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Dimir, zombie-flavored without being pure tribal. Most of the win-cons lean toward non-combo, though there is the potential for damage combo through sacrificing. A moderate splash of control to try and protect momentum, since the deck still works around creatures for its strength. Generally in its finished form, though I will be adding a few more counters and maybe an extra fetch or two over time.

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Revision 5 See all

(11 years ago)

-1 Dimir Guildgate main
-1 Jwar Isle Refuge main
+1 Polluted Delta main
+1 Scalding Tarn main
Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

26 - 0 Mythic Rares

48 - 1 Rares

14 - 3 Uncommons

3 - 1 Commons

Cards 101
Avg. CMC 3.62
Tokens Bird 2/2 U, Emblem Tamiyo, the Moon Sage, Phyrexian Germ 0/0 B, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
Folders Commander, EDH Ideas
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