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Gruul aggro 2.0

Standard*

thedigger12


Sideboard

Enchantment (4)

Instant (4)

Sorcery (1)


this has the same concept as the regular gruul aggro decks but i added thundermaw and ral zarek. thundermaw is for late game wins where you are just drawing lands or in a tight situation. Ral Zarek is like 2 free thunder bolts or free mana for late games. The point is too still go straight out attacking but still have a late game save.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

24 - 6 Rares

17 - 4 Uncommons

7 - 5 Commons

Cards 60
Avg. CMC 2.19
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