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Green Wurm (Tips for Better SPEED Needed)

Unknown

jmorris007


This deck's purpose is to over power the opposing deck(s) and "take charge" after about 4 or 5 turns. The gain life cards do just that, are in the deck to keep me alive long enough to get my Wurms out. Otherwise its pretty simple to just get wurms out and start attacking with them with Overruns.

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Date added 12 years
Last updated 12 years
Legality

This deck is Unknown legal.

Rarity (main - side)

2 - 0 Mythic Rares

15 - 0 Rares

10 - 0 Uncommons

19 - 0 Commons

Cards 70
Avg. CMC 4.29
Tokens Beast 3/3 G, Wurm 6/6 B, Wurm 6/6 G
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