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Grixis Delver (GTC standard)

Standard*

Artifice92


Sideboard


Maybeboard


First version (trial) of Grixis Delver Could definitely use some tuning.

Card Choices:Lands:The lands themselves are quite self explanatory with 4 of each UB and UR shock lands and buddy lands. I went with 2 more island and only 2 BR shock and 1 buddy land as I wanted to increase my chances of hitting delver early.

Creatures:4x Delver of Secrets: The main star of the deck, with it beating down for 3 in the air each turn with disruption and removal backing it can end the game very quickly.

4x Snapcaster Mage: Very effective creature as we have so many instants and sorceries in our deck. The body is relevant for Spell Rupture as well.

1x Augur of Bolas: A 1-of in this deck to allow me to draw the correct spell I need at some times. Not sure if this is the correct number, may bump it up to 2 or 3 but I don't want my creature count to go above 14 or 15.

2x Olivia Voldaren and 2x Duskmantle Seer: Each of these two creatures come with very relevant abilities and gives me card advantage and the game generally ends if I have one of them out. I did consider Falkenrath Aristocrat but she seems less effective in this deck compared to the above two.

Spells:

2x Dimir Charm, 4x Izzet CharmEach of the 3 modes of both the charms have very different uses for various scenarios and are very good utility for the deck. Went 2/4 split instead of 3/3 because I realize I wanted to draw more Izzet charm than Dimir Charm. One thing to note, Dimir Charm actually kill a lot of things such as huntmaster, master biomancers and counters many relevant spells: bonfire etc.

3x Searing Spear, 2x Ultimate Price, 1x Rapid HybridizationHard Creature Removal. Note that the above 2 Charms can do a good job removing certain creatures as well.

2x Hands of Binding, 1x UnsummonTempo Advantage. Hands of binding encoded on a Delver allows you to outrace other aggro deck very efficiently.

1x Dissipate, 2x Spell rupturePermission spells. Flexible depending on the metagame. Izzet Charm and Dimir Charm act as permission as well.

4x Thought Scour, 1x Think Twice, 1x Desperate RavingsCard draw. Trying out the Ravings here but it could possibly be a Forbidden Alchemy instead.

2x Runechanter's PikeGame winner. With this equipped, I generally need only 1 or 2 swings to win the game. 2 because I don't want to accidentally mill or discard my only copy.

SB (Very very flexible depending on the metagame)1x Appetite for brains, 1x DuressHand disruption.

2x CremateGraveyard disruption

1x Ultimate Price, 1x Rapid Hybridization, 2x Devour Flesh, 2x Pillar of FlameAdditional creature removal, Devour Flesh for those annoying hexproof dudes. Pillar for Undying. Rapid Hybridization for Thundermaws and Obzedat.

1x DispelPermission. Not eaxactly sure if I need it. Usually only for control but this could possibly be a negate.

2x SkullcrackBye bye Thragtusk and Sphinx's Revelation. Sphinx's I usually counter it so I might not board it in at all. For thragtusk, skullcrack is awesome. I don't actually mind a 5/3 body on the ground as I'm swinging on the air.

1x Act of Treason, 1x MagmaquakeSilver bullets generally. Functions depending on the match-up. The 2 cards that's the first to go if I decide to edit the SB.

Maybe Board:These are the cards that can potentially find a place in the deck either MB or SB. The amount listed are what I think is the maximum amount that I should add if I do add it. Looking at the list, you can see just exactly how versatile this deck is.

That's all for now. If you got to this part, thank you for looking and your patience reading everything. All comments appreciated.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

27 - 3 Rares

12 - 3 Uncommons

17 - 9 Commons

Cards 60
Avg. CMC 1.97
Tokens Frog Lizard 3/3 G
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