Lightning bolt is just a filler but 3 damage is good and on turn 1 it's nice to have if I've got no ramp.
Heroes downfall is removal, enough said.
Domri Rade is my favourite planeswalker ever, in here chuck him down turn 2 and have a chance of getting any creature. His fight ability is strong in here, you death touch a reaper of the wilds and fight anything you want. His emblem always means gg and he's a beast of a card.
Sarkhan, the Dragonspeaker is a very fun card and works very well, his 4/4 dragon is more of an 8/8 dragon with trample if I'm honest, his 4 damage is good to have when your out of removal and burn and his emblem never fails, I always play things, always, 3 cards on draw? Yes please. I have ramp for days and the emblem gets me closer to wincons lik Thundermaw hellkite and Polukranos.
Polukranos, World Eater is a board swipe in my opinion, 4 for a 5/5 is great value but the fact it can get bigger by pumping mana into it at instant speed is good for a surprise kill or to get rid of pesky tokens like goblins or spirits.
Desecration Demon is a beast, 4 for a 6/6 flying is amazing alone, even if they sacrifice a creature it means it gets bigger and it cant be doom bladed so I'm not complaining, good value card.
Vexing Devil is hilarious, turn 1 chuck it down and if they take the 4 damage, which I'm guessing they will, its a heap of damage and the next turn i can bile blight or burn away one of their creatures.
Dreg Mangler and Ghor-Clan Rampager i switch around with, both my favourite cards in magic, i started around RTR and loved the cards since. They speed up eveything really well which is good in this style of deck, as much as I hate playing the Rampager as a creature a 4/4 trample is a threat and you can pump him up with another Rampager.
Hellriders always been a favourite, 4 for a 3/3 haste that deals damage whenever something attacks and can be beefed up by Ghor-Clan or Dreg Mangler is what I'm all about. Fast, efficient and a game finisher.
Reaper of the Wilds does its job really well.... Mainly because everything dies in a game with this deck and lots of scry is good for controlling what I draw. It can protect itself from heros' downfall, dark betrayal, banishing light and any other standard removal. It can do a daethtouch combat trick which is a strong body since its a 4/5 for 4
Stormbreath Dragon will sadly be leaving soon, Thundermaw Hellkite will take its place because i find its more effective, still alone its pretty beast, 5 for a 4/4 flying, haste, protection from white that can get bigger is awesome.
I'm leaning more towards the Thundermaw because 5 power, taps down everything for a BRUTAL swing with the hell kite, hell rider and others which means tons of damage and probably a game finisher. 1/1 spirit tokens do annoy me so him zapping eveything is awesome, also when people bring their standard deck to modern night and running hornet queen I'm covered!
Removal is removal so Bile Blight and Hero's Downfall are working for me, Domri Rade, Sarkhan, the Dragonspeaer and Xenagos, the Reveler will have a home here soon once i've learned a bit more about this deck. :)
Please leave a comment below for suggestions on things to replace/run/take out completely :)