Grim Monastery's Guide to Bolts, Bumps & Spikes
Modern
SCORE: 25 | 56 COMMENTS | 3450 VIEWS | IN 7 FOLDERS
soullessredafro says... #2
I cut Atarka's Command for Boros Charm, not Bump in the Night.
I have two reasons why PTE isn't a good choice in a burn deck. It doesn't deal any damage to my opponent and it puts them one turn ahead of me. As a burn player, that scares me. I just cut Combust out of my SB for the same reason, it doesn't deal damage to my opponent. Now, every spell I play will be able to deal damage to my opponent one way or another. IMO, that is exactly what a burn player should be looking for.
In regards to the Skullcrack, Boros Charm comment, I don't really know yet. I will have to see how it plays in an event.
I run the one of Shard Volley as a late game finisher.
I really like Searing Blood. It's good early game removal that hits my opponents face. Plus I don't need a landfall trigger for it to do good damage. Running 18 lands, I find the landfall trigger too inconsistent to run just Searing Blaze. SBlood does great work if you play it right.
I hope this answers your questions. Thanks for the great feedback and keep it coming.
January 13, 2016 9:16 p.m.
It seems to me that PTE more than makes up for its cons. You can get rid of high toughness dudes (think tasi and goyf) who SBlaze/Blood may not be able to reach. Knowing G2 G3 that you are burn, many players may fetch up all their basics (think along the lines of (esp) three color decks) and when you path their dude, they get nothing. I mean, a non-conditional removal spell that doesn't directly hurt you is pretty sick. Sure, they get some ramp, but if you just pathed a big player (eg a Glistener Elf swinging for 11) I think it will be setting them back a lot more than a basic will help. Besides, one shouldn't be path-ing creature that can easily get it by the Searing Bros. anyways, that's my spiel on it; but it definitely doesn't feel like burn to have PTE.
January 13, 2016 11:01 p.m.
soullessredafro says... #4
Self-Inflicting Wound deals with Tarmogoyf and Glistener Elf. I would just have to play around Tasigur I guess. No one at the LGS I play at uses Tasigur anyways. Plus, PTE goes against what burn is trying to do. And that is simply to deal as much damage as fast as you can. If you're playing spells that can't deal damage to your opponent, there's something wrong. This is why Rending Volley and Combust had to be cut and why PTE won't ever find a spot in my burn deck.
January 13, 2016 11:29 p.m. Edited.
BurnFanatic says... #5
@soullessredafro @mtgThaen
Hmm ok, I'll accept the BC, for now. What you said is true, only time will tell.
PTE... Still not satisfied. Though you have made excellent points, there are still tons of reasons that this is great. The cmc for instance, the searing bros are 2cmc while PTE is only one. That can make a giant difference. Also a big thing in the meta right now, or at least at my LGS, is Abzan, also know as, Tarmogoyf and Kitchen Finks. Now your specific decklist has an answer for Goyf, but does it really have one for Finks? I mean, Rain of Gore will definitely do the trick, but Naya doesn't have that. PTE will make sure that persisting bastard stays away, I think stopping them from gaining life is better than starving them a basic. Gavony Township+Finks has made an appearance and I hate it, it always gets me back peddling, desperately throwing all my cards at his face attempting to keep him below 10 life. Now you don't have that problem because of RoG, but Naya and Boros do. Now that's just the Finks issue. mtgThaen made a great point earlier about when guys get too big for bolts and s-bros, Deflecting Palm will always get the job done for big attackers, but I'd rather have more answers. Plus D-Palm doesn't remove the threat, but if the treat is big enough, it could end the game. Keep in mind Bloom is a thing, and I've been turn two killed by a Primeval Titan that was buffed and given haste and double strike. If I had PTE I could've stopped and won. Now you may say that SIW can get Titan, well true as that may be, SIW is a Sorcery, where PTE is an Instant. Titan can and Will be given haste, which card would you rather be holding when he has a t-2 Titan and you have one land? I'll let you decide. It also hits Tasi, but I think that's been said already. And let's not forget that Gurmag Angler is just as big a threat, and it's black.
I think that running so many S-bros might be dangerous, if you were so adamant earlier about always having burn spells that hit the opponent in the face, then what happens when you go against a deck that runs little to none creatures? And they do exist for any lurkers that are doubting me. Just look up Lantern Control and pick your jaws up off the floor. That and Tron runs few to none creatures. (I say Tron referencing U/W because that more Control based) Now Tron is already an easy matchup as I'm sure you know, but Burn dumps their hand quickly, especially after a mulligan, and I'd rather topdeck a Bolt than a S-bro. My list runs 2 in Main 1 in side for decks like Infect. That usually does the trick. Now if I was playing Faeries or Tokens I'd rather have a hand full of S-bros, but I'll take my chances. It could also be that our LGS metas are different, we'll never know. Anyway I'd love to hear your reasoning on the subject.
Side note, I couldn't agree more on your feelings about Rending Volley and Combust. As great as they are against Twin, they don't fit in Burn, too conditional.
January 14, 2016 12:57 a.m.
soullessredafro says... #6
@BurnFanatic & @mtgThaen
Man, you guys really like PTE. I don't know what else I can say about that card... It is undoubtably one of the best removal spells in the format and I can see why you like it so much. And by no means am I saying that you shouldn't play it. It's just not for me and my style of play.
About the SBros. I used to run 4x SBlaze and 0 SBlood when I played Jund burn. When I switched to Mardu, I thought I would try a little more variety with my spells. So I -1 SBlaze and +2 SBlood. If I ever run into a deck that plays few creatures, I can side them out in G2 & G3 for something a little more helpful. Most of the decks in my meta play creatures hence why I choose to play the SBros. I played against a LGS regular who plays Affinity. It was casual so we kept the sideboards out and I smoked him 4-0. In all 4 games, SBlood made an appearance and did amazing work. I still need to play in a sanctioned event with my Mardu build to make a clear decision on if I should be playing SBlood.
