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Growing graveyard EDH

Commander / EDH

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This is a just-for-fun, non-competitive EDH deck.

Its main mechanisms are card gain, dredge, and using the growing graveyard to your advantage.

Early game, try to activate card draw for dredge as well as getting many lands into play with cards like Exploration, this way you get a decent graveyard size as well as getting enough future mana for mid-late game, then start playing creatures from your graveyard.

mimeoplasm is used to get power and toughness from one of the big creatures and abilities from one of the creatures of your choice, depending on what you want/need.

This deck combines several mechanics and combos. Depending on what your opening hand is or what you feel like doing you can choose one of many directions to go. The deck has some toolbox properties and control elements as well.

Some of the major goals of the deck:Get out huge creatures, use the big creatures in your graveyard to create bigger creatures on battlefield (with general). Play ALL creatures that got into graveyard with dredge onto battlefield.

Give all creatures swampwalk with Filth, and make all lands swamps with Urborg, Tomb of Yawgmoth; this serves for an easy kill. Some of the cards are eternal (come back with buyback) and so this deck is potentially in for a long game. If library is thinning out, mix some cards from graveyard into library with (preferably non-creature cards) with Loaming Shaman.

Card drawing and discarding cards are the main enabler for the dredge to work. There are more than enough cards to get creatures from your graveyard into play effectively and cheaply.

There are several options on how to to bring into play whatever combos you like/need the most.

Suggestions are welcome!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 1 Mythic Rares

53 - 1 Rares

24 - 0 Uncommons

4 - 0 Commons

Cards 101
Avg. CMC 3.23
Tokens Morph 2/2 C, Zombie 2/2 B
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