So after some playtesting I have found that this deck needed to pick up speed in general, and changes have been made. First things first, it needed to control more. Essence Scatter and Syncopate have found their way in, while the number of Mizzium Skin and creatures overall that I am running have dropped. Protecting my own creatures has become a much less important aspect of the deck, seeing as how Master of Cruelties combined with Artful Dodge and Searing Spear will outright win the match. I still can swing big with Nivix Cyclops and cast spells cheaply with Goblin Electromancer. The goblins and Rewind can give me a huge advantage as far as turning cantrips and using Desolate Lighthouse on my opponents turn while still maintaining control over the board.
The biggest change to the deck thus far has come in the form of the sideboard. I kept Snapcaster Mage, as well as Bonfire of the Damned, Turn / Burn, and Duskmantle Seer. Those are just too great to pass up, and the idea that this can become a Fringe-Aggro (is that a thing?) excites me. I dropped Counterflux once the mainboard changes shifted the deck to a more controlling setup. Next to go were the Dreadbores. I didn't feel bad at all losing them because between Cyclonic Rift being able to bounce any non-land permanents and the ability to alleyoop those threats into an inevitable counterspell, I really didn't feel like I needed the added protection against Planeswalkers. Turn / Burn does a great job of dealing with pesky creatures in the same regard, and that's the way the Dreadbore crumbles.
The biggest changes to the sideboard were the inclusion of Glaring Spotlight, Sire Of Insanity, and Psychic Spiral. Glaring Spotlight is really there just to help me punch through with multiple Nivix Cyclops and anything else I can if push comes to shove and I have to go hard offense, but it also provides excellent cover if my opponent is running spot removal, Simic Charm, or Sigarda, Host of Herons. Sire Of Insanity is absolutely disgusting against other control decks, and mixing him up with Psychic Spiral can very quickly force an opponent into an awkward position. I haven't had many opportunities to use the two together, but it has been a game ender both times I have. In fact the combination is so much fun, I think I'll build turbo-mill sometime soon.
Next playtest is slotted for Monday or Tuesday. I'll update again as soon as I can.
P.S. Sorry for the sloppy updating/posting, just ignore post #3. It is late and I am still kind of new to this site, though it is proving an amazing resource.