pie chart

Grixis Dredge-lite KLD Standard

Standard Aggro Dredge Eldrazi UBR (Grixis) Zombie

raztastic


Sideboard


Maybeboard

Instant (1)


This is the personal build of the budget version that I am currently running. The second option of this deck is to switch out the main-deck Fevered Visions for the Eternal Scourge and Wharf Infiltrator and the sideboard Fevered Visions for a Negate (see the Maybeboard). The Visions version should be stronger against control and weaker against aggro than the non-Visions version.

Ideal post-sideboard hand against control: 1) Foreboding Ruins revealing swamp, Insolent Neonate; 2) sac Neonate, discard Haunted Dead, play any untapped land, activate Haunted Dead, discard a Prized Amalgam , get a 3/3, 2/2, and a 1/1 spirit; 3) play the swamp, emerge Distended Mindbender and pick apart the opponent's hand. Hard to beat that.

The idea is to discard Haunted Dead, Stitchwing Skaab, Prized Amalgam , and Eternal Scourge + Scrapheap Scrounger by looting with Cathartic Reunion/Tormenting Voice, Cryptbreaker, Insolent Neonate, and Wharf Infiltrator (or by reanimating Dead or Skaab). When you discard to reanimate your zombies, or when you exile Eternal Scourge to return Scrapheap Scrounger, Prized Amalgam comes back for free. And then you can cast Scourge from exile, let it die, exile it to reanimate Scrounger, cast it, ad nauseum.

As a bonus, we can mill 2 cards for free each turn with Perpetual Timepiece, then we can exile it for 2 mana to shuffle our removal back into our deck. It is perfect in this deck, though it is a win-more flex slot. Fevered Visions will help refill our hand for more discarding, and it can win games by itself against control.

Voldaren Pariah   can also wipe away the opponent's creatures; the activation cost of sacrificing three creatures isn't very bad when they all come back nearly for free. I put only 1 in the main deck because sacrificing 9 power to gain 3 can slow us down quite a lot, but it can help get rid of some annoying blockers.

Since most of what we are doing has nothing to do with casting spells once we get started, there is almost nothing control players can do to interact with it other than returning creatures to our hand with Engulf the Shore and Thing in the Ice  . But we have removal to kill an unflipped TiTi, we can comfortably chump block an Awoken Horror, and we can just discard all the stuff from our hand again anyway, so we can always bounce back. The only way to deal with this deck is with exile-based removal or racing with aggro, and the sideboard has answers to both.

Specific Threats

  • Emrakul, Ulamog, World Breaker, Deep-Fried: +2 Concoction, +2 Dismissal, -4 Axe
  • Looter Scooter: if you think it will matter, +N Concoction, -N Infiltrator/Cryptbreaker/Timepiece. Don't overdo the boarding here.
  • Kalitas: +2 Concoction, +1 Brutality, -3 Timepiece/Amalgam/Neonate/Scrounger. The token generators and evasive creatures are essential in this matchup. Brutality can kill him after he takes a hit from a 3/X creature if the opponent does not have the to sac a token and pump him, which is somewhat likely since they'll want to get him down as quickly as possible, but this will probably work only once. Consider Radiant Flames to mop up both Kalitas and his tokens post-combat. Don't worry -- you'll get your most of your creatures back. Another option is Distended Mindbender, which would be disgusting if you can get it out on turn 3 (turn 1: Neonate, sac to discard Haunted Dead; turn 2: bring back Haunted Dead; turn 3: emerge Mindbender). Elder Deep-Fiend is also worth considering just because it is bigger than Kalitas.
  • Avacyn  : +2 Concoction, -2 something (depends on rest of the opponent's deck).
  • Exile-based removal: +1 Negate, +1 Brutality, -2 Scrounger. Scourges will theoretically be good here.

Deck Archetypes

  • W/R aggro: +1 Radiant Flames, +2 Voldaren Pariah  , +1 Brutality, -1 Neonate, -2 Fevered Visions, -1 Neonate/Wharf Infiltrator. Incendiary Flow and Concoction are options here. Don't be afraid to trade in combat -- your stuff comes back while their stuff won't.
  • Control: +1 Negate, +1 Brutality, +1 Mindbender, +2 Deep-Fiends, +1 Fevered Visions, +2 Incendiary Flow, -4 Lightning Axe, -1 Pariah, -3 creatures (trim what feels right). Negate and Brutality are here for Descend upon the Fishermen, Transgress the Mind, Lost Legacy, and counter spells; Flow is here to control superfriends. If they have Kalitas, keep the Axes and go down Scroungers.
  • Delirium: +2 Concoction, +2 Dismissal, -2 Scrounger, -2 Infiltrator. We need answers for Emrakul, Spider Lady, Grim Flayer, and Kalitas (will be brought in from sideboard). Consider Radiant Flames to clean up tokens from the spider and vampire.
  • U/W Spirits/Flash/Midrange: +N Concoctions/Flow, -N something. I haven't tested, so I'm not sure how aggressively to sideboard in this matchup. Deep-Fiend and Fevered Visions will probably work well.
  • Mirror: +2 Incendiary Flow, +2 Voldaren Pariah, -4 something. This is a guess -- I haven't tested this yet.

Ideal post-sideboard against aggro: after you have 3 creatures and a Neonate, sac the Neonate, discard and cast Voldaren Pariah  , wipe the opponent's board; or play Perpetual Timepiece on turn 2 then Radiant Flames on turn 3, then develop your board while the opponent reels from hopefully having over-extended.

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

26 - 10 Rares

13 - 4 Uncommons

10 - 1 Commons

Cards 60
Avg. CMC 2.41
Tokens Eldrazi Horror 3/2 C, Spirit 1/1 W, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views