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Grixis Delver without Lurrus

I closed my Grixis Control Deck The Golden Glory of the God-Pharaoh but want to keep it with another tactic. Therefore i reordered it to Grixis Delver. I had the landbase and the most cards, so it wasnt a complete turn around.

Why without Lurrus? Yeah, Lurrus can help us bringing back our creatures, but since we first have to get him for and than able to play him for on the same turn and have a Counter to get him into play, i think it slows the deck down. Yeah, if we have 6-8 lands on the board and an emppty hand it could be a threat. But it also cuts down our creatures. I like playing Gurmag Angler and Tasigur, the Golden Fang so i don't want to have Lurrus purring around and disableing my big hitters.

  • Delver of Secrets  
  • is the main card and the build around piece.
  • Sprite Dragon
  • Flying, Haste and the ability to growth while spellslinging is a big threat if unanswered.
  • Gurmag Angler
  • is a big 5/5 body that can use the spellslinging cards and Fetchlands to get on the field about Turn 3.
  • Tasigur, the Golden Fang
  • is similar to Gurmag Angler and can give us cards back and with delve we can preorder that choice.
  • Fetch Lands

  • With Polluted Delta and Bloodstained Mire we have 6 fetchlands to fix our manabase to get and pretty fast at the same time
  • Shock Lands

  • Fetch to Shock is usual for modern. Especially if we can react to our opponent with every Color on their own turn. Steam Vents, Watery Grave and bloodcrypt are important to include.
  • Fast Lands

  • With 92% CMC1 to CMC3 cards we can easily run those without worriyng about the restriction to enter tapped. And while is the dominant color in this deck we run only Spirebluff Canal and Darkslick Shores
  • Basics

  • to get around Blood Moon there a two Island and a Swamp to get acces to blue and black sources.
  • Situational

  • Field of Ruin gives us the ability to get rid of a dominant land like any Tron land or a Azcanta, the Sunken Ruin   or a Celestial Colonnade. With that many mainboard targets in a bunch of decks, a one of is an autoinclude for me.
  • Damnation
  • against a horde of creatures, like elves, slivers, goblins other tribal stuff or much tokens
  • Ceremonius Rejection
  • against Tron, eldrazi or heavy artifact decks
  • Collective Brutality
  • against Burn or Control for more disruption. Maybe we have to play more than one copy.
  • Damping Sphere
  • against Tron and Storm. I like over Alpine Moon because it disupts storm all alone and we don't have pretty much against it otherwise.
  • Dispel
  • against control. For just we can beat every instant like Cryptic Command, Secure the Waste or other Instant big hitters.
  • Infernal Reckoning
  • against Tron, eldrazi and artifacts. I like this spell pretty much. for exile and livegain. A black reversed Path to Exile against colorless creatures. Wurmcoile Engine? Gone, +6 live and no 3/3 tokens to worrie about. Hangarback Walker? Gone, +X live and no tokens to worrie about.
  • Nihil Spellbomb
  • against Dredge and other graveyard relying decks
  • Rakdos Charm
  • against Elves, Slivers and other horde decks. Make them hit their master. Also destroys artifacts or exiles the grave. Take it.
  • Stone Rain
  • Dominant Lands? Burn them down.
  • Terminate or Dreadbore
  • Which is better? Terminate hits with instant speed, but Dreabore gives us more targets and removes Planeswalker easily.
  • Alpine Moon or Damping Sphere
  • Which is better? Alpine Moon Shuts down Tron, but so does Damping Sphere, which is 1 CMC more, but also destroys Storm.
  • More Collective Brutality
  • I want to play 1 or 2 more of them. But what to cut down? Maybe one Stone Rain since i run a Field of Ruin? Open to discuss!

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Casual

96% Competitive

Top Ranked
  • Achieved #44 position overall 4 years ago
  • Achieved #5 position in Modern 4 years ago
Date added 4 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

22 - 3 Rares

29 - 6 Uncommons

3 - 6 Commons

Cards 60
Avg. CMC 1.59
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