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Grixis Wizards or: How We Became Liches

Commander / EDH Control Multiplayer UBR (Grixis) Wizards

Teemursu


Maybeboard


Lich

This tribal deck focuses heavily Wizard synergy. So much so, that I've decided to not run any non-Wizard creatures that would otherwise be staples in other kind of Marchesa, the Black Rose decks (e.g. Zealous Conscripts).

The general strategy is to play our commander, Marchesa, the Black Rose, a sacrifice outlet and as many wizards as possible for crazy and fun synergies. By having our wizards go through the graveyard and achieve lichdom, we usually assume a control role: victory by out-grinding and outlasting everyone with value.

When I was building this deck, I kept in mind that it'll be more fun to play if I have a plethora of options available for me as I play. Even after a while of having this deck, I still keep finding new synergies and combos. Not only this, but everything is also in theme with my favorite D&D class - the Wizard!

In fantasy fiction, a lich (/ˈlɪtʃ/; from Old English 'līċ' meaning 'corpse') is a type of undead creature. Often such a creature is the result of a transformation, as a powerful magician or king striving for eternal life uses spells or rituals to bind his intellect and soul to his phylactery and thereby achieve a form of immortality. Liches are depicted as being clearly cadaverous, bodies desiccated or completely skeletal. Liches are often depicted as holding power over hordes of lesser undead creatures, using them as soldiers and servants. Unlike zombies, which are often depicted as mindless, a lich retains independent thought and is usually at least as intelligent as it was prior to its transformation.

Such sort of flavor fits perfectly the play style of this deck, since you get make long-term plans and cackle maniacally as your persistent (pun intended) wizards refuse to stay in the graveyard! Even your innocent-looking Faerie Wizards (looking at you, Sower of Temptation) will soon become deliciously evil, controlling those undead minions through the scheming power of Marchesa, the Black Rose.

Usually, the first turns are spent on either ramping out Marchesa, the Black Rose on turn 3 thanks to 2 CMC mana acceleration.

Another, better way of going about things, is to drop a creature like Sage of Fables that will enable Marchesa, the Black Rose to both come down both with a counter and also give one to Sage of Fables via dethrone on the same turn.

You can start looking for crazy and fun synergies once a couple of things have been checked off the list:

  • Marchesa, the Black Rose is on the battlefield.
  • Wizards are entering the battlefield with a +1/+1 counter thanks to cards like Sage of Fables.
  • You've got yourself a sacrifice outlet such as Viscera Seer
  • If you get to this state, the deck becomes incredibly fun and surprisingly complex to play. I keep finding plenty of routes I can take in the game, and there really are a ton of synergies and combos to figure out. For these reasons, this is probably my favorite deck to play in EDH.

  • Yes, she reanimates herself.
  • Yes, a stolen creature with a +1/+1 counter will reanimate itself and come back under **your control.**
  • Yes, the ability triggers on **each end step**.
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    1

    To initiate an infinite amount of creature sacrifices, we first need a sacrifice outlet. Here is a list of the combo-relevant ones we have in our deck:

    Ashnod's Altar Phyrexian Altar Thoughtpicker Witch Viscera Seer

    (note that Barrin, Master Wizard and Voidmage Prodigy can't go infinite, as they require to target something in order to activate.)

    2

    Next up, we need to input either Sage of Fables or Metallic Mimic to counteract the -1/-1 counter gained placed on our Persist creatures.

    3

    Speaking of which, they are Glen Elendra Archmage and Puppeteer Clique. It's important to note that they don't come back through the delayed trigger of Marchesa, the Black Rose, but instead come back instantly by themselves.