I think that our LGS metas are completely different. Bloom and Lantern don't exist at my LGS. Tron shows up once in a while. It's mostly Affinity, Burn, Infect, Jund, Junk and Twin.
January 14, 2016 2:22 a.m. Edited.
As much as I do love PTE, I don't run it, either. It's still the best removal, and I hate to get hit by it. I guess it just comes down to you, your deck, and your meta. I didn't think i persuade you, but I just wanted to give good defense for the card. I didn't realize SIW is a sorcery! That definitely makes seem less OP haha! But I will always be almost equally afraid of facing down either. If you feel you get more mileage out of SIW, I won't contradict you. After all, I've never seen Mardu burn in action, and certainly not the degree that I've seen Naya. Also, you may have stated this already, but what is your normal record at FNM?
January 14, 2016 10:42 a.m.
soullessredafro says... #8
I agree about every meta being different. Mine is very aggro right now so I don't really have the need for PTE. But if my meta had more midrange or control, I would consider running PET for those bigger targets.
I don't play Magic Friday nights. But the last modern event I played in I placed 2nd with a record of 3-1 playing Jund burn. I have yet to play this Mardu build in an event. Hopefully this upcoming Tuesday I will get a chance.
January 15, 2016 1:06 p.m.
Mono-White-Man says... #9
I have a deck just like this but it's mono red. I run Vexing Devil in it, I think it would be good.
January 15, 2016 6:46 p.m.
soullessredafro says... #10
The problem I have with Vexing Devil is that it gives my opponent a choice. Anyone I've ever played against with the Devil has gladly taken the 4 damage on turn 1. Mid to late game your opponent can CHOOSE to have it stay and kill it with a spell in the end of your turn. This is why I do not play Vexing Devil anymore.
January 15, 2016 8:56 p.m.
BurnFanatic says... #11
I too ran the Devil, until he decided to take the damage and then run me over with a Goyf. The opponent never takes damage when you need to bring him down, and never let him stay when you need a blocker/aggressor.
But with Mono Red, maybe he'll do some good. I've only had experience with him as a 2 of so maybe the early pressure will help.
January 17, 2016 10:41 a.m.
soullessredafro says... #14
I just looked up Painful Truths. Thanks for the suggestion but this card does not deal damage to my opponent. Thus it will never see play in my burn deck.
January 22, 2016 3:57 p.m.
soullessredafro says... #16
Like I said in the previous comment, Painful Truths doesn't deal damage to my opponent. If you look at any spell I play, they all have one thing in common. They all deal damage to my opponent.
January 22, 2016 5:05 p.m.
YamishiTheWickedOne says... #17
It also eats up what's probably all your mana for the turn.
January 22, 2016 10:07 p.m.
YamishiTheWickedOne says... #18
If you want draw and burn on one card (albeit not at the same time), Sign in Blood exists, though it's not really worth it in burn.
January 22, 2016 10:10 p.m.
soullessredafro says... #19
How do you like the changes I've made to my deck?
January 22, 2016 11:17 p.m.
YamishiTheWickedOne says... #20
I would drop the Searing Bloods and add a 4th of either Boros Charm or Searing Blaze, and add a 19th land. Maybe consider maining or siding Lightning Helix?
January 22, 2016 11:25 p.m.
soullessredafro says... #21
In the games that I've played, Searing Blood has done some great work. Have you ever tried it out? I think you'd be pleasantly surprised. I like keeping my 2 drops as low as possible. Adding another Land is a possibility. If I was to do that, I would drop the 2 SBlood and add 1 SBlaze and 1 Fetch.
January 22, 2016 11:32 p.m.
YamishiTheWickedOne says... #22
That sounds fine. S.Blood is good, it's just that S.Blaze is better.
January 23, 2016 12:04 a.m.
soullessredafro says... #23
SBlaze is a great card. The only time it's better than SBlood is when you have the landfall trigger. That's why I like to play a couple SBlood. Just in case I don't have a landfall trigger.
January 23, 2016 12:21 a.m.
pepetheplaneswalker says... #24
Wow nice deck! I think I might splash some white into mine just to see what it'd be like.
January 28, 2016 7:49 p.m.
Tyrannosary says... #25
Hi thanks for +1ing my deck! Now honestly when it comes to modern burn I would only play red (with some green and white for Atarka's Command and Boros Charm) and mono-red. I don't think the black for Bump in the Night is worth it since usually you'll never see 4 lands in a single game especially with Shard Volley. I know I sound really mean about it but that's my honest OPINION (it doesn't mean it can't be right or wrong).
BurnFanatic says... #1
I know you've touched on BC but I still wasn't satisfied with the answer you gave, especially since Skullcrack is a four of that does damage to the face.
Another question. Searing Blood..... Why? Searing blaze does more than that and landfall shouldn't be a problem. Plus, a lot of creatures have more than two toughness, SB is more effective IMO because the creature doesn't have to die. In a Burn matchup once, I had a Monastery Swiftspear and a Goblin Guide out and this guy had a crapton of mana and two SBlood, any spell I cast would protect the Swiftspear and luckily I had an AC to buff GG. I was saved and he had sunk his mana. If he had Blazes then he could've killed GG and done 6 damage right to my face. So that's why I don't like it, so here's my question, why do you?
Disclaimer: I am not underestimating soullessredafros decklist or play style for all you lurkers out there. This is merely a discussion among Red Mages.
January 13, 2016 3:19 p.m.