn 2, meaning swing in 4 turn 3 and have a pretty solid blocker for turn 2

Mistcutter Hydra is either for playing the turn after Kalonian Hydra and swing in for giant, or to bring out that extra burst that can win me a game when I need it. Another card that cant be countered as well. I am pretty sure my deck is just structured to beat mono-blue.

Nylea, God of the Hunt Gives all my creatures trample, and gives me something to do with all my extra mana, and could be a big 6/6 swinging in. Only 2 because I only have 2, if i had another i would drop one of my 3 drops and put him in

Polukranos, World Eater Is for a little control and the fact that he is a 4 cost 5/5. He gets to ping all the things and make him a little bigger!

Sylvan Caryatid Because it is one of the best ramp cards ever printed

Witchstalker is mainboard because is is super stable, a 3/3 hexproof that sometimes gets bigger. He is going over Reverent Hunter because he is super stable, but against aggro reverent hunter would be better as he comes out bigger.

Side Board:

Arbor Colossus for flying

Bow of Nylea for mill (his last ability means mill never kills me), Make my creatures slightly bigger, hit little flying creatures, gain 3 life so i can get ahead, and lastly because of the deathtouch and trample

Pit Fight is for killing of their creatures, aka controll

Ready / Willing in case they keep trying to kill me

Reverent Hunter because it can come out big, but he is a temporary addition to my sideboard

Selesnya Charm is to get rid of Desecration Demon and anything my deck can't handle, or the gods. Also I could get the +2/+2 and trample if they chump block a creature

**SPECIFIC STRATS AGAINST SPECIFIC DECKS:When I am playing against control, my deck has a lot of stuff that cant be countered, and it is hard for things to kill a good amount of creatures, basically the creatures are SUPER stable

Against aggro I put out slightly bigger creatures at the same speed that aggro is pumping out their creatures and I trade their creatures for mine, then just keep putting down creatures

I went against one of those "PRO DECK" Things, i am not sure where he got it but he said he just bought it and started playing, and then I actually got recked by it

Monoblack really hurts this deck (end every deck) and I need a good answer to it. Any ideas? The best thing i could think of was Aegis of the Gods, which doesnt come out till turn 2 so the thoughtseize still gets me. Any better ideas?

**FNM RECORDWin // Lose // Tie 3 - 0 - 1

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Date added 10 years
Last updated 10 years
Legality

This deck is Unknown legal.

Rarity (main - side)

7 - 0 Mythic Rares

31 - 14 Rares

8 - 2 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 2.58
Tokens Knight 2/2 W w/ Vigilance
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