    4

    Next up, we need something to win the game by infinitely looping our Persist creatures. Some of such ways would be:

  • Thoughtpicker Witch - for exiling everyone's deck
  • Phyrexian Altar or Ashnod's Altar - for infinite mana.
  • Azami, Lady of Scrolls, Grim Haruspex or Magus of the Future with infinite mana - for infinite card draw. Just remember to sacrifice Grim Haruspex before you draw from an empty deck.
  • Flesh Carver - for infinite tokens.
  • With infinite mana we get:

  • Voidmage Prodigy - infinite counterspells
  • Vigean Graftmage, Azami, Lady of Scrolls - infinite card draw
  • Vigean Graftmage, Sigil Tracer, any spell - infinite copies of target spell
  • Vigean Graftmage, Patron Wizard infinite amount of mana our opponents need to pay for their spells or they get countered
  • Havengul Lich - all creatures from all graveyards under your control
  • Barrin, Master Wizard - infinite creature bounce
  • Please, I might have missed some combos, and would love to hear any that I've missed, so let me know. :)

    **

    Suggestions

    Updates Add

    There have been some exciting cards for the deck coming out the past five years. I haven't really played much MtG during this time, but I wanted to update the deck and get some games in after a loooong time.

    Card changes:

    IN:

    Warren Soultrader

    Probably the most exciting card for the deck. Combo piece, ramp and a sacrifice outlet all in one wizard. That's great!

    Ruthless Technomancer

    Somewhat similar to Disciple of Bolas, except it generates mana instead of drawing cards, but also resurrects wizards!

    Archmage of Echoes

    Seems like a perfect fit for the deck as well. Similar to Inalla, Archmage Ritualistfoil as well as Naban, Dean of Iteration.

    Plaza of Heroes River of Tears Secluded Courtyard Unclaimed Territory

    Refreshed the mana base. Should support the multi-colored and blue based wizards much better!

    OUT:

    Sea Gate Oracle

    I feel like there's enough wizards that draw cards, while they also are cheaper.

    Reflecting Poolfoil Tarnished Citadel Wasteland Winding Canyons

    These make way for the better lands. Colorless utility is not that necessary, while Reflecting Poolfoil is just worse than some of the other lands. Tarnished Citadel was quite nice, but there were games where once you reach around 15 life, each tap starts to really cost, especially if you have Necropotence in play.

    Vindictive Lich

    Difficult cut, I do enjoy the card and it always is decent, but I honestly just want to try out other cards. If Vendilion Clique wasn't my favorite card ever, I'd cut it as it really doesn't do that much in the deck.

    Flesh Carver

    Decent sacrifice outlet, but there are now better cards to fit that role, and just even in general.

    MAYBES:

    There are also cards I'd really like to try out and include, but I am not sure what to cut. Current maybeboard includes Aether Channeler for its flexibility (draw vs. bounce nonland permanent), Exhibition Mage for more Treasure tokens, and Gisa, Glorious Resurrector for more of the "stealing + permanent keep" with Marchesa combo.

    Please let me know what you think could be cut to fit those three, would be interested to hear :)

    Comments View Archive

    Revision 34 See all

    (4 months ago)

    +1 Arcane Signet maybe
    +1 Archmage of Echoes main
    -1 Flesh Carver main
    +1 Harmonic Prodigy maybe
    +1 Plaza of Heroes main
    -1 Reflecting Poolfoil main
    +1 River of Tears main
    +1 Ruthless Technomancer main
    -1 Sea Gate Oracle main
    +1 Secluded Courtyard main
    -1 Tarnished Citadel main
    +1 Unclaimed Territory main
    -1 Vindictive Lich main
    +1 Warren Soultrader main
    -1 Wasteland main
    -1 Winding Canyons main
    Top Ranked
    • Achieved #4 position overall 7 years ago
    Date added 7 years
    Last updated 4 months
    Legality

    This deck is not Commander / EDH legal.

    Rarity (main - side)

    7 - 0 Mythic Rares

    60 - 0 Rares

    17 - 0 Uncommons

    13 - 0 Commons

    Cards 100
    Avg. CMC 3.18
    Tokens Champion of Wits 4/4 B, Copy Clone, Morph 2/2 C, Treasure
    Folders Look At, EDH, Decks I like, ideas, Wizards, Cool EDH, A EDH Playtest, Interesting Commander Decks, CMD Marchesa, EDH - Ideas
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